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![Måns Rullgård](/assets/img/avatar_default.png)
This functionality is better accessed through tools like oprofile. Originally committed as revision 23808 to svn://svn.ffmpeg.org/ffmpeg/trunk
131 lines
4.6 KiB
C
131 lines
4.6 KiB
C
/*
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* GMC (Global Motion Compensation)
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* AltiVec-enabled
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* Copyright (c) 2003 Romain Dolbeau <romain@dolbeau.org>
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*
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* This file is part of FFmpeg.
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*
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* FFmpeg is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* FFmpeg is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with FFmpeg; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "libavcodec/dsputil.h"
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#include "util_altivec.h"
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#include "types_altivec.h"
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#include "dsputil_altivec.h"
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/*
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altivec-enhanced gmc1. ATM this code assume stride is a multiple of 8,
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to preserve proper dst alignment.
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*/
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void gmc1_altivec(uint8_t *dst /* align 8 */, uint8_t *src /* align1 */, int stride, int h, int x16, int y16, int rounder)
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{
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const DECLARE_ALIGNED(16, unsigned short, rounder_a) = rounder;
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const DECLARE_ALIGNED(16, unsigned short, ABCD)[8] =
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{
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(16-x16)*(16-y16), /* A */
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( x16)*(16-y16), /* B */
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(16-x16)*( y16), /* C */
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( x16)*( y16), /* D */
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0, 0, 0, 0 /* padding */
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};
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register const vector unsigned char vczero = (const vector unsigned char)vec_splat_u8(0);
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register const vector unsigned short vcsr8 = (const vector unsigned short)vec_splat_u16(8);
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register vector unsigned char dstv, dstv2, src_0, src_1, srcvA, srcvB, srcvC, srcvD;
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register vector unsigned short Av, Bv, Cv, Dv, rounderV, tempA, tempB, tempC, tempD;
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int i;
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unsigned long dst_odd = (unsigned long)dst & 0x0000000F;
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unsigned long src_really_odd = (unsigned long)src & 0x0000000F;
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tempA = vec_ld(0, (unsigned short*)ABCD);
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Av = vec_splat(tempA, 0);
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Bv = vec_splat(tempA, 1);
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Cv = vec_splat(tempA, 2);
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Dv = vec_splat(tempA, 3);
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rounderV = vec_splat((vec_u16)vec_lde(0, &rounder_a), 0);
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// we'll be able to pick-up our 9 char elements
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// at src from those 32 bytes
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// we load the first batch here, as inside the loop
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// we can re-use 'src+stride' from one iteration
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// as the 'src' of the next.
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src_0 = vec_ld(0, src);
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src_1 = vec_ld(16, src);
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srcvA = vec_perm(src_0, src_1, vec_lvsl(0, src));
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if (src_really_odd != 0x0000000F) {
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// if src & 0xF == 0xF, then (src+1) is properly aligned
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// on the second vector.
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srcvB = vec_perm(src_0, src_1, vec_lvsl(1, src));
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} else {
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srcvB = src_1;
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}
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srcvA = vec_mergeh(vczero, srcvA);
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srcvB = vec_mergeh(vczero, srcvB);
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for(i=0; i<h; i++) {
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dst_odd = (unsigned long)dst & 0x0000000F;
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src_really_odd = (((unsigned long)src) + stride) & 0x0000000F;
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dstv = vec_ld(0, dst);
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// we we'll be able to pick-up our 9 char elements
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// at src + stride from those 32 bytes
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// then reuse the resulting 2 vectors srvcC and srcvD
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// as the next srcvA and srcvB
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src_0 = vec_ld(stride + 0, src);
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src_1 = vec_ld(stride + 16, src);
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srcvC = vec_perm(src_0, src_1, vec_lvsl(stride + 0, src));
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if (src_really_odd != 0x0000000F) {
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// if src & 0xF == 0xF, then (src+1) is properly aligned
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// on the second vector.
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srcvD = vec_perm(src_0, src_1, vec_lvsl(stride + 1, src));
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} else {
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srcvD = src_1;
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}
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srcvC = vec_mergeh(vczero, srcvC);
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srcvD = vec_mergeh(vczero, srcvD);
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// OK, now we (finally) do the math :-)
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// those four instructions replaces 32 int muls & 32 int adds.
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// isn't AltiVec nice ?
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tempA = vec_mladd((vector unsigned short)srcvA, Av, rounderV);
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tempB = vec_mladd((vector unsigned short)srcvB, Bv, tempA);
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tempC = vec_mladd((vector unsigned short)srcvC, Cv, tempB);
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tempD = vec_mladd((vector unsigned short)srcvD, Dv, tempC);
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srcvA = srcvC;
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srcvB = srcvD;
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tempD = vec_sr(tempD, vcsr8);
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dstv2 = vec_pack(tempD, (vector unsigned short)vczero);
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if (dst_odd) {
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dstv2 = vec_perm(dstv, dstv2, vcprm(0,1,s0,s1));
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} else {
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dstv2 = vec_perm(dstv, dstv2, vcprm(s0,s1,2,3));
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}
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vec_st(dstv2, 0, dst);
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dst += stride;
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src += stride;
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}
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}
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