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access: screen: compile with LIBCOMCXXFLAGS on Windows
It's using WRL for the DXGI capture.
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@ -199,6 +199,7 @@ endif
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libscreen_win_plugin_la_SOURCES = access/screen/screen.c access/screen/screen.h \
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libscreen_win_plugin_la_SOURCES = access/screen/screen.c access/screen/screen.h \
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access/screen/dxgi.cpp
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access/screen/dxgi.cpp
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libscreen_win_plugin_la_CXXFLAGS = $(AM_CXXFLAGS) $(LIBCOMCXXFLAGS)
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libscreen_win_plugin_la_LIBADD = libd3d11_common.la $(LIBCOM) -luuid
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libscreen_win_plugin_la_LIBADD = libd3d11_common.la $(LIBCOM) -luuid
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if HAVE_WINSTORE
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if HAVE_WINSTORE
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libscreen_win_plugin_la_LIBADD += -ld3d11
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libscreen_win_plugin_la_LIBADD += -ld3d11
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