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![James Almer](/assets/img/avatar_default.png)
* commit '59e7361cc791e5103be1712dc59a2055f118d0da': hwcontext: add a QSV implementation Conflicts: doc/APIchanges libavutil/version.h Merged-by: James Almer <jamrial@gmail.com>
54 lines
1.5 KiB
C
54 lines
1.5 KiB
C
/*
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* This file is part of FFmpeg.
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*
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* FFmpeg is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* FFmpeg is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with FFmpeg; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef AVUTIL_HWCONTEXT_QSV_H
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#define AVUTIL_HWCONTEXT_QSV_H
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#include <mfx/mfxvideo.h>
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/**
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* @file
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* An API-specific header for AV_HWDEVICE_TYPE_QSV.
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*
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* This API does not support dynamic frame pools. AVHWFramesContext.pool must
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* contain AVBufferRefs whose data pointer points to an mfxFrameSurface1 struct.
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*/
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/**
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* This struct is allocated as AVHWDeviceContext.hwctx
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*/
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typedef struct AVQSVDeviceContext {
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mfxSession session;
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} AVQSVDeviceContext;
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/**
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* This struct is allocated as AVHWFramesContext.hwctx
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*/
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typedef struct AVQSVFramesContext {
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mfxFrameSurface1 *surfaces;
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int nb_surfaces;
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/**
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* A combination of MFX_MEMTYPE_* describing the frame pool.
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*/
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int frame_type;
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} AVQSVFramesContext;
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#endif /* AVUTIL_HWCONTEXT_QSV_H */
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