libvlc: don't check current state in libvlc_media_player_set_pause

Since input_Control is executed asynchronously, current state may be
different to the state when INPUT_SET_STATE executing. Here is a use
case which is broken by check current state in
libvlc_media_player_set_pause():

1. current state is paused
2. call libvlc_media_player_play()
3. call libvlc_media_player_set_pause() immediately before
INPUT_SET_STATE PLAYING_S is executed, libvlc_media_player_set_pause()
will do nothing, so it looks like the pause request is been dropped
silently

Signed-off-by: Thomas Guillem <thomas@gllm.fr>
This commit is contained in:
Zhao Zhili 2017-09-28 10:34:20 +08:00 committed by Thomas Guillem
parent b1ea27b2cd
commit fe0668c889
1 changed files with 6 additions and 11 deletions

View File

@ -1007,21 +1007,16 @@ void libvlc_media_player_set_pause( libvlc_media_player_t *p_mi, int paused )
if( !p_input_thread )
return;
libvlc_state_t state = libvlc_media_player_get_state( p_mi );
if( state == libvlc_Playing )
if( paused )
{
if( paused )
{
if( libvlc_media_player_can_pause( p_mi ) )
input_Control( p_input_thread, INPUT_SET_STATE, PAUSE_S );
else
input_Stop( p_input_thread );
}
if( libvlc_media_player_can_pause( p_mi ) )
input_Control( p_input_thread, INPUT_SET_STATE, PAUSE_S );
else
input_Stop( p_input_thread );
}
else
{
if( !paused )
input_Control( p_input_thread, INPUT_SET_STATE, PLAYING_S );
input_Control( p_input_thread, INPUT_SET_STATE, PLAYING_S );
}
vlc_object_release( p_input_thread );