Forgot Changelog.

Began to re-read the documentation.
This commit is contained in:
Henri Fallon 2001-11-13 12:15:21 +00:00
parent b74849a186
commit ec945137a1
2 changed files with 8 additions and 8 deletions

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@ -4,7 +4,7 @@
HEAD
* Nothing yet.
* Decoder modularization.
0.2.91
Mon, 12 Nov 2001 17:14:29 +0100

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@ -28,8 +28,8 @@ src/input/input_dec.c</filename>. The <function>Dec_CreateThread</funcion>
function selects the more accurate decoder module. Each decoder module
looks at decoder_config.i_type and returns a score [ see the modules
section ]. It then launches <function> module.pf_RunThread()</function>,
with an <type>decoder_config_t</type> (audio) or an <type> vdec_config_t
</type>, described in <filename> include/input_ext-dec.h</filename>.
with an <type>decoder_config_t</type>, described in <filename>
include/input_ext-dec.h</filename>.
</para>
<para>
@ -280,15 +280,15 @@ also a new <type>pes_packet_t</type>. You can store your own structure in
<para>
VLC already features an MPEG layer 1 and 2 audio decoder, an MPEG MP@ML
video decoder, an AC3 decoder (borrowed from LiViD), a DVD SPU decoder,
and an LPCM decoder [not functional yet]. You can write your own
decoder, just mimic the video parser.
and an LPCM decoder. You can write your own decoder, just mimic the
video parser.
</para>
<note> <title> Limitations in the current design </title>
<para>
Currently, decoders are not "plug-ins", that is they are not dynamically
loadable. The way the input chooses a decoder is also not final - it
is hard-wired in <filename> src/input/input_programs.c</filename>.
To add a new decoder, you'll still have to add the stream type as there's
still a a hard-wired piece of code in <filename> src/input/input_programs.c
</filename>.
</para> </note>
<para>