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mirror of https://code.videolan.org/videolan/vlc synced 2024-10-03 01:31:53 +02:00

audiounit_ios: Always use audio_sys_t

Replace "struct audio_sys_t" with "audio_sys_t to have uniform
usage throughout the file.
This commit is contained in:
David Fuhrmann 2018-04-30 21:40:44 +02:00
parent ee6a3d5035
commit b2c32f8469

View File

@ -77,7 +77,7 @@ static const struct {
* This structure is part of the audio output thread descriptor. * This structure is part of the audio output thread descriptor.
* It describes the CoreAudio specific properties of an output thread. * It describes the CoreAudio specific properties of an output thread.
*****************************************************************************/ *****************************************************************************/
typedef struct aout_sys_t typedef struct
{ {
struct aout_sys_common c; struct aout_sys_common c;
@ -156,7 +156,7 @@ static void
avas_setPreferredNumberOfChannels(audio_output_t *p_aout, avas_setPreferredNumberOfChannels(audio_output_t *p_aout,
const audio_sample_format_t *fmt) const audio_sample_format_t *fmt)
{ {
struct aout_sys_t *p_sys = p_aout->sys; aout_sys_t *p_sys = p_aout->sys;
if (aout_BitsPerSample(fmt->i_format) == 0) if (aout_BitsPerSample(fmt->i_format) == 0)
return; /* Don't touch the number of channels for passthrough */ return; /* Don't touch the number of channels for passthrough */
@ -184,7 +184,7 @@ avas_setPreferredNumberOfChannels(audio_output_t *p_aout,
static void static void
avas_resetPreferredNumberOfChannels(audio_output_t *p_aout) avas_resetPreferredNumberOfChannels(audio_output_t *p_aout)
{ {
struct aout_sys_t *p_sys = p_aout->sys; aout_sys_t *p_sys = p_aout->sys;
AVAudioSession *instance = p_sys->avInstance; AVAudioSession *instance = p_sys->avInstance;
if (p_sys->b_preferred_channels_set) if (p_sys->b_preferred_channels_set)
@ -198,7 +198,7 @@ static int
avas_GetOptimalChannelLayout(audio_output_t *p_aout, enum port_type *pport_type, avas_GetOptimalChannelLayout(audio_output_t *p_aout, enum port_type *pport_type,
AudioChannelLayout **playout) AudioChannelLayout **playout)
{ {
struct aout_sys_t * p_sys = p_aout->sys; aout_sys_t * p_sys = p_aout->sys;
AVAudioSession *instance = p_sys->avInstance; AVAudioSession *instance = p_sys->avInstance;
AudioChannelLayout *layout = NULL; AudioChannelLayout *layout = NULL;
*pport_type = PORT_TYPE_DEFAULT; *pport_type = PORT_TYPE_DEFAULT;
@ -283,7 +283,7 @@ avas_GetOptimalChannelLayout(audio_output_t *p_aout, enum port_type *pport_type,
static int static int
avas_SetActive(audio_output_t *p_aout, bool active, NSUInteger options) avas_SetActive(audio_output_t *p_aout, bool active, NSUInteger options)
{ {
struct aout_sys_t * p_sys = p_aout->sys; aout_sys_t * p_sys = p_aout->sys;
AVAudioSession *instance = p_sys->avInstance; AVAudioSession *instance = p_sys->avInstance;
BOOL ret = false; BOOL ret = false;
NSError *error = nil; NSError *error = nil;
@ -313,7 +313,7 @@ avas_SetActive(audio_output_t *p_aout, bool active, NSUInteger options)
static void static void
Pause (audio_output_t *p_aout, bool pause, mtime_t date) Pause (audio_output_t *p_aout, bool pause, mtime_t date)
{ {
struct aout_sys_t * p_sys = p_aout->sys; aout_sys_t * p_sys = p_aout->sys;
/* We need to start / stop the audio unit here because otherwise the OS /* We need to start / stop the audio unit here because otherwise the OS
* won't believe us that we stopped the audio output so in case of an * won't believe us that we stopped the audio output so in case of an
@ -354,7 +354,7 @@ Pause (audio_output_t *p_aout, bool pause, mtime_t date)
static void static void
Flush(audio_output_t *p_aout, bool wait) Flush(audio_output_t *p_aout, bool wait)
{ {
struct aout_sys_t * p_sys = p_aout->sys; aout_sys_t * p_sys = p_aout->sys;
ca_Flush(p_aout, wait); ca_Flush(p_aout, wait);
} }
@ -362,7 +362,7 @@ Flush(audio_output_t *p_aout, bool wait)
static int static int
MuteSet(audio_output_t *p_aout, bool mute) MuteSet(audio_output_t *p_aout, bool mute)
{ {
struct aout_sys_t * p_sys = p_aout->sys; aout_sys_t * p_sys = p_aout->sys;
p_sys->b_muted = mute; p_sys->b_muted = mute;
if (p_sys->au_unit != NULL) if (p_sys->au_unit != NULL)
@ -378,7 +378,7 @@ MuteSet(audio_output_t *p_aout, bool mute)
static void static void
Play(audio_output_t * p_aout, block_t * p_block) Play(audio_output_t * p_aout, block_t * p_block)
{ {
struct aout_sys_t * p_sys = p_aout->sys; aout_sys_t * p_sys = p_aout->sys;
if (p_sys->b_muted) if (p_sys->b_muted)
block_Release(p_block); block_Release(p_block);
@ -391,7 +391,7 @@ Play(audio_output_t * p_aout, block_t * p_block)
static void static void
Stop(audio_output_t *p_aout) Stop(audio_output_t *p_aout)
{ {
struct aout_sys_t *p_sys = p_aout->sys; aout_sys_t *p_sys = p_aout->sys;
OSStatus err; OSStatus err;
[[NSNotificationCenter defaultCenter] removeObserver:p_sys->aoutWrapper]; [[NSNotificationCenter defaultCenter] removeObserver:p_sys->aoutWrapper];
@ -418,7 +418,7 @@ Stop(audio_output_t *p_aout)
static int static int
Start(audio_output_t *p_aout, audio_sample_format_t *restrict fmt) Start(audio_output_t *p_aout, audio_sample_format_t *restrict fmt)
{ {
struct aout_sys_t *p_sys = p_aout->sys; aout_sys_t *p_sys = p_aout->sys;
OSStatus err; OSStatus err;
OSStatus status; OSStatus status;
AudioChannelLayout *layout = NULL; AudioChannelLayout *layout = NULL;