audiounit_ios: Always use audio_sys_t

Replace "struct audio_sys_t" with "audio_sys_t to have uniform
usage throughout the file.
This commit is contained in:
David Fuhrmann 2018-04-30 21:40:44 +02:00
parent ee6a3d5035
commit b2c32f8469
1 changed files with 11 additions and 11 deletions

View File

@ -77,7 +77,7 @@ static const struct {
* This structure is part of the audio output thread descriptor.
* It describes the CoreAudio specific properties of an output thread.
*****************************************************************************/
typedef struct aout_sys_t
typedef struct
{
struct aout_sys_common c;
@ -156,7 +156,7 @@ static void
avas_setPreferredNumberOfChannels(audio_output_t *p_aout,
const audio_sample_format_t *fmt)
{
struct aout_sys_t *p_sys = p_aout->sys;
aout_sys_t *p_sys = p_aout->sys;
if (aout_BitsPerSample(fmt->i_format) == 0)
return; /* Don't touch the number of channels for passthrough */
@ -184,7 +184,7 @@ avas_setPreferredNumberOfChannels(audio_output_t *p_aout,
static void
avas_resetPreferredNumberOfChannels(audio_output_t *p_aout)
{
struct aout_sys_t *p_sys = p_aout->sys;
aout_sys_t *p_sys = p_aout->sys;
AVAudioSession *instance = p_sys->avInstance;
if (p_sys->b_preferred_channels_set)
@ -198,7 +198,7 @@ static int
avas_GetOptimalChannelLayout(audio_output_t *p_aout, enum port_type *pport_type,
AudioChannelLayout **playout)
{
struct aout_sys_t * p_sys = p_aout->sys;
aout_sys_t * p_sys = p_aout->sys;
AVAudioSession *instance = p_sys->avInstance;
AudioChannelLayout *layout = NULL;
*pport_type = PORT_TYPE_DEFAULT;
@ -283,7 +283,7 @@ avas_GetOptimalChannelLayout(audio_output_t *p_aout, enum port_type *pport_type,
static int
avas_SetActive(audio_output_t *p_aout, bool active, NSUInteger options)
{
struct aout_sys_t * p_sys = p_aout->sys;
aout_sys_t * p_sys = p_aout->sys;
AVAudioSession *instance = p_sys->avInstance;
BOOL ret = false;
NSError *error = nil;
@ -313,7 +313,7 @@ avas_SetActive(audio_output_t *p_aout, bool active, NSUInteger options)
static void
Pause (audio_output_t *p_aout, bool pause, mtime_t date)
{
struct aout_sys_t * p_sys = p_aout->sys;
aout_sys_t * p_sys = p_aout->sys;
/* We need to start / stop the audio unit here because otherwise the OS
* won't believe us that we stopped the audio output so in case of an
@ -354,7 +354,7 @@ Pause (audio_output_t *p_aout, bool pause, mtime_t date)
static void
Flush(audio_output_t *p_aout, bool wait)
{
struct aout_sys_t * p_sys = p_aout->sys;
aout_sys_t * p_sys = p_aout->sys;
ca_Flush(p_aout, wait);
}
@ -362,7 +362,7 @@ Flush(audio_output_t *p_aout, bool wait)
static int
MuteSet(audio_output_t *p_aout, bool mute)
{
struct aout_sys_t * p_sys = p_aout->sys;
aout_sys_t * p_sys = p_aout->sys;
p_sys->b_muted = mute;
if (p_sys->au_unit != NULL)
@ -378,7 +378,7 @@ MuteSet(audio_output_t *p_aout, bool mute)
static void
Play(audio_output_t * p_aout, block_t * p_block)
{
struct aout_sys_t * p_sys = p_aout->sys;
aout_sys_t * p_sys = p_aout->sys;
if (p_sys->b_muted)
block_Release(p_block);
@ -391,7 +391,7 @@ Play(audio_output_t * p_aout, block_t * p_block)
static void
Stop(audio_output_t *p_aout)
{
struct aout_sys_t *p_sys = p_aout->sys;
aout_sys_t *p_sys = p_aout->sys;
OSStatus err;
[[NSNotificationCenter defaultCenter] removeObserver:p_sys->aoutWrapper];
@ -418,7 +418,7 @@ Stop(audio_output_t *p_aout)
static int
Start(audio_output_t *p_aout, audio_sample_format_t *restrict fmt)
{
struct aout_sys_t *p_sys = p_aout->sys;
aout_sys_t *p_sys = p_aout->sys;
OSStatus err;
OSStatus status;
AudioChannelLayout *layout = NULL;