mirror of https://code.videolan.org/videolan/vlc
vout/macosx: remove mouse handling
This currently deadlocks the vout and should be done in the vout window properly anyway.
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baca970d74
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1951da33fa
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@ -711,91 +711,7 @@ static void OpenglSwap (vlc_gl_t *gl)
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#pragma mark -
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#pragma mark Mouse handling
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- (void)mouseDown:(NSEvent *)o_event
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{
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@synchronized (self) {
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if (vd) {
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if ([o_event type] == NSLeftMouseDown && !([o_event modifierFlags] & NSControlKeyMask)) {
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if ([o_event clickCount] <= 1)
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vout_display_SendEventMousePressed (vd, MOUSE_BUTTON_LEFT);
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}
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}
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}
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[super mouseDown:o_event];
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}
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- (void)otherMouseDown:(NSEvent *)o_event
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{
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@synchronized (self) {
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if (vd)
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vout_display_SendEventMousePressed (vd, MOUSE_BUTTON_CENTER);
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}
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[super otherMouseDown: o_event];
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}
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- (void)mouseUp:(NSEvent *)o_event
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{
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@synchronized (self) {
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if (vd) {
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if ([o_event type] == NSLeftMouseUp)
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vout_display_SendEventMouseReleased (vd, MOUSE_BUTTON_LEFT);
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}
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}
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[super mouseUp: o_event];
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}
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- (void)otherMouseUp:(NSEvent *)o_event
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{
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@synchronized (self) {
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if (vd)
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vout_display_SendEventMouseReleased (vd, MOUSE_BUTTON_CENTER);
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}
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[super otherMouseUp: o_event];
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}
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- (void)mouseMoved:(NSEvent *)o_event
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{
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/* on HiDPI displays, the point bounds don't equal the actual pixel based bounds */
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NSPoint ml = [self convertPoint: [o_event locationInWindow] fromView: nil];
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NSRect videoRect = [self bounds];
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BOOL b_inside = [self mouse: ml inRect: videoRect];
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ml = [self convertPointToBacking: ml];
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videoRect = [self convertRectToBacking: videoRect];
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if (b_inside) {
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@synchronized (self) {
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if (vd) {
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vout_display_SendMouseMovedDisplayCoordinates(vd,
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(int)ml.x, videoRect.size.height - (int)ml.y);
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}
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}
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}
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[super mouseMoved: o_event];
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}
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- (void)mouseDragged:(NSEvent *)o_event
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{
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[self mouseMoved: o_event];
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[super mouseDragged: o_event];
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}
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- (void)otherMouseDragged:(NSEvent *)o_event
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{
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[self mouseMoved: o_event];
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[super otherMouseDragged: o_event];
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}
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- (void)rightMouseDragged:(NSEvent *)o_event
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{
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[self mouseMoved: o_event];
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[super rightMouseDragged: o_event];
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}
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#warning Missing mouse handling, must be implemented in Vout Window
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- (BOOL)acceptsFirstResponder
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{
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