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vout: opengl: set viewpoint failure non fatal
prevents infinite loop
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@ -248,7 +248,7 @@ vout_display_opengl_t *vout_display_opengl_New(video_format_t *fmt,
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if (fmt->projection_mode != PROJECTION_MODE_RECTANGULAR
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&& vout_display_opengl_SetViewpoint(vgl, viewpoint) != VLC_SUCCESS)
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goto delete_sub_renderer;
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msg_Err(gl, "Could not set viewpoint");
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/* Forward to the core the changes to the input format requested by the
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* interop */
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