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![Lenny Wang](/assets/img/avatar_default.png)
Reviewed-by: Wei Gao <highgod0401@gmail.com> Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
46 lines
1.5 KiB
C
46 lines
1.5 KiB
C
/*
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* Copyright (C) 2013 Wei Gao <weigao@multicorewareinc.com>
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*
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* This file is part of FFmpeg.
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*
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* FFmpeg is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* FFmpeg is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with FFmpeg; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef AVFILTER_DESHAKE_OPENCL_H
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#define AVFILTER_DESHAKE_OPENCL_H
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#include "deshake.h"
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typedef struct {
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float x;
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float y;
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float z;
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float w;
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} float4;
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int ff_opencl_deshake_init(AVFilterContext *ctx);
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void ff_opencl_deshake_uninit(AVFilterContext *ctx);
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int ff_opencl_deshake_process_inout_buf(AVFilterContext *ctx, AVFrame *in, AVFrame *out);
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int ff_opencl_transform(AVFilterContext *ctx,
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int width, int height, int cw, int ch,
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const float *matrix_y, const float *matrix_uv,
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enum InterpolateMethod interpolate,
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enum FillMethod fill, AVFrame *in, AVFrame *out);
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#endif /* AVFILTER_DESHAKE_OPENCL_H */
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