configure: Check for DXVA2_ConfigPictureDecode instead of LPDIRECT3DSURFACE9

Checking this struct is a bit more natural for this dependency.

Signed-off-by: Martin Storsjö <martin@martin.st>
This commit is contained in:
Martin Storsjö 2015-06-02 10:15:57 +03:00
parent b9875b497a
commit e97446e600
1 changed files with 2 additions and 2 deletions

4
configure vendored
View File

@ -1983,7 +1983,7 @@ zmbv_encoder_deps="zlib"
# hardware accelerators
d3d11va_deps="d3d11_h dxva_h ID3D11VideoDecoder"
dxva2_deps="dxva2api_h LPDIRECT3DSURFACE9"
dxva2_deps="dxva2api_h DXVA2_ConfigPictureDecode"
vaapi_deps="va_va_h"
vda_deps="VideoDecodeAcceleration_VDADecoder_h pthreads"
vda_extralibs="-framework CoreFoundation -framework VideoDecodeAcceleration -framework QuartzCore"
@ -4238,7 +4238,7 @@ check_struct "sys/time.h sys/resource.h" "struct rusage" ru_maxrss
check_type "windows.h dxva.h" "DXVA_PicParams_HEVC"
check_type "windows.h d3d11.h" "ID3D11VideoDecoder"
check_type d3d9.h LPDIRECT3DSURFACE9
check_type "d3d9.h dxva2api.h" DXVA2_ConfigPictureDecode -D_WIN32_WINNT=0x0600
if ! disabled w32threads && ! enabled pthreads; then
check_func_headers "windows.h process.h" _beginthreadex &&