d3d11_scaler: fix deadlock on NVIDIA detection errors

This commit is contained in:
Steve Lhomme 2024-03-20 13:19:43 +01:00 committed by Jean-Baptiste Kempf
parent 6a5b788c5d
commit 172ae5a663
1 changed files with 1 additions and 1 deletions

View File

@ -124,8 +124,8 @@ d3d11_scaler *D3D11_UpscalerCreate(vlc_object_t *vd, d3d11_device_t *d3d_dev, vl
hr = d3dvidctx->VideoProcessorGetStreamExtension(processor.Get(),
0, &kNvidiaPPEInterfaceGUID, sizeof(available), &available);
d3d11_device_unlock(d3d_dev);
checked:
d3d11_device_unlock(d3d_dev);
canProcess = available != 0;
}
else if (d3d_dev->adapterDesc.VendorId == GPU_MANUFACTURER_INTEL)