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49 lines
1.3 KiB
C
49 lines
1.3 KiB
C
/*
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* Direct3D11 HW acceleration
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*
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* copyright (c) 2015 Steve Lhomme
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*
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* This file is part of Libav.
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*
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* Libav is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* Libav is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with Libav; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include <stddef.h>
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#include "config.h"
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#if CONFIG_D3D11VA
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#include "libavutil/error.h"
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#include "libavutil/mem.h"
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#include "d3d11va.h"
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AVD3D11VAContext *av_d3d11va_alloc_context(void)
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{
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AVD3D11VAContext* res = av_mallocz(sizeof(AVD3D11VAContext));
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if (!res)
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return NULL;
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res->context_mutex = INVALID_HANDLE_VALUE;
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return res;
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}
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#else
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struct AVD3D11VAContext *av_d3d11va_alloc_context(void);
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struct AVD3D11VAContext *av_d3d11va_alloc_context(void)
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{
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return NULL;
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}
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#endif /* CONFIG_D3D11VA */
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