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vlc/modules/audio_output/esd.c

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/*****************************************************************************
* esd.c : EsounD module
*****************************************************************************
* Copyright (C) 2000, 2001 VideoLAN
* $Id: esd.c,v 1.15 2002/11/15 17:17:29 gbazin Exp $
*
* Authors: Samuel Hocevar <sam@zoy.org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111, USA.
*****************************************************************************/
/*****************************************************************************
* Preamble
*****************************************************************************/
#include <errno.h> /* ENOMEM */
#include <fcntl.h> /* open(), O_WRONLY */
#include <string.h> /* strerror() */
#include <unistd.h> /* write(), close() */
#include <stdlib.h> /* calloc(), malloc(), free() */
#include <vlc/vlc.h>
#include <vlc/aout.h>
#include "aout_internal.h"
#include <esd.h>
/*****************************************************************************
* aout_sys_t: esd audio output method descriptor
*****************************************************************************
* This structure is part of the audio output thread descriptor.
* It describes some esd specific variables.
*****************************************************************************/
struct aout_sys_t
{
esd_format_t esd_format;
int i_fd;
mtime_t latency;
};
/*****************************************************************************
* Local prototypes
*****************************************************************************/
static int Open ( vlc_object_t * );
static void Close ( vlc_object_t * );
static void Play ( aout_instance_t * );
static int ESDThread ( aout_instance_t * );
/*****************************************************************************
* Module descriptor
*****************************************************************************/
vlc_module_begin();
set_description( _("EsounD audio module") );
set_capability( "audio output", 50 );
set_callbacks( Open, Close );
add_shortcut( "esound" );
vlc_module_end();
/*****************************************************************************
* Open: open an esd socket
*****************************************************************************/
static int Open( vlc_object_t *p_this )
{
aout_instance_t *p_aout = (aout_instance_t *)p_this;
struct aout_sys_t * p_sys;
int i_nb_channels;
/* Allocate structure */
p_sys = malloc( sizeof( aout_sys_t ) );
if( p_sys == NULL )
{
msg_Err( p_aout, "out of memory" );
return -1;
}
p_aout->output.p_sys = p_sys;
p_aout->output.pf_play = Play;
aout_VolumeSoftInit( p_aout );
/* Initialize some variables */
p_sys->esd_format = ESD_BITS16 | ESD_STREAM | ESD_PLAY;
p_sys->esd_format &= ~ESD_MASK_CHAN;
p_aout->output.output.i_format = AOUT_FMT_S16_NE;
i_nb_channels = aout_FormatNbChannels( &p_aout->output.output );
if ( i_nb_channels > 2 )
{
/* EsounD doesn't support more than two channels. */
i_nb_channels = 2;
p_aout->output.output.i_physical_channels =
AOUT_CHAN_LEFT | AOUT_CHAN_RIGHT;
}
switch( i_nb_channels )
{
case 1:
p_sys->esd_format |= ESD_MONO;
break;
case 2:
p_sys->esd_format |= ESD_STEREO;
break;
}
/* open a socket for playing a stream
* and try to open /dev/dsp if there's no EsounD */
p_sys->i_fd = esd_play_stream_fallback( p_sys->esd_format,
p_aout->output.output.i_rate, NULL, "vlc" );
if( p_sys->i_fd < 0 )
{
msg_Err( p_aout, "cannot open esound socket (format 0x%08x at %ld Hz)",
p_sys->esd_format, p_aout->output.output.i_rate );
free( p_sys );
return -1;
}
p_aout->output.i_nb_samples = ESD_BUF_SIZE * 2;
/* ESD latency is calculated for 44100 Hz. We don't have any way to get the
* number of buffered samples, so I assume ESD_BUF_SIZE/2 */
p_sys->latency =
(mtime_t)( esd_get_latency( esd_open_sound(NULL) ) + ESD_BUF_SIZE/2
* p_aout->output.output.i_bytes_per_frame
* p_aout->output.output.i_rate
/ ESD_DEFAULT_RATE )
* (mtime_t)1000000
/ p_aout->output.output.i_bytes_per_frame
/ p_aout->output.output.i_rate;
/* Create ESD thread and wait for its readiness. */
if( vlc_thread_create( p_aout, "aout", ESDThread,
VLC_THREAD_PRIORITY_OUTPUT, VLC_FALSE ) )
{
msg_Err( p_aout, "cannot create ESD thread (%s)", strerror(errno) );
close( p_sys->i_fd );
free( p_sys );
return -1;
}
return 0;
}
/*****************************************************************************
* Play: nothing to do
*****************************************************************************/
static void Play( aout_instance_t *p_aout )
{
}
/*****************************************************************************
* Close: close the Esound socket
*****************************************************************************/
static void Close( vlc_object_t *p_this )
{
aout_instance_t *p_aout = (aout_instance_t *)p_this;
struct aout_sys_t * p_sys = p_aout->output.p_sys;
p_aout->b_die = 1;
vlc_thread_join( p_aout );
close( p_sys->i_fd );
free( p_sys );
}
/*****************************************************************************
* ESDThread: asynchronous thread used to DMA the data to the device
*****************************************************************************/
static int ESDThread( aout_instance_t * p_aout )
{
struct aout_sys_t * p_sys = p_aout->output.p_sys;
while ( !p_aout->b_die )
{
aout_buffer_t * p_buffer;
int i_tmp, i_size;
byte_t * p_bytes;
/* Get the presentation date of the next write() operation. It
* is equal to the current date + buffered samples + esd latency */
p_buffer = aout_OutputNextBuffer( p_aout, mdate() + p_sys->latency,
VLC_FALSE );
if ( p_buffer != NULL )
{
p_bytes = p_buffer->p_buffer;
i_size = p_buffer->i_nb_bytes;
}
else
{
i_size = ESD_BUF_SIZE * 2
/ p_aout->output.output.i_frame_length
* p_aout->output.output.i_bytes_per_frame;
p_bytes = alloca( i_size );
memset( p_bytes, 0, i_size );
}
i_tmp = write( p_sys->i_fd, p_bytes, i_size );
if( i_tmp < 0 )
{
msg_Err( p_aout, "write failed (%s)", strerror(errno) );
}
if ( p_buffer != NULL )
{
aout_BufferFree( p_buffer );
}
}
return 0;
}
#if 0
/*****************************************************************************
* Play: play a sound samples buffer
*****************************************************************************
* This function writes a buffer of i_length bytes in the socket
*****************************************************************************/
static void Play( aout_thread_t *p_aout, byte_t *buffer, int i_size )
{
int i_amount;
int m1 = p_aout->output.p_sys->esd_format & ESD_STEREO ? 1 : 2;
int m2 = p_aout->output.p_sys->esd_format & ESD_BITS16 ? 64 : 128;
i_amount = (m1 * 44100 * (ESD_BUF_SIZE + m1 * m2)) / p_aout->i_rate;
write( p_aout->output.p_sys->i_fd, buffer, i_size );
}
#endif