Merge branch 'gladjust' into 'master'

opengl: add OpenGL adjust filter

See merge request videolan/vlc!552
This commit is contained in:
Romain Vimont 2024-04-28 07:11:07 +00:00
commit 2a51c9f8f8
2 changed files with 455 additions and 0 deletions

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@ -228,3 +228,24 @@ libopencv_example_plugin_la_LIBADD = $(OPENCV_LIBS)
libopencv_example_plugin_la_LDFLAGS = $(AM_LDFLAGS) -rpath '$(video_filterdir)'
video_filter_LTLIBRARIES += $(LTLIBopencv_example)
EXTRA_LTLIBRARIES += libopencv_example_plugin.la
libgladjust_plugin_la_SOURCES = video_filter/gladjust.c
libgladjust_plugin_la_CFLAGS = $(AM_CFLAGS)
if HAVE_GL
libgladjust_plugin_la_LIBADD = libvlc_opengl.la
video_filter_LTLIBRARIES += libgladjust_plugin.la
endif
if HAVE_DARWIN
if HAVE_OSX
libgladjust_plugin_la_LIBADD = libvlc_opengl.la
else
libgladjust_plugin_la_LIBADD = libvlc_opengles.la
libgladjust_plugin_la_CFLAGS += -DUSE_OPENGL_ES2=1
endif
video_filter_LTLIBRARIES += libgladjust_plugin.la
endif
if HAVE_ANDROID
libgladjust_plugin_la_LIBADD = libvlc_opengles.la
libgladjust_plugin_la_CFLAGS += -DUSE_OPENGL_ES2=1
video_filter_LTLIBRARIES += libgladjust_plugin.la
endif

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@ -0,0 +1,434 @@
/*****************************************************************************
* gladjust.c : Contrast/Hue/Saturation/Brightness GPU video filter
*****************************************************************************
* Copyright (C) 2020 VLC authors and VideoLAN
* Copyright (C) 2020 Videolabs
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
*****************************************************************************/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <stdatomic.h>
#include <vlc_common.h>
#include <vlc_plugin.h>
#include <vlc_modules.h>
#include <vlc_opengl.h>
#include <vlc_filter.h>
#include "video_output/opengl/filter.h"
#include "video_output/opengl/gl_api.h"
#include "video_output/opengl/gl_common.h"
#include "video_output/opengl/gl_util.h"
#include "video_output/opengl/sampler.h"
struct sys {
struct vlc_gl_sampler *sampler;
GLuint program_id;
GLuint vbo;
struct {
GLint vertex_pos;
GLint tex_coords_in;
GLint contrast;
GLint brightness;
GLint hue;
GLint saturation;
GLint gamma;
GLint brightness_threshold;
} loc;
_Atomic float contrast;
_Atomic float brightness;
_Atomic float hue;
_Atomic float saturation;
_Atomic float gamma;
atomic_bool brightness_threshold;
};
static const char *const ppsz_filter_options[] = {
"contrast", "brightness", "hue", "saturation", "gamma",
"brightness-threshold", NULL
};
static int varFloatCallback(vlc_object_t *p_this, char const *psz_variable,
vlc_value_t oldvalue, vlc_value_t newvalue, void *p_data) {
_Atomic float *atom = p_data;
atomic_store_explicit(atom, newvalue.f_float, memory_order_relaxed);
(void) p_this; (void) psz_variable; (void) oldvalue;
return VLC_SUCCESS;
}
static int varBoolCallback(vlc_object_t *p_this, char const *psz_variable,
vlc_value_t oldvalue, vlc_value_t newvalue, void *p_data) {
atomic_bool *atom = p_data;
atomic_store_explicit(atom, newvalue.b_bool, memory_order_relaxed);
(void) p_this; (void) psz_variable; (void) oldvalue;
return VLC_SUCCESS;
}
static int
Draw(struct vlc_gl_filter *filter, const struct vlc_gl_picture *pic,
const struct vlc_gl_input_meta *meta)
{
(void) meta;
struct sys *sys = filter->sys;
const opengl_vtable_t *vt = &filter->api->vt;
vt->UseProgram(sys->program_id);
struct vlc_gl_sampler *sampler = sys->sampler;
vlc_gl_sampler_Update(sampler, pic);
vlc_gl_sampler_Load(sampler);
vt->BindBuffer(GL_ARRAY_BUFFER, sys->vbo);
if (pic->mtx_has_changed)
{
float coords[] = {
0, 1,
0, 0,
1, 1,
1, 0,
};
/* Transform coordinates in place */
vlc_gl_picture_ToTexCoords(pic, 4, coords, coords);
const float data[] = {
-1, 1, coords[0], coords[1],
-1, -1, coords[2], coords[3],
1, 1, coords[4], coords[5],
1, -1, coords[6], coords[7],
};
vt->BufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
}
const GLsizei stride = 4 * sizeof(float);
vt->EnableVertexAttribArray(sys->loc.vertex_pos);
vt->VertexAttribPointer(sys->loc.vertex_pos, 2, GL_FLOAT, GL_FALSE, stride,
(const void *) 0);
intptr_t offset = 2 * sizeof(float);
vt->EnableVertexAttribArray(sys->loc.tex_coords_in);
vt->VertexAttribPointer(sys->loc.tex_coords_in, 2, GL_FLOAT, GL_FALSE,
stride, (const void *) offset);
vt->Uniform1f(sys->loc.contrast,
atomic_load_explicit(&sys->contrast, memory_order_relaxed));
vt->Uniform1f(sys->loc.brightness,
atomic_load_explicit(&sys->brightness, memory_order_relaxed) - 1.f);
vt->Uniform1f(sys->loc.hue,
atomic_load_explicit(&sys->hue, memory_order_relaxed));
vt->Uniform1f(sys->loc.saturation,
atomic_load_explicit(&sys->saturation, memory_order_relaxed));
vt->Uniform1f(sys->loc.gamma,
1.f / atomic_load_explicit(&sys->gamma, memory_order_relaxed));
vt->Uniform1i(sys->loc.brightness_threshold,
atomic_load_explicit(&sys->brightness_threshold, memory_order_relaxed));
vt->Clear(GL_COLOR_BUFFER_BIT);
vt->DrawArrays(GL_TRIANGLE_STRIP, 0, 4);
return VLC_SUCCESS;
}
static void
Close(struct vlc_gl_filter *filter) {
struct sys *sys = filter->sys;
const opengl_vtable_t *vt = &filter->api->vt;
vt->DeleteProgram(sys->program_id);
vt->DeleteBuffers(1, &sys->vbo);
var_DelCallback( filter, "contrast", varFloatCallback, &sys->contrast );
var_DelCallback( filter, "brightness", varFloatCallback, &sys->brightness );
var_DelCallback( filter, "hue", varFloatCallback, &sys->hue );
var_DelCallback( filter, "saturation", varFloatCallback, &sys->saturation );
var_DelCallback( filter, "gamma", varFloatCallback, &sys->gamma );
var_DelCallback( filter, "brightness-threshold", varBoolCallback,
&sys->brightness_threshold );
vlc_gl_sampler_Delete(sys->sampler);
free(sys);
}
static vlc_gl_filter_open_fn Open;
static int
Open(struct vlc_gl_filter *filter, const config_chain_t *config,
const struct vlc_gl_format *glfmt, struct vlc_gl_tex_size *size_out)
{
(void) config;
(void) size_out;
filter->config.filter_planes = false;
filter->config.blend = false;
filter->config.msaa_level = 0;
struct sys *sys = malloc(sizeof(*sys));
if (!sys)
return VLC_EGENERIC;
struct vlc_gl_sampler *sampler =
vlc_gl_sampler_New(filter->gl, filter->api, glfmt, false);
if (!sampler)
{
free(sys);
return VLC_EGENERIC;
}
sys->sampler = sampler;
filter->sys = sys;
config_ChainParse(filter, "", ppsz_filter_options, config);
atomic_init( &sys->contrast,
var_CreateGetFloatCommand( filter, "contrast" ) );
atomic_init( &sys->brightness,
var_CreateGetFloatCommand( filter, "brightness" ) );
atomic_init( &sys->hue, var_CreateGetFloatCommand( filter, "hue" ) );
atomic_init( &sys->saturation,
var_CreateGetFloatCommand( filter, "saturation" ) );
atomic_init( &sys->gamma,
var_CreateGetFloatCommand( filter, "gamma" ) );
atomic_init( &sys->brightness_threshold,
var_CreateGetBoolCommand( filter, "brightness-threshold" ) );
var_AddCallback( filter, "contrast", varFloatCallback,
&sys->contrast );
var_AddCallback( filter, "brightness", varFloatCallback,
&sys->brightness );
var_AddCallback( filter, "hue", varFloatCallback, &sys->hue );
var_AddCallback( filter, "saturation", varFloatCallback,
&sys->saturation );
var_AddCallback( filter, "gamma", varFloatCallback, &sys->gamma );
var_AddCallback( filter, "brightness-threshold", varBoolCallback,
&sys->brightness_threshold );
static const char *const VERTEX_SHADER =
"attribute vec2 vertex_pos;\n"
"attribute vec2 tex_coords_in;\n"
"varying vec2 tex_coords;\n"
"void main() {\n"
" gl_Position = vec4(vertex_pos, 0.0, 1.0);\n"
" tex_coords = tex_coords_in;\n"
"}\n";
static const char *const FRAGMENT_SHADER =
"varying vec2 tex_coords;\n"
"uniform float contrast;\n"
"uniform float brightness;\n"
"uniform float hue;\n"
"uniform float saturation;\n"
"uniform float gamma;\n"
"uniform bool brightness_threshold;\n"
"\n"
/* expects normalized rgb */
"vec3 rgb_to_hsl(float r, float g, float b) {\n"
" float h = 0.f, s = 0.f, l = 0.f;\n"
" float cmin = min(min(r, g), b);\n"
" float cmax = max(max(r, g), b);\n"
" l = (cmin + cmax) / 2.f;\n"
" float diff = cmax - cmin;\n"
" if (diff < 0.001f) {\n"
" return vec3(h, s, l);\n"
" }\n"
" s = diff / (1.f - abs(2.f * l - 1.f));\n"
" if (cmax == r) {\n"
" h = mod((g - b) / diff, 6.f);\n"
" }\n"
" else if (cmax == g) {\n"
" h = 2.f + (b - r) / diff;\n"
" }\n"
" else {\n"
" h = 4.f + (r - g) / diff;\n"
" }\n"
" h *= 60.f;\n"
" return vec3(h, s, l);\n"
"}\n"
"\n"
"vec3 hsl_to_rgb(float h, float s, float l) {\n"
" vec3 res = vec3(0.f);\n"
" \n"
" float c = (1 - abs(2 * l - 1)) * s;\n"
" float x = c * (1 - abs(mod(h / 60.f, 2) - 1));\n"
" float m = l - c * 0.5f;\n"
" \n"
" if (h < 60.f) {\n"
" res = vec3(c, x, 0);\n"
" }\n"
" else if (h < 120.f) {\n"
" res = vec3(x, c, 0);\n"
" }\n"
" else if (h < 180.f) {\n"
" res = vec3(0, c, x);\n"
" }\n"
" else if (h < 240.f) {\n"
" res = vec3(0, x, c);\n"
" }\n"
" else if (h < 300.f) {\n"
" res = vec3(x, 0, c);\n"
" }\n"
" else if (h < 360.f) {\n"
" res = vec3(c, 0, x);\n"
" }\n"
" return res + m;\n"
"}\n"
"\n"
"void main() {\n"
" vec3 color = vlc_texture(tex_coords).rgb;\n"
" if (!brightness_threshold) {\n"
" color = rgb_to_hsl(color.r, color.g, color.b);\n"
" color = hsl_to_rgb(\n"
" mod(color.r - hue, 360.f),\n"
" clamp(color.g * saturation, 0.0f, 1.f),\n"
" clamp(color.b, 0.f, 1.f)\n"
" );\n"
" color = pow(clamp(contrast * color + brightness + 0.5f\n"
" - contrast * 0.5f, 0.f, 1.f), vec3(gamma));\n"
" } else {\n"
" color.r = color.r < brightness ? 0.f : 1.f;\n"
" color.g = color.g < brightness ? 0.f : 1.f;\n"
" color.b = color.b < brightness ? 0.f : 1.f;\n"
" }\n"
" gl_FragColor = vec4(color, 0.f);\n"
"}\n";
const char *shader_version;
const char *shader_precision;
if (filter->api->is_gles)
{
shader_version = "#version 100\n";
shader_precision = "precision highp float;\n";
}
else
{
shader_version = "#version 120\n";
shader_precision = "";
}
const char *extensions = sampler->shader.extensions
? sampler->shader.extensions : "";
const opengl_vtable_t *vt = &filter->api->vt;
const char *vertex_shader[] = { shader_version, VERTEX_SHADER };
const char *fragment_shader[] = {
shader_version,
extensions,
shader_precision,
sampler->shader.body,
FRAGMENT_SHADER,
};
GLuint program_id =
vlc_gl_BuildProgram(VLC_OBJECT(filter), vt,
ARRAY_SIZE(vertex_shader), vertex_shader,
ARRAY_SIZE(fragment_shader), fragment_shader);
if (!program_id)
goto error;
vlc_gl_sampler_FetchLocations(sampler, program_id);
sys->program_id = program_id;
sys->loc.vertex_pos = vt->GetAttribLocation(program_id, "vertex_pos");
assert(sys->loc.vertex_pos != -1);
sys->loc.contrast = vt->GetUniformLocation(program_id, "contrast");
assert(sys->loc.contrast != -1);
sys->loc.brightness = vt->GetUniformLocation(program_id, "brightness");
assert(sys->loc.brightness != -1);
sys->loc.hue = vt->GetUniformLocation(program_id, "hue");
assert(sys->loc.hue != -1);
sys->loc.saturation = vt->GetUniformLocation(program_id, "saturation");
assert(sys->loc.saturation != -1);
sys->loc.gamma = vt->GetUniformLocation(program_id, "gamma");
assert(sys->loc.gamma != -1);
sys->loc.brightness_threshold = vt->GetUniformLocation(program_id, "brightness_threshold");
assert(sys->loc.brightness_threshold != -1);
sys->loc.tex_coords_in = vt->GetAttribLocation(program_id, "tex_coords_in");
assert(sys->loc.tex_coords_in != -1);
vt->GenBuffers(1, &sys->vbo);
static const struct vlc_gl_filter_ops ops = {
.draw = Draw,
.close = Close,
};
filter->ops = &ops;
return VLC_SUCCESS;
error:
free(sys);
return VLC_EGENERIC;
}
#define THRES_TEXT N_("Brightness threshold")
#define THRES_LONGTEXT N_("When this mode is enabled, pixels will be " \
"shown as black or white. The threshold value will be the brightness " \
"defined below." )
#define CONT_TEXT N_("Image contrast (0-2)")
#define CONT_LONGTEXT N_("Set the image contrast, between 0 and 2. Defaults to 1.")
#define HUE_TEXT N_("Image hue (-180..180)")
#define HUE_LONGTEXT N_("Set the image hue, between -180 and 180. Defaults to 0.")
#define SAT_TEXT N_("Image saturation (0-3)")
#define SAT_LONGTEXT N_("Set the image saturation, between 0 and 3. Defaults to 1.")
#define LUM_TEXT N_("Image brightness (0-2)")
#define LUM_LONGTEXT N_("Set the image brightness, between 0 and 2. Defaults to 1.")
#define GAMMA_TEXT N_("Image gamma (0-10)")
#define GAMMA_LONGTEXT N_("Set the image gamma, between 0.01 and 10. Defaults to 1.")
static int OpenVideoFilter(vlc_object_t *obj)
{
filter_t *filter = (filter_t*)obj;
module_t *module = vlc_gl_WrapOpenGLFilter(filter, "gladjust");
return module ? VLC_SUCCESS : VLC_EGENERIC;
}
vlc_module_begin()
set_shortname("gladjust")
set_description("OpenGL Adjust Filter")
set_subcategory(SUBCAT_VIDEO_VFILTER)
set_capability("video filter", 0)
add_float_with_range( "contrast", 1.0, 0.0, 2.0, CONT_TEXT, CONT_LONGTEXT )
add_float_with_range( "brightness", 1.0, 0.0, 2.0, LUM_TEXT, LUM_LONGTEXT )
add_float_with_range( "hue", 0, -180., +180., HUE_TEXT, HUE_LONGTEXT )
add_float_with_range( "saturation", 1.0, 0.0, 3.0, SAT_TEXT, SAT_LONGTEXT )
add_float_with_range( "gamma", 1.0, 0.01, 10.0, GAMMA_TEXT, GAMMA_LONGTEXT )
add_bool( "brightness-threshold", false, THRES_TEXT, THRES_LONGTEXT )
set_callback(OpenVideoFilter)
add_shortcut("gladjust")
add_submodule()
set_capability("opengl filter", 0)
set_callback(Open)
add_shortcut("gladjust")
vlc_module_end()