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Finish strings review in misc/ (Refs:#438)
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@ -42,8 +42,8 @@
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#define SAVE_TEXT N_("Save raw codec data")
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#define SAVE_LONGTEXT N_( \
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"This option allows you to save the raw codec data if you have " \
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"selected/forced the dummy decoder in the main options." )
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"Save the raw codec data if you have selected/forced the dummy " \
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"decoder in the main options." )
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#ifdef WIN32
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#define QUIET_TEXT N_("Do not open a DOS command box interface")
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@ -52,28 +52,31 @@ static int SetFont( filter_t *, int );
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* Module descriptor
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*****************************************************************************/
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#define FONT_TEXT N_("Font")
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#define FONT_LONGTEXT N_("Font filename")
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#define FONT_LONGTEXT N_("Filename for the font you want to use")
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#define FONTSIZE_TEXT N_("Font size in pixels")
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#define FONTSIZE_LONGTEXT N_("The size of the fonts used by the osd module. " \
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"If set to something different than 0 this option will override the " \
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"relative font size " )
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#define OPACITY_TEXT N_("Opacity, 0..255")
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#define OPACITY_LONGTEXT N_("The opacity (inverse of transparency) of " \
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"overlay text. 0 = transparent, 255 = totally opaque. " )
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#define COLOR_TEXT N_("Text Default Color")
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#define COLOR_LONGTEXT N_("The color of overlay text. 1 byte for each color, "\
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"hexadecimal. #000000 = all colors off, 0xFF0000 = just Red, " \
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"0xFFFFFF = all color on [White]" )
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#define FONTSIZER_TEXT N_("Font size")
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#define FONTSIZER_LONGTEXT N_("The size of the fonts used by the osd module" )
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#define FONTSIZE_LONGTEXT N_("This is the default size of the fonts " \
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"that will be rendered on the video. " \
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"If set to something different than 0 this option will override the " \
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"relative font size. " )
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#define OPACITY_TEXT N_("Opacity")
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#define OPACITY_LONGTEXT N_("The opacity (inverse of transparency) of the " \
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"text that will be rendered on the video. 0 = transparent, " \
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"255 = totally opaque. " )
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#define COLOR_TEXT N_("Text default color")
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#define COLOR_LONGTEXT N_("The color of the text that will be rendered on "\
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"the video. This must be an hexadecimal (like HTML colors). The first two "\ "chars are for red, then green, then blue. #000000 = black, #FF0000 = red,"\ " #00FF00 = green, #FFFF00 = yellow (red + green), #FFFFFF = white" )
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#define FONTSIZER_TEXT N_("Relative font size")
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#define FONTSIZER_LONGTEXT N_("This is the relative default size of the " \
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"fonts that will be rendered on the video. If absolute font size is set, "\
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"relative size will be overriden." )
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static int pi_sizes[] = { 20, 18, 16, 12, 6 };
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static char *ppsz_sizes_text[] = { N_("Smaller"), N_("Small"), N_("Normal"),
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N_("Large"), N_("Larger") };
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static int pi_color_values[] = {
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0x00000000, 0x00808080, 0x00C0C0C0, 0x00FFFFFF, 0x00800000,
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0x00FF0000, 0x00FF00FF, 0x00FFFF00, 0x00808000, 0x00008000, 0x00008080,
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0x0000FF00, 0x00800080, 0x00000080, 0x000000FF, 0x0000FFFF };
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0x00FF0000, 0x00FF00FF, 0x00FFFF00, 0x00808000, 0x00008000, 0x00008080,
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0x0000FF00, 0x00800080, 0x00000080, 0x000000FF, 0x0000FFFF };
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static char *ppsz_color_descriptions[] = {
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N_("Black"), N_("Gray"), N_("Silver"), N_("White"), N_("Maroon"),
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