/* * Direct3D 12 HW acceleration. * * copyright (c) 2022-2023 Wu Jianhua * * This file is part of FFmpeg. * * FFmpeg is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * FFmpeg is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with FFmpeg; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef AVUTIL_HWCONTEXT_D3D12VA_INTERNAL_H #define AVUTIL_HWCONTEXT_D3D12VA_INTERNAL_H /** * @def COBJMACROS * * @brief Enable C style interface for D3D12 */ #ifndef COBJMACROS #define COBJMACROS #endif /** * @def DX_CHECK * * @brief A check macro used by D3D12 functions highly frequently */ #define DX_CHECK(hr) \ do { \ if (FAILED(hr)) \ goto fail; \ } while (0) /** * @def D3D12_OBJECT_RELEASE * * @brief A release macro used by D3D12 objects highly frequently */ #define D3D12_OBJECT_RELEASE(pInterface) \ do { \ if (pInterface) { \ IUnknown_Release((IUnknown *)pInterface); \ pInterface = NULL; \ } \ } while (0) #endif /* AVUTIL_HWCONTEXT_D3D12VA_INTERNAL_H */