mirror of https://code.videolan.org/videolan/vlc
d3d11: allow more that one texture in the shader
They are passed by D3D11_MAX_SHADER_VIEW amount of resource views each (many of them can be unused).
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@ -61,7 +61,7 @@ static const char* globPixelShaderDefault = "\
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float4x4 Colorspace;\n\
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float4x4 Primaries;\n\
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};\n\
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Texture2D%s shaderTexture[" STRINGIZE(D3D11_MAX_SHADER_VIEW) "];\n\
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Texture2D%s shaderTexture[%d];\n\
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SamplerState SamplerStates[2];\n\
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\n\
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struct PS_INPUT\n\
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@ -207,7 +207,7 @@ bool IsRGBShader(const d3d_format_t *cfg)
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static HRESULT CompileTargetShader(vlc_object_t *o, const d3d11_shader_compiler_t *compiler,
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d3d11_device_t *d3d_dev,
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bool texture_array,
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bool texture_array, size_t texture_count,
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const char *psz_sampler,
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const char *psz_src_to_linear,
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const char *psz_primaries_transform,
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@ -218,6 +218,7 @@ static HRESULT CompileTargetShader(vlc_object_t *o, const d3d11_shader_compiler_
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{
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char *shader;
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int allocated = asprintf(&shader, globPixelShaderDefault, texture_array ? "Array" : "",
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texture_count * D3D11_MAX_SHADER_VIEW,
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psz_src_to_linear, psz_linear_to_display,
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psz_primaries_transform, psz_tone_mapping,
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psz_adjust_range, psz_move_planes, psz_sampler);
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@ -255,7 +256,7 @@ static HRESULT CompileTargetShader(vlc_object_t *o, const d3d11_shader_compiler_
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HRESULT (D3D11_CompilePixelShader)(vlc_object_t *o, const d3d11_shader_compiler_t *compiler,
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d3d11_device_t *d3d_dev,
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bool texture_array,
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bool texture_array, size_t texture_count,
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const display_info_t *display, bool sharp,
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video_transfer_func_t transfer,
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video_color_primaries_t primaries, bool src_full_range,
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@ -629,13 +630,13 @@ HRESULT (D3D11_CompilePixelShader)(vlc_object_t *o, const d3d11_shader_compiler_
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}
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}
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hr = CompileTargetShader(o, compiler, d3d_dev, texture_array,
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hr = CompileTargetShader(o, compiler, d3d_dev, texture_array, texture_count,
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psz_sampler[0], psz_src_to_linear,
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psz_primaries_transform,
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psz_linear_to_display, psz_tone_mapping,
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psz_adjust_range, psz_move_planes[0], &quad->d3dpixelShader[0]);
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if (!FAILED(hr) && psz_sampler[1])
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hr = CompileTargetShader(o, compiler, d3d_dev, texture_array,
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hr = CompileTargetShader(o, compiler, d3d_dev, texture_array, texture_count,
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psz_sampler[1], psz_src_to_linear,
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psz_primaries_transform,
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psz_linear_to_display, psz_tone_mapping,
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@ -110,12 +110,13 @@ int D3D11_InitShaders(vlc_object_t *, d3d11_shader_compiler_t *);
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void D3D11_ReleaseShaders(d3d11_shader_compiler_t *);
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HRESULT D3D11_CompilePixelShader(vlc_object_t *, const d3d11_shader_compiler_t *,
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d3d11_device_t *, bool texture_array, const display_info_t *, bool sharp,
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d3d11_device_t *, bool texture_array, size_t texture_count,
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const display_info_t *, bool sharp,
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video_transfer_func_t, video_color_primaries_t,
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bool src_full_range,
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d3d_quad_t *);
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#define D3D11_CompilePixelShader(a,b,c,d,e,f,g,h,i,j) \
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D3D11_CompilePixelShader(VLC_OBJECT(a),b,c,d,e,f,g,h,i,j)
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#define D3D11_CompilePixelShader(a,b,c,d,e,f,g,h,i,j,k) \
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D3D11_CompilePixelShader(VLC_OBJECT(a),b,c,d,e,f,g,h,i,j,k)
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void D3D11_ReleasePixelShader(d3d_quad_t *);
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HRESULT D3D11_CompileFlatVertexShader(vlc_object_t *, const d3d11_shader_compiler_t *, d3d11_device_t *, d3d_vertex_shader_t *);
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@ -988,7 +988,7 @@ static int Direct3D11CreateFormatResources(vout_display_t *vd, const video_forma
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sys->legacy_shader = sys->d3d_dev->feature_level < D3D_FEATURE_LEVEL_10_0 || !CanUseTextureArray(vd) ||
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BogusZeroCopy(vd);
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hr = D3D11_CompilePixelShader(vd, &sys->shaders, sys->d3d_dev, !sys->legacy_shader,
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hr = D3D11_CompilePixelShader(vd, &sys->shaders, sys->d3d_dev, !sys->legacy_shader, 1,
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&sys->display, false, fmt->transfer, fmt->primaries,
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fmt->color_range == COLOR_RANGE_FULL,
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&sys->picQuad);
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@ -1085,7 +1085,7 @@ static int Direct3D11CreateGenericResources(vout_display_t *vd)
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if (sys->regionQuad.textureFormat != NULL)
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{
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hr = D3D11_CompilePixelShader(vd, &sys->shaders, sys->d3d_dev, !sys->legacy_shader,
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hr = D3D11_CompilePixelShader(vd, &sys->shaders, sys->d3d_dev, !sys->legacy_shader, 1,
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&sys->display, true, TRANSFER_FUNC_SRGB, COLOR_PRIMARIES_SRGB, true,
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&sys->regionQuad);
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if (FAILED(hr))
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