build: prevent SDL2 from polluting global cflags and extralibs

Remove the SDL_main define from the global cflags but not from the
ffplay cflags, and the -mwindows linker option from extralibs instead
of overriding it with the addition of -mconsole.

Reviewed-by: wm4 <nfxjfg@googlemail.com>
Signed-off-by: James Almer <jamrial@gmail.com>
This commit is contained in:
James Almer 2017-10-08 16:54:18 -03:00
parent 217a723b4e
commit fde3bb16f9
2 changed files with 2 additions and 3 deletions

4
configure vendored
View File

@ -6108,10 +6108,10 @@ if enabled sdl2; then
enable sdl2
fi
if test $target_os = "mingw32"; then
sdl2_extralibs="$sdl2_extralibs -mconsole"
sdl2_extralibs=$(filter_out '-mwindows' $sdl2_extralibs)
fi
fi
enabled sdl2 && add_cflags $sdl2_cflags && add_extralibs $sdl2_extralibs
enabled sdl2 && add_cflags $(filter_out '-Dmain=SDL_main' $sdl2_cflags) && add_extralibs $sdl2_extralibs
if enabled decklink; then
case $target_os in

View File

@ -16,7 +16,6 @@ all-$(CONFIG_SHARED): $(SUBDIR)$(SLIBNAME) $(SUBDIR)lib$(FULLNAME).pc
LIBOBJS := $(OBJS) $(SUBDIR)%.h.o $(TESTOBJS)
$(LIBOBJS) $(LIBOBJS:.o=.s) $(LIBOBJS:.o=.i): CPPFLAGS += -DHAVE_AV_CONFIG_H
$(TESTOBJS) $(TESTOBJS:.o=.i): CFLAGS += -Umain
$(SUBDIR)$(LIBNAME): $(OBJS)
$(RM) $@