direct3d11: rename shader variables

For better debugging
This commit is contained in:
Steve Lhomme 2019-06-03 13:22:55 +02:00
parent b766edc107
commit c69af47933
1 changed files with 18 additions and 18 deletions

View File

@ -205,16 +205,16 @@ bool IsRGBShader(const d3d_format_t *cfg)
static HRESULT CompileTargetShader(vlc_object_t *o, d3d11_handle_t *hd3d, bool legacy_shader,
d3d11_device_t *d3d_dev,
const char *psz_sampler,
const char *psz_src_transform,
const char *psz_src_to_linear,
const char *psz_primaries_transform,
const char *psz_display_transform,
const char *psz_linear_to_display,
const char *psz_tone_mapping,
const char *psz_adjust_range, const char *psz_move_planes,
ID3D11PixelShader **output)
{
char *shader;
int allocated = asprintf(&shader, globPixelShaderDefault, legacy_shader ? "" : "Array",
psz_src_transform, psz_display_transform,
psz_src_to_linear, psz_linear_to_display,
psz_primaries_transform, psz_tone_mapping,
psz_adjust_range, psz_move_planes, psz_sampler);
if (allocated <= 0)
@ -226,10 +226,10 @@ static HRESULT CompileTargetShader(vlc_object_t *o, d3d11_handle_t *hd3d, bool l
msg_Dbg(o, "shader %s", shader);
#ifndef NDEBUG
else {
msg_Dbg(o,"psz_src_transform %s", psz_src_transform);
msg_Dbg(o,"psz_src_to_linear %s", psz_src_to_linear);
msg_Dbg(o,"psz_primaries_transform %s", psz_primaries_transform);
msg_Dbg(o,"psz_tone_mapping %s", psz_tone_mapping);
msg_Dbg(o,"psz_display_transform %s", psz_display_transform);
msg_Dbg(o,"psz_linear_to_display %s", psz_linear_to_display);
msg_Dbg(o,"psz_adjust_range %s", psz_adjust_range);
msg_Dbg(o,"psz_sampler %s", psz_sampler);
msg_Dbg(o,"psz_move_planes %s", psz_move_planes);
@ -259,8 +259,8 @@ HRESULT D3D11_CompilePixelShader(vlc_object_t *o, d3d11_handle_t *hd3d, bool leg
{
static const char *DEFAULT_NOOP = "return rgb";
const char *psz_sampler[2] = {NULL, NULL};
const char *psz_src_transform = DEFAULT_NOOP;
const char *psz_display_transform = DEFAULT_NOOP;
const char *psz_src_to_linear = DEFAULT_NOOP;
const char *psz_linear_to_display = DEFAULT_NOOP;
const char *psz_primaries_transform = DEFAULT_NOOP;
const char *psz_tone_mapping = "return rgb * LuminanceScale";
const char *psz_adjust_range = DEFAULT_NOOP;
@ -430,7 +430,7 @@ HRESULT D3D11_CompilePixelShader(vlc_object_t *o, d3d11_handle_t *hd3d, bool leg
{
case TRANSFER_FUNC_SMPTE_ST2084:
/* ST2084 to Linear */
psz_src_transform =
psz_src_to_linear =
ST2084_PQ_CONSTANTS
"rgb = pow(max(rgb, 0), 1.0/ST2084_m2);\n"
"rgb = max(rgb - ST2084_c1, 0.0) / (ST2084_c2 - ST2084_c3 * rgb);\n"
@ -439,7 +439,7 @@ HRESULT D3D11_CompilePixelShader(vlc_object_t *o, d3d11_handle_t *hd3d, bool leg
src_transfer = TRANSFER_FUNC_LINEAR;
break;
case TRANSFER_FUNC_HLG:
psz_src_transform = "const float alpha_gain = 2000; /* depends on the display output */\n"
psz_src_to_linear = "const float alpha_gain = 2000; /* depends on the display output */\n"
"/* TODO: in one call */\n"
"rgb.r = inverse_HLG(rgb.r);\n"
"rgb.g = inverse_HLG(rgb.g);\n"
@ -450,16 +450,16 @@ HRESULT D3D11_CompilePixelShader(vlc_object_t *o, d3d11_handle_t *hd3d, bool leg
src_transfer = TRANSFER_FUNC_LINEAR;
break;
case TRANSFER_FUNC_BT709:
psz_src_transform = "return pow(rgb, 1.0 / 0.45)";
psz_src_to_linear = "return pow(rgb, 1.0 / 0.45)";
src_transfer = TRANSFER_FUNC_LINEAR;
break;
case TRANSFER_FUNC_BT470_M:
case TRANSFER_FUNC_SRGB:
psz_src_transform = "return pow(rgb, 2.2)";
psz_src_to_linear = "return pow(rgb, 2.2)";
src_transfer = TRANSFER_FUNC_LINEAR;
break;
case TRANSFER_FUNC_BT470_BG:
psz_src_transform = "return pow(rgb, 2.8)";
psz_src_to_linear = "return pow(rgb, 2.8)";
src_transfer = TRANSFER_FUNC_LINEAR;
break;
default:
@ -474,7 +474,7 @@ HRESULT D3D11_CompilePixelShader(vlc_object_t *o, d3d11_handle_t *hd3d, bool leg
if (src_transfer == TRANSFER_FUNC_LINEAR)
{
/* Linear to sRGB */
psz_display_transform = "return pow(rgb, 1.0 / 2.2)";
psz_linear_to_display = "return pow(rgb, 1.0 / 2.2)";
if (transfer == TRANSFER_FUNC_SMPTE_ST2084 || transfer == TRANSFER_FUNC_HLG)
{
@ -493,7 +493,7 @@ HRESULT D3D11_CompilePixelShader(vlc_object_t *o, d3d11_handle_t *hd3d, bool leg
if (src_transfer == TRANSFER_FUNC_LINEAR)
{
/* Linear to ST2084 */
psz_display_transform =
psz_linear_to_display =
ST2084_PQ_CONSTANTS
"rgb = pow(rgb / 10000, ST2084_m1);\n"
"rgb = (ST2084_c1 + ST2084_c2 * rgb) / (1 + ST2084_c3 * rgb);\n"
@ -603,15 +603,15 @@ HRESULT D3D11_CompilePixelShader(vlc_object_t *o, d3d11_handle_t *hd3d, bool leg
}
hr = CompileTargetShader(o, hd3d, legacy_shader, d3d_dev,
psz_sampler[0], psz_src_transform,
psz_sampler[0], psz_src_to_linear,
psz_primaries_transform,
psz_display_transform, psz_tone_mapping,
psz_linear_to_display, psz_tone_mapping,
psz_adjust_range, psz_move_planes[0], &quad->d3dpixelShader[0]);
if (!FAILED(hr) && psz_sampler[1])
hr = CompileTargetShader(o, hd3d, legacy_shader, d3d_dev,
psz_sampler[1], psz_src_transform,
psz_sampler[1], psz_src_to_linear,
psz_primaries_transform,
psz_display_transform, psz_tone_mapping,
psz_linear_to_display, psz_tone_mapping,
psz_adjust_range, psz_move_planes[1], &quad->d3dpixelShader[1]);
free(psz_range);