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![Justin Ruggles](/assets/img/avatar_default.png)
This will be beneficial for use with the audio conversion API without
requiring it to depend on all of dsputil.
Signed-off-by: Mans Rullgard <mans@mansr.com>
(cherry picked from commit c73d99e672
)
134 lines
4.2 KiB
C
134 lines
4.2 KiB
C
/*
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* Copyright (c) 2006 Luca Barbato <lu_zero@gentoo.org>
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*
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* This file is part of FFmpeg.
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*
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* FFmpeg is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* FFmpeg is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with FFmpeg; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "libavcodec/dsputil.h"
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#include "dsputil_altivec.h"
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#include "util_altivec.h"
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static void vector_fmul_altivec(float *dst, const float *src0, const float *src1, int len)
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{
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int i;
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vector float d0, d1, s, zero = (vector float)vec_splat_u32(0);
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for(i=0; i<len-7; i+=8) {
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d0 = vec_ld(0, src0+i);
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s = vec_ld(0, src1+i);
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d1 = vec_ld(16, src0+i);
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d0 = vec_madd(d0, s, zero);
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d1 = vec_madd(d1, vec_ld(16,src1+i), zero);
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vec_st(d0, 0, dst+i);
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vec_st(d1, 16, dst+i);
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}
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}
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static void vector_fmul_reverse_altivec(float *dst, const float *src0,
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const float *src1, int len)
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{
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int i;
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vector float d, s0, s1, h0, l0,
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s2, s3, zero = (vector float)vec_splat_u32(0);
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src1 += len-4;
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for(i=0; i<len-7; i+=8) {
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s1 = vec_ld(0, src1-i); // [a,b,c,d]
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s0 = vec_ld(0, src0+i);
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l0 = vec_mergel(s1, s1); // [c,c,d,d]
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s3 = vec_ld(-16, src1-i);
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h0 = vec_mergeh(s1, s1); // [a,a,b,b]
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s2 = vec_ld(16, src0+i);
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s1 = vec_mergeh(vec_mergel(l0,h0), // [d,b,d,b]
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vec_mergeh(l0,h0)); // [c,a,c,a]
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// [d,c,b,a]
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l0 = vec_mergel(s3, s3);
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d = vec_madd(s0, s1, zero);
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h0 = vec_mergeh(s3, s3);
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vec_st(d, 0, dst+i);
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s3 = vec_mergeh(vec_mergel(l0,h0),
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vec_mergeh(l0,h0));
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d = vec_madd(s2, s3, zero);
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vec_st(d, 16, dst+i);
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}
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}
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static void vector_fmul_add_altivec(float *dst, const float *src0,
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const float *src1, const float *src2,
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int len)
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{
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int i;
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vector float d, s0, s1, s2, t0, t1, edges;
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vector unsigned char align = vec_lvsr(0,dst),
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mask = vec_lvsl(0, dst);
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for (i=0; i<len-3; i+=4) {
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t0 = vec_ld(0, dst+i);
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t1 = vec_ld(15, dst+i);
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s0 = vec_ld(0, src0+i);
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s1 = vec_ld(0, src1+i);
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s2 = vec_ld(0, src2+i);
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edges = vec_perm(t1 ,t0, mask);
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d = vec_madd(s0,s1,s2);
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t1 = vec_perm(d, edges, align);
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t0 = vec_perm(edges, d, align);
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vec_st(t1, 15, dst+i);
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vec_st(t0, 0, dst+i);
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}
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}
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static void vector_fmul_window_altivec(float *dst, const float *src0, const float *src1, const float *win, int len)
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{
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vector float zero, t0, t1, s0, s1, wi, wj;
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const vector unsigned char reverse = vcprm(3,2,1,0);
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int i,j;
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dst += len;
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win += len;
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src0+= len;
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zero = (vector float)vec_splat_u32(0);
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for(i=-len*4, j=len*4-16; i<0; i+=16, j-=16) {
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s0 = vec_ld(i, src0);
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s1 = vec_ld(j, src1);
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wi = vec_ld(i, win);
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wj = vec_ld(j, win);
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s1 = vec_perm(s1, s1, reverse);
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wj = vec_perm(wj, wj, reverse);
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t0 = vec_madd(s0, wj, zero);
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t0 = vec_nmsub(s1, wi, t0);
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t1 = vec_madd(s0, wi, zero);
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t1 = vec_madd(s1, wj, t1);
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t1 = vec_perm(t1, t1, reverse);
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vec_st(t0, i, dst);
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vec_st(t1, j, dst);
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}
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}
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void float_init_altivec(DSPContext* c, AVCodecContext *avctx)
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{
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c->vector_fmul = vector_fmul_altivec;
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c->vector_fmul_reverse = vector_fmul_reverse_altivec;
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c->vector_fmul_add = vector_fmul_add_altivec;
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if(!(avctx->flags & CODEC_FLAG_BITEXACT)) {
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c->vector_fmul_window = vector_fmul_window_altivec;
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}
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}
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