Fix wx DnD once more.

This commit is contained in:
Antoine Cellerier 2006-03-07 18:48:35 +00:00
parent bc07639dbb
commit 54aaf840dc
3 changed files with 14 additions and 9 deletions

View File

@ -1292,12 +1292,13 @@ bool PlaylistFileDropTarget::OnDropFiles( wxCoord x, wxCoord y,
/* Put the items in the playlist node */
for( size_t i = 0; i < filenames.GetCount(); i++ )
{
const char *psz_utf8 = wxDnDFromLocale( filenames[i] );
char *psz_local = NULL;
const char *psz_utf8 = wxDnDFromLocale( filenames[i], psz_local );
playlist_item_t *p_item =
playlist_ItemNew( p->p_playlist, psz_utf8, psz_utf8 );
playlist_NodeAddItem( p->p_playlist, p_item, p->i_current_view,
p_dest, PLAYLIST_PREPARSE, i_pos );
wxDnDLocaleFree( psz_utf8 );
wxDnDLocaleFree( psz_utf8, psz_local );
}
/* FIXME: having this Rebuild() is dirty */

View File

@ -1261,13 +1261,14 @@ bool DragAndDrop::OnDropFiles( wxCoord, wxCoord,
for( size_t i = 0; i < filenames.GetCount(); i++ )
{
const char *psz_utf8 = wxDnDFromLocale( filenames[i] );
char *psz_local = NULL;
const char *psz_utf8 = wxDnDFromLocale( filenames[i], psz_local );
playlist_Add( p_playlist, psz_utf8, psz_utf8,
PLAYLIST_APPEND | ((i | b_enqueue) ? 0 : PLAYLIST_GO),
PLAYLIST_END );
wxDnDLocaleFree( psz_utf8 );
wxDnDLocaleFree( psz_utf8, psz_local );
}
vlc_object_release( p_playlist );

View File

@ -98,7 +98,7 @@ DECLARE_LOCAL_EVENT_TYPE( wxEVT_INTF, 1 );
/* From Locale functions to use for File Drop targets ... go figure */
#ifdef wxUSE_UNICODE
inline const char *wxDnDFromLocale( const wxChar *stupid )
inline const char *wxDnDFromLocale( const wxChar *stupid, char *psz_local )
{
/*
* FIXME: this is yet another awful and ugly bug-to-bug work-around
@ -120,19 +120,22 @@ inline const char *wxDnDFromLocale( const wxChar *stupid )
for (braindead = stupid; *braindead; braindead++);
size_t i = (braindead - stupid);
char *psz_local = (char *)malloc( i + 1 );
psz_local = (char *)malloc( i + 1 );
do
psz_local[i] = (char)stupid[i];
while (i--);
const char *psz_utf8 = FromLocale( psz_local );
free( psz_local );
return psz_utf8;
}
#else
# define wxDnDFromLocale( string ) wxFromLocale( string )
# define wxDnDFromLocale( string, a ) wxFromLocale( string )
#endif
#ifdef wxUSE_UNICODE
# define wxDnDLocaleFree( string, a ) LocaleFree( string ); free( a )
#else
# define wxDnDLocaleFree( string, a ) wxLocaleFree( string )
#endif
#define wxDnDLocaleFree(string) LocaleFree( string )
#define WRAPCOUNT 80