avfilter/lut3d: inline whole loop in interpolation function.

84 → 92 fps here.
This commit is contained in:
Clément Bœsch 2014-02-12 10:12:46 +01:00
parent a0911b0597
commit b6c0f07d5a
1 changed files with 40 additions and 47 deletions

View File

@ -62,9 +62,7 @@ typedef struct LUT3DContext {
char *file;
uint8_t rgba_map[4];
int step;
int is16bit;
struct rgbvec (*interp_8) (const struct LUT3DContext*, uint8_t, uint8_t, uint8_t);
struct rgbvec (*interp_16)(const struct LUT3DContext*, uint16_t, uint16_t, uint16_t);
void (*interp)(const struct LUT3DContext*, AVFrame *out, const AVFrame *in);
struct rgbvec lut[MAX_LEVEL][MAX_LEVEL][MAX_LEVEL];
int lutsize;
#if CONFIG_HALDCLUT_FILTER
@ -196,15 +194,37 @@ static inline struct rgbvec interp_tetrahedral(const LUT3DContext *lut3d,
return c;
}
#define DEFINE_INTERP_FUNC(name, nbits) \
static struct rgbvec interp_##nbits##_##name(const LUT3DContext *lut3d, \
uint##nbits##_t r, \
uint##nbits##_t g, \
uint##nbits##_t b) \
{ \
const float scale = (1. / ((1<<nbits) - 1)) * (lut3d->lutsize - 1); \
const struct rgbvec scaled_rgb = {r * scale, g * scale, b * scale}; \
return interp_##name(lut3d, &scaled_rgb); \
#define DEFINE_INTERP_FUNC(name, nbits) \
static void interp_##nbits##_##name(const LUT3DContext *lut3d, AVFrame *out, const AVFrame *in) \
{ \
int x, y; \
const int direct = out == in; \
const int step = lut3d->step; \
const uint8_t r = lut3d->rgba_map[R]; \
const uint8_t g = lut3d->rgba_map[G]; \
const uint8_t b = lut3d->rgba_map[B]; \
const uint8_t a = lut3d->rgba_map[A]; \
uint8_t *dstrow = out->data[0]; \
const uint8_t *srcrow = in ->data[0]; \
\
for (y = 0; y < in->height; y++) { \
uint##nbits##_t *dst = (uint##nbits##_t *)dstrow; \
const uint##nbits##_t *src = (const uint##nbits##_t *)srcrow; \
for (x = 0; x < in->width * step; x += step) { \
const float scale = (1. / ((1<<nbits) - 1)) * (lut3d->lutsize - 1); \
const struct rgbvec scaled_rgb = {src[x + r] * scale, \
src[x + g] * scale, \
src[x + b] * scale}; \
struct rgbvec vec = interp_##name(lut3d, &scaled_rgb); \
dst[x + r] = av_clip_uint##nbits(vec.r * (float)((1<<nbits) - 1)); \
dst[x + g] = av_clip_uint##nbits(vec.g * (float)((1<<nbits) - 1)); \
dst[x + b] = av_clip_uint##nbits(vec.b * (float)((1<<nbits) - 1)); \
if (!direct && step == 4) \
dst[x + a] = src[x + a]; \
} \
dstrow += out->linesize[0]; \
srcrow += in ->linesize[0]; \
} \
}
DEFINE_INTERP_FUNC(nearest, 8)
@ -433,6 +453,7 @@ static int query_formats(AVFilterContext *ctx)
static int config_input(AVFilterLink *inlink)
{
int is16bit = 0;
LUT3DContext *lut3d = inlink->dst->priv;
const AVPixFmtDescriptor *desc = av_pix_fmt_desc_get(inlink->format);
@ -441,15 +462,15 @@ static int config_input(AVFilterLink *inlink)
case AV_PIX_FMT_BGR48:
case AV_PIX_FMT_RGBA64:
case AV_PIX_FMT_BGRA64:
lut3d->is16bit = 1;
is16bit = 1;
}
ff_fill_rgba_map(lut3d->rgba_map, inlink->format);
lut3d->step = av_get_padded_bits_per_pixel(desc) >> (3 + lut3d->is16bit);
lut3d->step = av_get_padded_bits_per_pixel(desc) >> (3 + is16bit);
#define SET_FUNC(name) do { \
if (lut3d->is16bit) lut3d->interp_16 = interp_16_##name; \
else lut3d->interp_8 = interp_8_##name; \
#define SET_FUNC(name) do { \
if (is16bit) lut3d->interp = interp_16_##name; \
else lut3d->interp = interp_8_##name; \
} while (0)
switch (lut3d->interpolation) {
@ -463,41 +484,14 @@ static int config_input(AVFilterLink *inlink)
return 0;
}
#define FILTER(nbits) do { \
uint8_t *dstrow = out->data[0]; \
const uint8_t *srcrow = in ->data[0]; \
\
for (y = 0; y < inlink->h; y++) { \
uint##nbits##_t *dst = (uint##nbits##_t *)dstrow; \
const uint##nbits##_t *src = (const uint##nbits##_t *)srcrow; \
for (x = 0; x < inlink->w * step; x += step) { \
struct rgbvec vec = lut3d->interp_##nbits(lut3d, src[x + r], src[x + g], src[x + b]); \
dst[x + r] = av_clip_uint##nbits(vec.r * (float)((1<<nbits) - 1)); \
dst[x + g] = av_clip_uint##nbits(vec.g * (float)((1<<nbits) - 1)); \
dst[x + b] = av_clip_uint##nbits(vec.b * (float)((1<<nbits) - 1)); \
if (!direct && step == 4) \
dst[x + a] = src[x + a]; \
} \
dstrow += out->linesize[0]; \
srcrow += in ->linesize[0]; \
} \
} while (0)
static AVFrame *apply_lut(AVFilterLink *inlink, AVFrame *in)
{
int x, y, direct = 0;
AVFilterContext *ctx = inlink->dst;
LUT3DContext *lut3d = ctx->priv;
AVFilterLink *outlink = inlink->dst->outputs[0];
AVFrame *out;
const int step = lut3d->step;
const uint8_t r = lut3d->rgba_map[R];
const uint8_t g = lut3d->rgba_map[G];
const uint8_t b = lut3d->rgba_map[B];
const uint8_t a = lut3d->rgba_map[A];
if (av_frame_is_writable(in)) {
direct = 1;
out = in;
} else {
out = ff_get_video_buffer(outlink, outlink->w, outlink->h);
@ -508,10 +502,9 @@ static AVFrame *apply_lut(AVFilterLink *inlink, AVFrame *in)
av_frame_copy_props(out, in);
}
if (lut3d->is16bit) FILTER(16);
else FILTER(8);
lut3d->interp(lut3d, out, in);
if (!direct)
if (out != in)
av_frame_free(&in);
return out;