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vp3: Factor out expression
Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com>
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@ -1345,7 +1345,7 @@ static void vp3_draw_horiz_band(Vp3DecodeContext *s, int y)
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*/
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static void render_slice(Vp3DecodeContext *s, int slice)
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{
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int x, y, i, j;
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int x, y, i, j, fragment;
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LOCAL_ALIGNED_16(DCTELEM, block, [64]);
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int motion_x = 0xdeadbeef, motion_y = 0xdeadbeef;
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int motion_halfpel_index;
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@ -1390,8 +1390,9 @@ static void render_slice(Vp3DecodeContext *s, int slice)
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for (j = 0; j < 16; j++) {
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x = 4*sb_x + hilbert_offset[j][0];
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y = 4*sb_y + hilbert_offset[j][1];
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fragment = y*fragment_width + x;
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i = fragment_start + y*fragment_width + x;
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i = fragment_start + fragment;
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// bounds check
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if (x >= fragment_width || y >= fragment_height)
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@ -1415,8 +1416,8 @@ static void render_slice(Vp3DecodeContext *s, int slice)
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if ((s->all_fragments[i].coding_method > MODE_INTRA) &&
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(s->all_fragments[i].coding_method != MODE_USING_GOLDEN)) {
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int src_x, src_y;
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motion_x = motion_val[y*fragment_width + x][0];
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motion_y = motion_val[y*fragment_width + x][1];
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motion_x = motion_val[fragment][0];
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motion_y = motion_val[fragment][1];
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src_x= (motion_x>>1) + 8*x;
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src_y= (motion_y>>1) + 8*y;
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