qt: add DirectCompositor compositor

This commit is contained in:
Pierre Lamot 2020-03-24 09:52:50 +01:00
parent a7e6ee23ad
commit 3d6013c5e1
8 changed files with 1364 additions and 3 deletions

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@ -45,7 +45,7 @@ libqt_plugin_la_CXXFLAGS += $(WAYLAND_CLIENT_CFLAGS)
libqt_plugin_la_LIBADD += $(WAYLAND_CLIENT_LIBS)
endif
if HAVE_WIN32
libqt_plugin_la_LIBADD += $(LIBCOM) -lcomctl32 -luuid
libqt_plugin_la_LIBADD += $(LIBCOM) -lcomctl32 -luuid -ld3d11
endif
if UPDATE_CHECK
libqt_plugin_la_CPPFLAGS += -DUPDATE_CHECK
@ -214,7 +214,17 @@ libqt_plugin_la_SOURCES = \
gui/qt/widgets/native/searchlineedit.cpp gui/qt/widgets/native/searchlineedit.hpp
if HAVE_WIN32
libqt_plugin_la_SOURCES += \
gui/qt/maininterface/main_interface_win32.cpp gui/qt/maininterface/main_interface_win32.hpp
gui/qt/maininterface/main_interface_win32.cpp \
gui/qt/maininterface/main_interface_win32.hpp
if HAVE_DCOMP
libqt_plugin_la_SOURCES += \
gui/qt/maininterface/compositor_dcomp.cpp \
gui/qt/maininterface/compositor_dcomp.hpp \
gui/qt/maininterface/compositor_error.hpp \
gui/qt/maininterface/compositor_dcomp_uisurface.cpp \
gui/qt/maininterface/compositor_dcomp_uisurface.hpp
endif
endif
# Meta-object compilation
@ -322,6 +332,13 @@ nodist_libqt_plugin_la_SOURCES = \
if HAVE_WIN32
nodist_libqt_plugin_la_SOURCES += gui/qt/maininterface/main_interface_win32.moc.cpp
if HAVE_DCOMP
nodist_libqt_plugin_la_SOURCES += \
gui/qt/maininterface/compositor_dcomp.moc.cpp \
gui/qt/maininterface/compositor_dcomp_uisurface.moc.cpp
endif
endif
nodist_libqt_plugin_la_SOURCES += \

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@ -19,10 +19,28 @@
#include "compositor.hpp"
#include "compositor_dummy.hpp"
#ifdef _WIN32
#ifdef HAVE_DCOMP_H
# include "compositor_dcomp.hpp"
#endif
#endif
namespace vlc {
Compositor* Compositor::createCompositor(intf_thread_t *p_intf)
{
bool ret;
VLC_UNUSED(ret);
#ifdef _WIN32
#ifdef HAVE_DCOMP_H
CompositorDirectComposition* dcomp_compositor = new CompositorDirectComposition(p_intf);
ret = dcomp_compositor->init();
if (ret)
return dcomp_compositor;
else
delete dcomp_compositor;
#endif
#endif
return new CompositorDummy(p_intf);
}

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@ -0,0 +1,294 @@
/*****************************************************************************
* Copyright (C) 2020 VLC authors and VideoLAN
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
*****************************************************************************/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include "compositor_dcomp.hpp"
#include "maininterface/main_interface_win32.hpp"
#include <comdef.h>
#include <QApplication>
#include <QDesktopWidget>
#include <QQuickWidget>
#include <QOpenGLFunctions>
#include <QOpenGLFramebufferObject>
#include <QOpenGLExtraFunctions>
#include <qpa/qplatformnativeinterface.h>
#include "compositor_dcomp_error.hpp"
namespace vlc {
using namespace Microsoft::WRL;
//Signature for DCompositionCreateDevice
typedef HRESULT (*DCompositionCreateDeviceFun)(IDXGIDevice *dxgiDevice, REFIID iid, void** dcompositionDevice);
int CompositorDirectComposition::window_enable(struct vout_window_t * p_wnd, const vout_window_cfg_t *)
{
CompositorDirectComposition* that = static_cast<CompositorDirectComposition*>(p_wnd->sys);
msg_Dbg(that->m_intf, "window_enable");
if (!that->m_videoVisual)
{
msg_Err(that->m_intf, "m_videoVisual is null");
return VLC_EGENERIC;
}
try
{
that->m_qmlVideoSurfaceProvider->enable(p_wnd);
HR(that->m_rootVisual->AddVisual(that->m_videoVisual.Get(), FALSE, that->m_uiVisual.Get()), "add video visual to root");
HR(that->m_dcompDevice->Commit(), "commit");
}
catch (const DXError& err)
{
msg_Err(that->m_intf, "failed to enable window: %s code 0x%lX", err.what(), err.code());
return VLC_EGENERIC;
}
return VLC_SUCCESS;
}
void CompositorDirectComposition::window_disable(struct vout_window_t * p_wnd)
{
CompositorDirectComposition* that = static_cast<CompositorDirectComposition*>(p_wnd->sys);
try
{
that->m_qmlVideoSurfaceProvider->disable();
that->m_rootWindow->askVideoOnTop(false);
that->m_rootWindow->askVideoSetFullScreen(false);
msg_Dbg(that->m_intf, "window_disable");
HR(that->m_rootVisual->RemoveVisual(that->m_videoVisual.Get()), "remove video visual from root");
HR(that->m_dcompDevice->Commit(), "commit");
}
catch (const DXError& err)
{
msg_Err(that->m_intf, "failed to disable window: '%s' code: 0x%lX", err.what(), err.code());
}
}
void CompositorDirectComposition::window_resize(struct vout_window_t * p_wnd, unsigned width, unsigned height)
{
CompositorDirectComposition* that = static_cast<CompositorDirectComposition*>(p_wnd->sys);
msg_Dbg(that->m_intf, "window_resize %ux%u", width, height);
that->m_rootWindow->requestResizeVideo(width, height);
}
void CompositorDirectComposition::window_destroy(struct vout_window_t * p_wnd)
{
CompositorDirectComposition* that = static_cast<CompositorDirectComposition*>(p_wnd->sys);
msg_Dbg(that->m_intf, "window_destroy");
that->m_window = nullptr;
that->m_videoVisual.Reset();
}
void CompositorDirectComposition::window_set_state(struct vout_window_t * p_wnd, unsigned state)
{
CompositorDirectComposition* that = static_cast<CompositorDirectComposition*>(p_wnd->sys);
msg_Dbg(that->m_intf, "window_set_state");
that->m_rootWindow->requestVideoState(static_cast<vout_window_state>(state));
}
void CompositorDirectComposition::window_unset_fullscreen(struct vout_window_t * p_wnd)
{
CompositorDirectComposition* that = static_cast<CompositorDirectComposition*>(p_wnd->sys);
msg_Dbg(that->m_intf, "window_unset_fullscreen");
that->m_rootWindow->requestVideoWindowed();
}
void CompositorDirectComposition::window_set_fullscreen(struct vout_window_t * p_wnd, const char *id)
{
CompositorDirectComposition* that = static_cast<CompositorDirectComposition*>(p_wnd->sys);
msg_Dbg(that->m_intf, "window_set_fullscreen");
that->m_rootWindow->requestVideoFullScreen(id);
}
CompositorDirectComposition::CompositorDirectComposition( intf_thread_t* p_intf, QObject *parent)
: QObject(parent)
, m_intf(p_intf)
{
}
CompositorDirectComposition::~CompositorDirectComposition()
{
destroyMainInterface();
m_dcompDevice.Reset();
m_d3d11Device.Reset();
if (m_dcomp_dll)
FreeLibrary(m_dcomp_dll);
}
bool CompositorDirectComposition::init()
{
//import DirectComposition API (WIN8+)
m_dcomp_dll = LoadLibrary(TEXT("DCOMP.dll"));
if (!m_dcomp_dll)
return false;
DCompositionCreateDeviceFun myDCompositionCreateDevice = (DCompositionCreateDeviceFun)GetProcAddress(m_dcomp_dll, "DCompositionCreateDevice");
if (!myDCompositionCreateDevice)
{
FreeLibrary(m_dcomp_dll);
m_dcomp_dll = nullptr;
return false;
}
HRESULT hr;
UINT creationFlags = D3D11_CREATE_DEVICE_BGRA_SUPPORT
//| D3D11_CREATE_DEVICE_DEBUG
;
hr = D3D11CreateDevice(
nullptr, // Adapter
D3D_DRIVER_TYPE_HARDWARE,
nullptr, // Module
creationFlags,
nullptr,
0, // Highest available feature level
D3D11_SDK_VERSION,
m_d3d11Device.GetAddressOf(),
nullptr, // Actual feature level
nullptr);
if (FAILED(hr))
return false;
ComPtr<IDXGIDevice> dxgiDevice;
m_d3d11Device.As(&dxgiDevice);
// Create the DirectComposition device object.
hr = myDCompositionCreateDevice(dxgiDevice.Get(), __uuidof(IDCompositionDevice), &m_dcompDevice);
if (FAILED(hr))
return false;
QApplication::setAttribute( Qt::AA_UseOpenGLES ); //force usage of ANGLE backend
return true;
}
MainInterface* CompositorDirectComposition::makeMainInterface()
{
try
{
bool ret;
m_rootWindow = new MainInterfaceWin32(m_intf);
m_rootWindow->setAttribute(Qt::WA_NativeWindow);
m_rootWindow->setAttribute(Qt::WA_DontCreateNativeAncestors);
m_rootWindow->setAttribute(Qt::WA_TranslucentBackground);
m_rootWindow->winId();
m_rootWindow->show();
m_qmlVideoSurfaceProvider = std::make_unique<VideoSurfaceProvider>();
m_rootWindow->setVideoSurfaceProvider(m_qmlVideoSurfaceProvider.get());
HR(m_dcompDevice->CreateTargetForHwnd((HWND)m_rootWindow->windowHandle()->winId(), TRUE, &m_dcompTarget), "create target");
HR(m_dcompDevice->CreateVisual(&m_rootVisual), "create root visual");
HR(m_dcompTarget->SetRoot(m_rootVisual.Get()), "set root visual");
HR(m_dcompDevice->CreateVisual(&m_uiVisual), "create ui visual");
m_uiSurface = std::make_unique<CompositorDCompositionUISurface>(m_intf,
m_rootWindow->windowHandle(),
m_uiVisual);
ret = m_uiSurface->init();
if (!ret)
{
destroyMainInterface();
return nullptr;
}
m_ui = std::make_unique<MainUI>(m_intf, m_rootWindow);
ret = m_ui->setup(m_uiSurface->engine());
if (! ret)
{
destroyMainInterface();
return nullptr;
}
m_uiSurface->setContent(m_ui->getComponent(), m_ui->createRootItem());
HR(m_rootVisual->AddVisual(m_uiVisual.Get(), FALSE, nullptr), "add ui visual to root");
HR(m_dcompDevice->Commit(), "commit UI visual");
return m_rootWindow;
}
catch (const DXError& err)
{
msg_Err(m_intf, "failed to initialise compositor: '%s' code: 0x%lX", err.what(), err.code());
destroyMainInterface();
return nullptr;
}
}
void CompositorDirectComposition::destroyMainInterface()
{
if (m_videoVisual)
msg_Err(m_intf, "video surface still active while destroying main interface");
if (m_uiVisual)
{
m_rootVisual->RemoveVisual(m_uiVisual.Get());
m_uiVisual.Reset();
}
m_uiSurface.reset();
m_ui.reset();
m_rootVisual.Reset();
m_dcompTarget.Reset();
m_qmlVideoSurfaceProvider.reset();
if (m_rootWindow)
{
delete m_rootWindow;
m_rootWindow = nullptr;
}
}
bool CompositorDirectComposition::setupVoutWindow(vout_window_t *p_wnd)
{
//Only the first video is embedded
if (m_videoVisual.Get())
return false;
HRESULT hr = m_dcompDevice->CreateVisual(&m_videoVisual);
if (FAILED(hr))
{
msg_Err(p_wnd, "create to create DComp video visual");
return false;
}
static const struct vout_window_operations ops = {
CompositorDirectComposition::window_enable,
CompositorDirectComposition::window_disable,
CompositorDirectComposition::window_resize,
CompositorDirectComposition::window_destroy,
CompositorDirectComposition::window_set_state,
CompositorDirectComposition::window_unset_fullscreen,
CompositorDirectComposition::window_set_fullscreen,
nullptr, //window_set_title
};
p_wnd->sys = this;
p_wnd->type = VOUT_WINDOW_TYPE_DCOMP;
p_wnd->display.dcomp_device = m_dcompDevice.Get();
p_wnd->handle.dcomp_visual = m_videoVisual.Get();
p_wnd->ops = &ops;
p_wnd->info.has_double_click = true;
m_window = p_wnd;
return true;
}
}

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@ -0,0 +1,82 @@
/*****************************************************************************
* Copyright (C) 2020 VLC authors and VideoLAN
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
*****************************************************************************/
#ifndef VLC_COMPOSITOR_DIRECT_COMPOSITION
#define VLC_COMPOSITOR_DIRECT_COMPOSITION
#include "compositor.hpp"
#include <windows.h>
#include <dcomp.h>
#include <d3d11.h>
#include <wrl.h>
#include <dwmapi.h>
#include "maininterface/mainui.hpp"
#include "compositor_dcomp_uisurface.hpp"
#include "videosurface.hpp"
#include <QOpenGLContext>
class MainInterface;
namespace vlc {
class CompositorDirectComposition : public QObject, public Compositor
{
Q_OBJECT
public:
CompositorDirectComposition(intf_thread_t *p_intf, QObject* parent = nullptr);
~CompositorDirectComposition();
bool init();
MainInterface *makeMainInterface() override;
void destroyMainInterface() override;
bool setupVoutWindow(vout_window_t *p_wnd) override;
private:
static int window_enable(struct vout_window_t *, const vout_window_cfg_t *);
static void window_disable(struct vout_window_t *);
static void window_resize(struct vout_window_t *, unsigned width, unsigned height);
static void window_destroy(struct vout_window_t *);
static void window_set_state(struct vout_window_t *, unsigned state);
static void window_unset_fullscreen(struct vout_window_t *);
static void window_set_fullscreen(struct vout_window_t *, const char *id);
intf_thread_t *m_intf;
MainInterface* m_rootWindow;
std::unique_ptr<CompositorDCompositionUISurface> m_uiSurface;
vout_window_t *m_window = nullptr;
std::unique_ptr<MainUI> m_ui;
std::unique_ptr<VideoSurfaceProvider> m_qmlVideoSurfaceProvider;
//main window composition
HINSTANCE m_dcomp_dll = nullptr;
Microsoft::WRL::ComPtr<ID3D11Device> m_d3d11Device;
Microsoft::WRL::ComPtr<IDCompositionDevice> m_dcompDevice;
Microsoft::WRL::ComPtr<IDCompositionTarget> m_dcompTarget;
Microsoft::WRL::ComPtr<IDCompositionVisual> m_rootVisual;
Microsoft::WRL::ComPtr<IDCompositionVisual> m_uiVisual;
Microsoft::WRL::ComPtr<IDCompositionVisual> m_videoVisual;
};
}
#endif /* VLC_COMPOSITOR_DIRECT_COMPOSITION */

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@ -0,0 +1,66 @@
/*****************************************************************************
* Copyright (C) 2020 VLC authors and VideoLAN
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
*****************************************************************************/
#ifndef COMPOSITOR_DCOMP_ERROR_HPP
#define COMPOSITOR_DCOMP_ERROR_HPP
#include <stdexcept>
#include <windows.h>
namespace vlc {
class DXError : public std::runtime_error
{
public:
explicit DXError(const std::string& msg, HRESULT code)
: std::runtime_error(msg)
, m_code(code)
{
}
explicit DXError(const char* msg, HRESULT code)
: std::runtime_error(msg)
, m_code(code)
{
}
inline HRESULT code() const
{
return m_code;
}
private:
HRESULT m_code;
};
inline void HR( HRESULT hr, const std::string& msg )
{
if( FAILED( hr ) )
throw DXError{ msg, hr };
}
inline void HR( HRESULT hr, const char* msg = "" )
{
if( FAILED( hr ) )
throw DXError{ msg, hr };
}
}
#endif // COMPOSITOR_DCOMP_ERROR_HPP

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@ -0,0 +1,702 @@
/*****************************************************************************
* Copyright (C) 2020 VLC authors and VideoLAN
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
*****************************************************************************/
#include "compositor_dcomp_uisurface.hpp"
#include "compositor_dcomp_error.hpp"
#include <QSurfaceFormat>
#include <QOpenGLContext>
#include <QOpenGLFunctions>
#include <QOpenGLFramebufferObject>
#include <QOpenGLExtraFunctions>
#include <QQmlError>
#include <QQmlComponent>
#include <QQmlEngine>
#include <QQuickItem>
#include <qpa/qplatformnativeinterface.h>
#include <d3d11_1.h>
#include <d3dcompiler.h>
#include <comdef.h>
namespace vlc {
using namespace Microsoft::WRL;
static const char *shaderStr = R"(
Texture2D shaderTexture;
SamplerState samplerState;
struct PS_INPUT
{
float4 position : SV_POSITION;
float4 textureCoord : TEXCOORD0;
};
float4 PShader(PS_INPUT In) : SV_TARGET
{
return shaderTexture.Sample(samplerState, In.textureCoord);
}
struct VS_INPUT
{
float4 position : POSITION;
float4 textureCoord : TEXCOORD0;
};
struct VS_OUTPUT
{
float4 position : SV_POSITION;
float4 textureCoord : TEXCOORD0;
};
VS_OUTPUT VShader(VS_INPUT In)
{
return In;
}
)";
struct SHADER_INPUT {
struct {
FLOAT x;
FLOAT y;
FLOAT z;
} position;
struct {
FLOAT x;
FLOAT y;
} texture;
};
#define BORDER_LEFT (-1.0f)
#define BORDER_RIGHT ( 1.0f)
#define BORDER_TOP ( 1.0f)
#define BORDER_BOTTOM (-1.0f)
static HINSTANCE Direct3D11LoadShaderLibrary(void)
{
HINSTANCE instance = NULL;
/* d3dcompiler_47 is the latest on windows 8.1 */
for (int i = 47; i > 41; --i) {
WCHAR filename[19];
_snwprintf(filename, 19, TEXT("D3DCOMPILER_%d.dll"), i);
instance = LoadLibrary(filename);
if (instance) break;
}
return instance;
}
class CompositorDCompositionUISurface::OurD3DCompiler
{
public:
~OurD3DCompiler()
{
if (m_compiler_dll)
{
FreeLibrary(m_compiler_dll);
m_compiler_dll = nullptr;
}
compile = nullptr;
}
int init(vlc_object_t *obj)
{
m_compiler_dll = Direct3D11LoadShaderLibrary();
if (!m_compiler_dll) {
msg_Err(obj, "cannot load d3dcompiler.dll, aborting");
return VLC_EGENERIC;
}
compile = (pD3DCompile)GetProcAddress(m_compiler_dll, "D3DCompile");
if (!compile) {
msg_Err(obj, "Cannot locate reference to D3DCompile in d3dcompiler DLL");
FreeLibrary(m_compiler_dll);
m_compiler_dll = nullptr;
return VLC_EGENERIC;
}
return VLC_SUCCESS;
}
pD3DCompile compile = nullptr;
private:
HINSTANCE m_compiler_dll = nullptr;
};
CompositorDCompositionUISurface::CompositorDCompositionUISurface(intf_thread_t* p_intf,
QWindow* window,
Microsoft::WRL::ComPtr<IDCompositionVisual> dcVisual,
QObject* parent)
: QObject(parent)
, m_intf(p_intf)
, m_dcUiVisual(dcVisual)
, m_rootWindow(window)
{
}
bool CompositorDCompositionUISurface::init()
{
EGLBoolean eglRet;
QSurfaceFormat format;
// Qt Quick may need a depth and stencil buffer. Always make sure these are available.
format.setDepthBufferSize(8);
format.setStencilBufferSize(8);
format.setAlphaBufferSize(8);
m_context = new QOpenGLContext(this);
m_context->setScreen(m_rootWindow->screen());
m_context->setFormat(format);
assert(m_context->create());
assert(m_context->isValid());
QPlatformNativeInterface *nativeInterface = QGuiApplication::platformNativeInterface();
m_eglDisplay = static_cast<EGLDisplay>(nativeInterface->nativeResourceForContext("eglDisplay", m_context));
m_eglCtx = static_cast<EGLContext>(nativeInterface->nativeResourceForContext("eglContext", m_context));
m_eglConfig = static_cast<EGLConfig>(nativeInterface->nativeResourceForContext("eglConfig", m_context));
PFNEGLQUERYDISPLAYATTRIBEXTPROC eglQueryDisplayAttribEXT = (PFNEGLQUERYDISPLAYATTRIBEXTPROC)eglGetProcAddress("eglQueryDisplayAttribEXT");
PFNEGLQUERYDEVICEATTRIBEXTPROC eglQueryDeviceAttribEXT = (PFNEGLQUERYDEVICEATTRIBEXTPROC)eglGetProcAddress("eglQueryDeviceAttribEXT");
EGLDeviceEXT m_eglDevice = 0;
eglRet = eglQueryDisplayAttribEXT(m_eglDisplay, EGL_DEVICE_EXT, reinterpret_cast<EGLAttrib*>(&m_eglDevice));
if (!eglRet || m_eglDevice == 0)
{
msg_Err(m_intf, "failed to retreive egl device");
return false;
}
eglRet = eglQueryDeviceAttribEXT(m_eglDevice, EGL_D3D11_DEVICE_ANGLE, reinterpret_cast<EGLAttrib*>(m_qtd3dDevice.GetAddressOf()));
if (!eglRet)
{
msg_Err(m_intf, "failed to retreive egl device");
return false;
}
m_uiOffscreenSurface = new QOffscreenSurface();
m_uiOffscreenSurface->setFormat(format);;
m_uiOffscreenSurface->create();
m_uiRenderControl = new CompositorDCompositionRenderControl(m_rootWindow);
m_uiWindow = new QQuickWindow(m_uiRenderControl);
m_uiWindow->setDefaultAlphaBuffer(true);
m_uiWindow->setFormat(format);
m_uiWindow->setClearBeforeRendering(false);
m_d3dCompiler = std::make_shared<OurD3DCompiler>();
m_d3dCompiler->init(VLC_OBJECT(m_intf));
qreal dpr = m_rootWindow->devicePixelRatio();
initialiseD3DSwapchain(dpr * m_rootWindow->width(), dpr * m_rootWindow->height());
HR(m_dcUiVisual->SetContent(m_d3dSwapChain.Get()), "fail to create surface");
m_qmlEngine = new QQmlEngine();
if (!m_qmlEngine->incubationController())
m_qmlEngine->setIncubationController(m_uiWindow->incubationController());
connect(m_uiWindow, &QQuickWindow::sceneGraphInitialized, this, &CompositorDCompositionUISurface::createFbo);
connect(m_uiWindow, &QQuickWindow::sceneGraphInvalidated, this, &CompositorDCompositionUISurface::destroyFbo);
connect(m_uiRenderControl, &QQuickRenderControl::renderRequested, this, &CompositorDCompositionUISurface::requestUpdate);
connect(m_uiRenderControl, &QQuickRenderControl::sceneChanged, this, &CompositorDCompositionUISurface::requestUpdate);
m_rootWindow->installEventFilter(this);
return true;
}
CompositorDCompositionUISurface::~CompositorDCompositionUISurface()
{
if (m_uiWindow)
delete m_uiWindow;
if (m_uiRenderControl)
delete m_uiRenderControl;
if (m_uiOffscreenSurface)
delete m_uiOffscreenSurface;
if (m_context)
delete m_context;
if (m_qmlEngine)
delete m_qmlEngine;
if (m_rootItem)
delete m_rootItem;
releaseSharedTexture();
}
void CompositorDCompositionUISurface::initialiseD3DSwapchain(int width, int height)
{
HRESULT hr;
UINT creationFlags = D3D11_CREATE_DEVICE_BGRA_SUPPORT
;
HR(D3D11CreateDevice(
nullptr, // Adapter
D3D_DRIVER_TYPE_HARDWARE,
nullptr, // Module
creationFlags,
nullptr,
0,
D3D11_SDK_VERSION,
&m_d3dDevice,
nullptr,
&m_d3dContext), "create D3D11 Context");
ComPtr<ID3D10Multithread> pMultithread;
hr = m_d3dDevice.As(&pMultithread);
if (SUCCEEDED(hr)) {
pMultithread->SetMultithreadProtected(TRUE);
pMultithread.Reset();
}
ComPtr<IDXGIDevice> dxgiDevice;
HR(m_d3dDevice.As(&dxgiDevice));
ComPtr<IDXGIAdapter> dxgiAdapter;
HR(dxgiDevice->GetAdapter(&dxgiAdapter));
ComPtr<IDXGIFactory2> dxgiFactory;
HR(dxgiAdapter->GetParent(IID_PPV_ARGS(&dxgiFactory)));
//Create swapchain
DXGI_SWAP_CHAIN_DESC1 scd = { };
scd.Width = width;
scd.Height = height;
scd.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
scd.SampleDesc.Count = 1;
scd.SampleDesc.Quality = 0;
scd.BufferCount = 2;
scd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
scd.Scaling = DXGI_SCALING_STRETCH;
scd.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
scd.AlphaMode = DXGI_ALPHA_MODE_PREMULTIPLIED;
scd.Flags = 0;
HR(dxgiFactory->CreateSwapChainForComposition(m_d3dDevice.Get(), &scd, nullptr, &m_d3dSwapChain));
ComPtr<ID3D11Texture2D> backTexture;
HR(m_d3dSwapChain->GetBuffer(0, IID_PPV_ARGS(&backTexture)), "Get swapchain buffer");
HR(m_d3dDevice->CreateRenderTargetView(backTexture.Get(), nullptr, &m_d3dRenderTarget));
D3D11_VIEWPORT viewport = { 0.f, 0.f, (float)width, (float)height, 0.f, 0.f};
m_d3dContext->RSSetViewports(1, &viewport);
m_d3dContext->OMSetRenderTargets(1, m_d3dRenderTarget.GetAddressOf(), nullptr);
//Create shaders
ComPtr<ID3D10Blob> VS, PS, pErrBlob;
assert(m_d3dCompiler->compile);
hr = m_d3dCompiler->compile(shaderStr, strlen(shaderStr), nullptr, nullptr, nullptr, "VShader", "vs_4_0", 0, 0, &VS, &pErrBlob);
if (FAILED(hr))
{
char* err = pErrBlob ? (char*)pErrBlob->GetBufferPointer() : nullptr;
msg_Err(m_intf, "fail to compile vertex shader (0x%lX) : %s", hr, err);
return;
}
hr = m_d3dCompiler->compile(shaderStr, strlen(shaderStr), nullptr, nullptr, nullptr, "PShader", "ps_4_0", 0, 0, &PS, &pErrBlob);
if (FAILED(hr))
{
char* err = pErrBlob ? (char*)pErrBlob->GetBufferPointer() : nullptr;
msg_Err(m_intf, "fail to compile pixel shader (0x%lX) : %s", hr, err);
return;
}
HR(m_d3dDevice->CreateVertexShader(VS->GetBufferPointer(), VS->GetBufferSize(), nullptr, &m_VS), "CreateVertexShader");
HR(m_d3dDevice->CreatePixelShader(PS->GetBufferPointer(), PS->GetBufferSize(), nullptr, &m_PS), "CreatePixelShader");
D3D11_INPUT_ELEMENT_DESC ied[] =
{
{ "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0},
{ "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0},
};
HR(m_d3dDevice->CreateInputLayout(ied, 2, VS->GetBufferPointer(), VS->GetBufferSize(), &m_ShadersInputLayout));
//the texture is rendered upside down
SHADER_INPUT OurVertices[] =
{
{{BORDER_LEFT, BORDER_BOTTOM, 0.0f}, {0.0f, 0.0f}},
{{BORDER_RIGHT, BORDER_BOTTOM, 0.0f}, {1.0f, 0.0f}},
{{BORDER_RIGHT, BORDER_TOP, 0.0f}, {1.0f, 1.0f}},
{{BORDER_LEFT, BORDER_TOP, 0.0f}, {0.0f, 1.0f}},
};
D3D11_BUFFER_DESC bd = {};
bd.Usage = D3D11_USAGE_DYNAMIC;
bd.ByteWidth = sizeof(OurVertices);
bd.BindFlags = D3D11_BIND_VERTEX_BUFFER;
bd.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
HR(m_d3dDevice->CreateBuffer(&bd, nullptr, &m_VertexBuffer), "create vertex buffer");
m_vertexBufferStride = sizeof(OurVertices[0]);
D3D11_MAPPED_SUBRESOURCE ms;
HR(m_d3dContext->Map(m_VertexBuffer.Get(), 0, D3D11_MAP_WRITE_DISCARD, 0, &ms));
memcpy(ms.pData, OurVertices, sizeof(OurVertices));
m_d3dContext->Unmap(m_VertexBuffer.Get(), 0);
m_quadIndexCount = 6;
D3D11_BUFFER_DESC quadDesc = { };
quadDesc.Usage = D3D11_USAGE_DYNAMIC;
quadDesc.ByteWidth = sizeof(WORD) * m_quadIndexCount;
quadDesc.BindFlags = D3D11_BIND_INDEX_BUFFER;
quadDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
HR(m_d3dDevice->CreateBuffer(&quadDesc, nullptr, &m_IndexBuffer), "create triangle list buffer");
HR(m_d3dContext->Map(m_IndexBuffer.Get(), 0, D3D11_MAP_WRITE_DISCARD, 0, &ms));
WORD *triangle_pos = static_cast<WORD*>(ms.pData);
triangle_pos[0] = 3;
triangle_pos[1] = 1;
triangle_pos[2] = 0;
triangle_pos[3] = 2;
triangle_pos[4] = 1;
triangle_pos[5] = 3;
m_d3dContext->Unmap(m_IndexBuffer.Get(), 0);
m_d3dContext->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
m_d3dContext->IASetInputLayout(m_ShadersInputLayout.Get());
UINT offset = 0;
m_d3dContext->IASetVertexBuffers(0, 1, m_VertexBuffer.GetAddressOf(), &m_vertexBufferStride, &offset);
m_d3dContext->IASetIndexBuffer(m_IndexBuffer.Get(), DXGI_FORMAT_R16_UINT, 0);
m_d3dContext->VSSetShader(m_VS.Get(), 0, 0);
m_d3dContext->PSSetShader(m_PS.Get(), 0, 0);
D3D11_SAMPLER_DESC sampDesc {};
sampDesc.Filter = D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT;
sampDesc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
sampDesc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
sampDesc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
sampDesc.ComparisonFunc = D3D11_COMPARISON_ALWAYS;
sampDesc.MinLOD = 0;
sampDesc.MaxLOD = D3D11_FLOAT32_MAX;
HR(m_d3dDevice->CreateSamplerState(&sampDesc, &m_samplerState));
m_d3dContext->PSSetSamplers(0, 1, m_samplerState.GetAddressOf());
updateSharedTexture(width, height);
}
void CompositorDCompositionUISurface::resizeSwapchain(int width, int height)
{
try
{
m_d3dContext->OMSetRenderTargets(0, 0, 0);
m_d3dRenderTarget.Reset();
HR(m_d3dSwapChain->ResizeBuffers(0, width, height, DXGI_FORMAT_UNKNOWN, 0), "resize buffer");
ComPtr<ID3D11Texture2D> backTexture;
HR(m_d3dSwapChain->GetBuffer(0, IID_PPV_ARGS(&backTexture)), "get back buffer");
HR(m_d3dDevice->CreateRenderTargetView(backTexture.Get(), nullptr, &m_d3dRenderTarget));
}
catch( const DXError& err )
{
msg_Warn(m_intf, "failed to resize: %s, code 0x%lX", err.what(), err.code());
}
}
void CompositorDCompositionUISurface::releaseSharedTexture()
{
if (m_eglInterimTextureQt)
eglDestroySurface(m_eglDisplay, m_eglInterimTextureQt);
if (m_sharedTextureHandled) {
CloseHandle(m_sharedTextureHandled);
}
m_d3dInterimTexture.Reset();
m_textureShaderInput.Reset();
m_d3dInterimTextureQt.Reset();
}
void CompositorDCompositionUISurface::updateSharedTexture(int width, int height)
{
try
{
releaseSharedTexture();
/* interim texture */
D3D11_TEXTURE2D_DESC texDesc = { };
texDesc.MipLevels = 1;
texDesc.SampleDesc.Count = 1;
texDesc.MiscFlags = 0;
texDesc.BindFlags = D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE;
texDesc.Usage = D3D11_USAGE_DEFAULT;
texDesc.CPUAccessFlags = 0;
texDesc.ArraySize = 1;
texDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
texDesc.Height = height;
texDesc.Width = width;
texDesc.MiscFlags = D3D11_RESOURCE_MISC_SHARED | D3D11_RESOURCE_MISC_SHARED_NTHANDLE;
HR(m_d3dDevice->CreateTexture2D( &texDesc, NULL, &m_d3dInterimTexture ), "create texture");
//share texture between our swapchain and Qt
ComPtr<IDXGIResource1> sharedResource;
HR(m_d3dInterimTexture.As(&sharedResource));
HR(sharedResource->CreateSharedHandle(NULL, DXGI_SHARED_RESOURCE_READ|DXGI_SHARED_RESOURCE_WRITE, NULL, &m_sharedTextureHandled), "create shared texture (d3d)");
D3D11_SHADER_RESOURCE_VIEW_DESC resviewDesc = {};
resviewDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
resviewDesc.Texture2D.MipLevels = 1;
resviewDesc.Format = texDesc.Format;
HR(m_d3dDevice->CreateShaderResourceView(m_d3dInterimTexture.Get(), &resviewDesc, &m_textureShaderInput ), "create share resource view");
m_d3dContext->PSSetShaderResources(0, 1, m_textureShaderInput.GetAddressOf());
//bind shared texture on Qt side
ComPtr<ID3D11Device1> m_qtd3dDevice1;
HR(m_qtd3dDevice.As(&m_qtd3dDevice1));
HR(m_qtd3dDevice1->OpenSharedResource1(m_sharedTextureHandled, IID_PPV_ARGS(&m_d3dInterimTextureQt)), "open shared texture (Qt)");
EGLClientBuffer buffer = reinterpret_cast<EGLClientBuffer>(m_d3dInterimTextureQt.Get());
EGLint pBufferAttributes[] =
{
EGL_WIDTH, width,
EGL_HEIGHT, height,
EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE, EGL_TRUE,
EGL_NONE
};
m_eglInterimTextureQt = eglCreatePbufferFromClientBuffer(m_eglDisplay, EGL_D3D_TEXTURE_ANGLE, buffer, m_eglConfig, pBufferAttributes);
}
catch (const DXError& err)
{
msg_Warn(m_intf, "failed to update shared texture: %s, code 0x%lX", err.what(), err.code());
}
}
void CompositorDCompositionUISurface::setContent(QQmlComponent*, QQuickItem* rootItem)
{
m_rootItem = rootItem;
QQuickItem* contentItem = m_uiWindow->contentItem();
m_rootItem->setParentItem(contentItem);
updateSizes();
m_context->makeCurrent(m_uiOffscreenSurface);
m_uiRenderControl->initialize(m_context);
m_context->doneCurrent();
requestUpdate();
}
void CompositorDCompositionUISurface::render()
{
EGLBoolean eglRet;
QSize realSize = m_rootWindow->size() * m_rootWindow->devicePixelRatio();
if (realSize != m_surfaceSize)
{
m_surfaceSize = realSize;
}
//Draw on Qt side
m_context->makeCurrent(m_uiOffscreenSurface);
eglRet = eglMakeCurrent(m_eglDisplay, m_eglInterimTextureQt, m_eglInterimTextureQt, m_eglCtx);
if (!eglRet)
{
msg_Warn(m_intf, "failed to make current egl context");
return;
}
m_context->functions()->glViewport(0, 0, realSize.width(), realSize.height());
m_context->functions()->glScissor( 0, 0, realSize.width(), realSize.height());
m_context->functions()->glEnable(GL_SCISSOR_TEST);
m_context->functions()->glClearColor(0.,0.,0.,0.);
m_context->functions()->glClear(GL_COLOR_BUFFER_BIT);
m_uiRenderControl->polishItems();
m_uiRenderControl->sync();
m_uiRenderControl->render();
//glFinish will present, glFlush isn't enough
m_context->functions()->glFinish();
m_context->doneCurrent();
//Draw on D3D side side
m_d3dContext->OMSetRenderTargets(1, m_d3dRenderTarget.GetAddressOf(), nullptr);
D3D11_VIEWPORT viewport = { 0.f, 0.f, (float)m_surfaceSize.width(), (float)m_surfaceSize.height(), 0.f, 0.f};
m_d3dContext->RSSetViewports(1, &viewport);
m_d3dContext->DrawIndexed(m_quadIndexCount, 0, 0);
HRESULT hr = m_d3dSwapChain->Present(0, 0);
if ( hr == DXGI_ERROR_DEVICE_REMOVED || hr == DXGI_ERROR_DEVICE_RESET )
{
msg_Err( m_intf, "SwapChain Present failed. code 0x%lX)", hr );
}
}
void CompositorDCompositionUISurface::timerEvent(QTimerEvent *event)
{
if (!event)
return;
if (event->timerId() == m_renderTimer.timerId())
{
m_renderPending = false;
m_renderTimer.stop();
render();
}
}
static void remapInputMethodQueryEvent(QObject *object, QInputMethodQueryEvent *e)
{
auto item = qobject_cast<QQuickItem *>(object);
if (!item)
return;
// Remap all QRectF values.
for (auto query : {Qt::ImCursorRectangle, Qt::ImAnchorRectangle, Qt::ImInputItemClipRectangle})
{
if (e->queries() & query)
{
auto value = e->value(query);
if (value.canConvert<QRectF>())
e->setValue(query, item->mapRectToScene(value.toRectF()));
}
}
// Remap all QPointF values.
if (e->queries() & Qt::ImCursorPosition)
{
auto value = e->value(Qt::ImCursorPosition);
if (value.canConvert<QPointF>())
e->setValue(Qt::ImCursorPosition, item->mapToScene(value.toPointF()));
}
}
bool CompositorDCompositionUISurface::eventFilter(QObject* object, QEvent* event)
{
if (object != m_rootWindow)
return false;
switch (event->type()) {
case QEvent::Move:
case QEvent::Show:
updatePosition();
break;
case QEvent::Resize:
updateSizes();
break;
case QEvent::WindowActivate:
case QEvent::WindowDeactivate:
case QEvent::Leave:
return QCoreApplication::sendEvent(m_uiWindow, event);
case QEvent::Enter:
{
QEnterEvent *enterEvent = static_cast<QEnterEvent *>(event);
QEnterEvent mappedEvent(enterEvent->localPos(), enterEvent->windowPos(),
enterEvent->screenPos());
bool ret = QCoreApplication::sendEvent(m_uiWindow, &mappedEvent);
event->setAccepted(mappedEvent.isAccepted());
return ret;
}
case QEvent::InputMethod:
return QCoreApplication::sendEvent(m_uiWindow->focusObject(), event);
case QEvent::InputMethodQuery:
{
bool eventResult = QCoreApplication::sendEvent(m_uiWindow->focusObject(), event);
// The result in focusObject are based on offscreenWindow. But
// the inputMethodTransform won't get updated because the focus
// is on QQuickWidget. We need to remap the value based on the
// widget.
remapInputMethodQueryEvent(m_uiWindow->focusObject(), static_cast<QInputMethodQueryEvent *>(event));
return eventResult;
}
case QEvent::MouseButtonPress:
case QEvent::MouseButtonRelease:
case QEvent::MouseButtonDblClick:
case QEvent::MouseMove:
{
QMouseEvent* mouseEvent = static_cast<QMouseEvent*>(event);
QMouseEvent mappedEvent(mouseEvent->type(), mouseEvent->localPos(),
mouseEvent->localPos(), mouseEvent->screenPos(),
mouseEvent->button(), mouseEvent->buttons(),
mouseEvent->modifiers(), mouseEvent->source());
QCoreApplication::sendEvent(m_uiWindow, &mappedEvent);
return true;
}
case QEvent::Wheel:
case QEvent::HoverEnter:
case QEvent::HoverLeave:
case QEvent::HoverMove:
case QEvent::DragEnter:
case QEvent::DragMove:
case QEvent::DragLeave:
case QEvent::DragResponse:
case QEvent::Drop:
return QCoreApplication::sendEvent(m_uiWindow, event);
case QEvent::KeyPress:
case QEvent::KeyRelease:
return QCoreApplication::sendEvent(m_uiWindow, event);
case QEvent::ScreenChangeInternal:
m_uiWindow->setScreen(m_rootWindow->screen());
break;
default:
break;
}
return false;
}
void CompositorDCompositionUISurface::createFbo()
{
//write to the immediate context
m_uiWindow->setRenderTarget(0, m_rootWindow->size());
}
void CompositorDCompositionUISurface::destroyFbo()
{
}
void CompositorDCompositionUISurface::updateSizes()
{
qreal dpr = m_rootWindow->devicePixelRatio();
QSize windowSize = m_rootWindow->size();
resizeSwapchain(windowSize.width() * dpr, windowSize.height() * dpr);
updateSharedTexture(windowSize.width() * dpr, windowSize.height() * dpr);
// Behave like SizeRootObjectToView.
m_rootItem->setSize(windowSize);
m_uiWindow->resize(windowSize);
}
void CompositorDCompositionUISurface::updatePosition()
{
QPoint windowPosition = m_rootWindow->mapToGlobal(QPoint(0,0));
if (m_uiWindow->position() != windowPosition)
m_uiWindow->setPosition(windowPosition);
}
void CompositorDCompositionUISurface::requestUpdate()
{
//Don't flood the redering with requests
if (!m_renderPending) {
m_renderPending = true;
m_renderTimer.start(5, Qt::PreciseTimer, this);
}
}
void CompositorDCompositionUISurface::handleScreenChange()
{
msg_Info(m_intf, "handle screen change");
m_uiWindow->setGeometry(0, 0, m_rootWindow->width(), m_rootWindow->height());;
requestUpdate();
}
}

View File

@ -0,0 +1,182 @@
/*****************************************************************************
* Copyright (C) 2020 VLC authors and VideoLAN
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
*****************************************************************************/
#ifndef COMPOSITOR_DCOMP_UISURFACE_H
#define COMPOSITOR_DCOMP_UISURFACE_H
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <memory>
#include <vlc_common.h>
#include <vlc_interface.h> /* intf_thread_t */
#include <windows.h>
#include <d3d11.h>
#include <dcomp.h>
#include <wrl.h>
#include <qconfig.h>
//we link statically with ANGLE
#if defined(QT_STATIC) && !defined(KHRONOS_STATIC)
# define KHRONOS_STATIC 1
#endif
#include <QObject>
#include <QApplication>
#include <QObject>
#include <QBasicTimer>
#include <QMainWindow>
#include <QQuickWindow>
#include <QQuickView>
#include <QQuickItem>
#include <QSGRectangleNode>
#include <QQuickRenderControl>
#include <QOpenGLContext>
#include <QOffscreenSurface>
#include <QOpenGLTexture>
#include <QtANGLE/EGL/egl.h>
#include <QtANGLE/EGL/eglext.h>
#include <QtPlatformHeaders/QEGLNativeContext>
namespace vlc {
class CompositorDCompositionRenderControl : public QQuickRenderControl
{
Q_OBJECT
public:
CompositorDCompositionRenderControl(QWindow *w)
: m_window(w)
{
}
QWindow *renderWindow(QPoint *) override
{
return m_window;
}
private:
QWindow *m_window;
};
class CompositorDCompositionUISurface : public QObject
{
Q_OBJECT
public:
explicit CompositorDCompositionUISurface(intf_thread_t* p_intf,
QWindow* window,
Microsoft::WRL::ComPtr<IDCompositionVisual> dcVisual,
QObject *parent = nullptr);
~CompositorDCompositionUISurface();
bool init();
QQmlEngine* engine() const { return m_qmlEngine; }
void setContent(QQmlComponent* component, QQuickItem* rootItem);
void timerEvent(QTimerEvent *event) override;
bool eventFilter(QObject* object, QEvent* event) override;
private:
void initialiseD3DSwapchain(int width, int height);
void releaseSharedTexture();
void updateSharedTexture(int width, int height);
void resizeSwapchain(int width, int height);
void requestUpdate();
void render();
void handleScreenChange();
void createFbo();
void destroyFbo();
void updateSizes();
void updatePosition();
private:
intf_thread_t* m_intf = nullptr;
class OurD3DCompiler;
std::shared_ptr<OurD3DCompiler> m_d3dCompiler;
//Direct composition visual
Microsoft::WRL::ComPtr<IDCompositionVisual> m_dcUiVisual;
//D3D11 rendering
Microsoft::WRL::ComPtr<ID3D11Device> m_d3dDevice;
Microsoft::WRL::ComPtr<ID3D11DeviceContext> m_d3dContext;
Microsoft::WRL::ComPtr<ID3D11RenderTargetView> m_d3dRenderTarget;
Microsoft::WRL::ComPtr<IDXGISwapChain1> m_d3dSwapChain;
Microsoft::WRL::ComPtr<ID3D11VertexShader> m_VS;
Microsoft::WRL::ComPtr<ID3D11PixelShader> m_PS;
Microsoft::WRL::ComPtr<ID3D11InputLayout> m_ShadersInputLayout;
UINT m_vertexBufferStride = 0;
Microsoft::WRL::ComPtr<ID3D11Buffer> m_VertexBuffer;
UINT m_quadIndexCount = 0;
Microsoft::WRL::ComPtr<ID3D11Buffer> m_IndexBuffer;
Microsoft::WRL::ComPtr<ID3D11SamplerState> m_samplerState;
//Shared texture D3D side
Microsoft::WRL::ComPtr<ID3D11Texture2D> m_d3dInterimTexture;
Microsoft::WRL::ComPtr<ID3D11ShaderResourceView> m_textureShaderInput;
HANDLE m_sharedTextureHandled;
//Shared texture D3D side
Microsoft::WRL::ComPtr<ID3D11Device> m_qtd3dDevice;
Microsoft::WRL::ComPtr<ID3D11Texture2D> m_d3dInterimTextureQt;
EGLSurface m_eglInterimTextureQt = 0;
//Qt opengl context
QOpenGLContext* m_context = nullptr;
EGLDisplay m_eglDisplay = 0;
EGLContext m_eglCtx = 0;
EGLConfig m_eglConfig = 0;
//offscreen surface and controller
QOffscreenSurface* m_uiOffscreenSurface = nullptr;
CompositorDCompositionRenderControl* m_uiRenderControl = nullptr;
//the actual window where we render
QWindow* m_rootWindow = nullptr;
QQuickWindow* m_uiWindow = nullptr;
QQmlEngine* m_qmlEngine = nullptr;
QQmlComponent* m_qmlComponent = nullptr;
QQuickItem* m_rootItem = nullptr;
QSize m_surfaceSize;
QBasicTimer m_renderTimer;
bool m_renderPending = false;
};
} //namespace vlc
#endif // COMPOSITOR_DCOMP_UISURFACE_H

View File

@ -349,7 +349,7 @@ void MainInterfaceWin32::toggleUpdateSystrayMenuWhenVisible()
void MainInterfaceWin32::resizeEvent(QResizeEvent *event)
{
QWidget::resizeEvent(event);
MainInterface::resizeEvent(event);
/*
* Detects if window placement is not in its normal position (ex: win7 aero snap)