Wave Microsoft formats: avoid to redefine things twice

This commit is contained in:
Jean-Baptiste Kempf 2013-09-20 23:42:34 +02:00
parent 1b034fc648
commit c857bce384
3 changed files with 8 additions and 31 deletions

View File

@ -79,11 +79,13 @@ ATTR_PACKED
_WAVEFORMATEXTENSIBLE {
WAVEFORMATEX Format;
union {
uint16_t wValidBitsPerSample;
uint16_t wSamplesPerBlock;
uint16_t wReserved;
uint16_t wValidBitsPerSample; /* bits of precision */
uint16_t wSamplesPerBlock; /* valid if wBitsPerSample==0 */
uint16_t wReserved; /* If neither applies, set to zero. */
} Samples;
uint32_t dwChannelMask;
uint32_t dwChannelMask; /* Channels present */
GUID SubFormat;
} WAVEFORMATEXTENSIBLE, *PWAVEFORMATEXTENSIBLE;
#endif /* _WAVEFORMATEXTENSIBLE_ */

View File

@ -505,7 +505,7 @@ static int OpenWaveOut( audio_output_t *p_aout, uint32_t i_device_id, int i_form
waveformat.Samples.wValidBitsPerSample);
msg_Dbg( p_aout,"waveformat.Samples.wSamplesPerBlock = %d",
waveformat.Samples.wSamplesPerBlock);
msg_Dbg( p_aout,"waveformat.dwChannelMask = %lx",
msg_Dbg( p_aout,"waveformat.dwChannelMask = %u",
waveformat.dwChannelMask);
}

View File

@ -34,17 +34,7 @@
#define INITGUID /* Doesn't define the DEFINE_GUID as extern */
#include <initguid.h>
#ifndef WAVE_FORMAT_IEEE_FLOAT
# define WAVE_FORMAT_IEEE_FLOAT 0x0003
#endif
#ifndef WAVE_FORMAT_DOLBY_AC3_SPDIF
# define WAVE_FORMAT_DOLBY_AC3_SPDIF 0x0092
#endif
#ifndef WAVE_FORMAT_EXTENSIBLE
#define WAVE_FORMAT_EXTENSIBLE 0xFFFE
#endif
#include <vlc_codecs.h>
DEFINE_GUID( _KSDATAFORMAT_SUBTYPE_IEEE_FLOAT, WAVE_FORMAT_IEEE_FLOAT, 0x0000, 0x0010, 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71 );
DEFINE_GUID( _KSDATAFORMAT_SUBTYPE_PCM, WAVE_FORMAT_PCM, 0x0000, 0x0010, 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71 );
@ -54,23 +44,8 @@ static const GUID __KSDATAFORMAT_SUBTYPE_IEEE_FLOAT = {WAVE_FORMAT_IEEE_FLOAT, 0
static const GUID __KSDATAFORMAT_SUBTYPE_PCM = {WAVE_FORMAT_PCM, 0x0000, 0x0010, {0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71}};
static const GUID __KSDATAFORMAT_SUBTYPE_DOLBY_AC3_SPDIF = {WAVE_FORMAT_DOLBY_AC3_SPDIF, 0x0000, 0x0010, {0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71}};
#define FRAMES_NUM 8 /* Needs to be > 3 */
#ifndef _WAVEFORMATEXTENSIBLE_
typedef struct {
WAVEFORMATEX Format;
union {
WORD wValidBitsPerSample; /* bits of precision */
WORD wSamplesPerBlock; /* valid if wBitsPerSample==0 */
WORD wReserved; /* If neither applies, set to zero. */
} Samples;
DWORD dwChannelMask; /* which channels are */
/* present in stream */
GUID SubFormat;
} WAVEFORMATEXTENSIBLE, *PWAVEFORMATEXTENSIBLE;
#endif
#include <dsound.h>
#ifndef SPEAKER_FRONT_LEFT