Commit Graph

23 Commits

Author SHA1 Message Date
Diego Biurrun 70cbf33405 vdpau: Add missing #includes to fix standalone header compilation
Signed-off-by: Anton Khirnov <anton@khirnov.net>
2013-11-04 22:54:55 +01:00
Rémi Denis-Courmont f824535a4a vdpau: deprecate bitstream buffers within the hardware context
The bitstream buffers are now private and freed by libavcodec. For
backward compatibility, the hold bitstream buffer pointer is left NULL
(applications were supposed to av_freep() it).

Signed-off-by: Anton Khirnov <anton@khirnov.net>
2013-08-05 11:21:36 +02:00
Rémi Denis-Courmont 2852740e23 vdpau: store picture data in picture's rather than codec's context
Signed-off-by: Anton Khirnov <anton@khirnov.net>
2013-08-05 11:20:41 +02:00
Rémi Denis-Courmont 578ea75a9e vdpau: remove old-style decoders
Signed-off-by: Anton Khirnov <anton@khirnov.net>
2013-08-05 11:15:49 +02:00
Anton Khirnov 2c54155407 h264: deMpegEncContextize
Most of the changes are just trivial are just trivial replacements of
fields from MpegEncContext with equivalent fields in H264Context.
Everything in h264* other than h264.c are those trivial changes.

The nontrivial parts are:
1) extracting a simplified version of the frame management code from
   mpegvideo.c. We don't need last/next_picture anymore, since h264 uses
   its own more complex system already and those were set only to appease
   the mpegvideo parts.
2) some tables that need to be allocated/freed in appropriate places.
3) hwaccels -- mostly trivial replacements.
   for dxva, the draw_horiz_band() call is moved from
   ff_dxva2_common_end_frame() to per-codec end_frame() callbacks,
   because it's now different for h264 and MpegEncContext-based
   decoders.
4) svq3 -- it does not use h264 complex reference system, so I just
   added some very simplistic frame management instead and dropped the
   use of ff_h264_frame_start(). Because of this I also had to move some
   initialization code to svq3.

Additional fixes for chroma format and bit depth changes by
Janne Grunau <janne-libav@jannau.net>

Signed-off-by: Anton Khirnov <anton@khirnov.net>
2013-02-15 16:35:16 +01:00
Rémi Denis-Courmont 171f1446f0 vdpau: Remove av_unused attribute from function declaration
Signed-off-by: Diego Biurrun <diego@biurrun.de>
2013-01-14 21:56:55 +01:00
Rémi Denis-Courmont 44e065d56c vdpau: Add context and common helpers for hwaccel support
Signed-off-by: Diego Biurrun <diego@biurrun.de>
2013-01-13 14:41:27 +01:00
Janne Grunau cd8c64e197 Revert "mpeg12: move full_pel from MpegEncContext to Mpeg1Context"
This reverts commit da22ba7df4 since it
broke slice threading. Slice threading just duplicates MpegEncContext
so every value used during mpeg_decode_slice has to be in it.
A second patch will fix the illusion that Mpeg1Context is available
in mpeg_decode_slice.
2011-10-24 00:59:41 +02:00
Anton Khirnov da22ba7df4 mpeg12: move full_pel from MpegEncContext to Mpeg1Context
It's MPEG-1 specific.
2011-10-23 14:14:39 +02:00
Mans Rullgard 2912e87a6c Replace FFmpeg with Libav in licence headers
Signed-off-by: Mans Rullgard <mans@mansr.com>
2011-03-19 13:33:20 +00:00
Stephen Warren 3bccd93ac0 Set VDPAU H264 picture parameter field_order_cnt and frame_num at the
start of decoding a picture instead of at the end.
Fixes mmco01.264

Patch by Stephen Warren

Originally committed as revision 22728 to svn://svn.ffmpeg.org/ffmpeg/trunk
2010-03-30 08:10:29 +00:00
NVIDIA Corporation 70e0c871eb Add VDPAU hardware accelerated decoding for MPEG-4 ASP which can be used
by video players.

Original patch by NVIDIA corporation.

Originally committed as revision 20502 to svn://svn.ffmpeg.org/ffmpeg/trunk
2009-11-10 18:52:39 +00:00
NVIDIA Corporation c5b42f4a80 Add VDPAU hardware accelerated decoding for WMV3 and VC1 which can
be used by video players.

Original patch by NVIDIA corporation.

Originally committed as revision 16699 to svn://svn.ffmpeg.org/ffmpeg/trunk
2009-01-20 09:28:36 +00:00
Diego Biurrun 406792e7b0 cosmetics: Remove pointless period after copyright statement non-sentences.
Originally committed as revision 16684 to svn://svn.ffmpeg.org/ffmpeg/trunk
2009-01-19 15:46:40 +00:00
NVIDIA Corporation d37edddc09 Add VDPAU hardware accelerated decoding for MPEG1 and MPEG2 which can
be used by video players.

Original patch by NVIDIA corporation.

Originally committed as revision 16628 to svn://svn.ffmpeg.org/ffmpeg/trunk
2009-01-16 02:14:07 +00:00
Diego Biurrun 84f8d1f604 Add missing #include to fix 'make checkheaders'.
Originally committed as revision 16545 to svn://svn.ffmpeg.org/ffmpeg/trunk
2009-01-11 20:12:14 +00:00
Carl Eugen Hoyos 1717031362 Remove H264Context from vdpau_internal.h.
Originally committed as revision 16524 to svn://svn.ffmpeg.org/ffmpeg/trunk
2009-01-11 00:48:20 +00:00
Carl Eugen Hoyos c639fc7213 Cosmetics: Rename ff_vdpau_h264_add_data_chunk as ff_vdpau_add_data_chunk.
Originally committed as revision 16521 to svn://svn.ffmpeg.org/ffmpeg/trunk
2009-01-10 23:00:48 +00:00
Carl Eugen Hoyos 1968e438d0 Use only MpegEncContext in ff_vdpau_h264_add_data_chunk.
Originally committed as revision 16520 to svn://svn.ffmpeg.org/ffmpeg/trunk
2009-01-10 22:57:51 +00:00
Carl Eugen Hoyos 7fd3c09e0f Move vdpau_h264_set_reference_frames() call from vdpauvideo.c into h264.c.
Originally committed as revision 16513 to svn://svn.ffmpeg.org/ffmpeg/trunk
2009-01-10 02:45:07 +00:00
Carl Eugen Hoyos 090846f3b9 Rename ff_VDPAU as ff_vdpau.
Originally committed as revision 16492 to svn://svn.ffmpeg.org/ffmpeg/trunk
2009-01-07 23:48:32 +00:00
Diego Biurrun 0d9efa287a Add missing headers to allow 'make checkheaders' to pass.
Originally committed as revision 16481 to svn://svn.ffmpeg.org/ffmpeg/trunk
2009-01-07 18:42:24 +00:00
NVIDIA Corporation 369122dd77 Add VDPAU hardware accelerated decoding for H264 which can be used by
video players.

Original patch by NVIDIA corporation.

Originally committed as revision 16431 to svn://svn.ffmpeg.org/ffmpeg/trunk
2009-01-04 23:55:27 +00:00