nvenc: drop the hard dependency on CUDA

The code needs only a few definitions from cuda.h, so define them
directly when CUDA is not enabled. CUDA is still required for accepting
HW frames as input.

Based on the code by Timo Rothenpieler <timo@rothenpieler.org>.
This commit is contained in:
Anton Khirnov 2016-05-13 09:13:47 +02:00
parent f11ec8cee7
commit 6f58b4dc47
3 changed files with 18 additions and 3 deletions

1
configure vendored
View File

@ -4665,7 +4665,6 @@ if enabled libdc1394; then
fi
if enabled nvenc; then
enabled cuda || check_header cuda.h || die "ERROR: cuda.h not found."
check_header nvEncodeAPI.h || die "ERROR: nvEncodeAPI.h not found."
check_cpp_condition nvEncodeAPI.h "NVENCAPI_MAJOR_VERSION >= 6" ||
die "ERROR: NVENC API version 5 or older is not supported"

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@ -21,7 +21,6 @@
#include "config.h"
#include <cuda.h>
#include <nvEncodeAPI.h>
#include <string.h>

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@ -19,7 +19,6 @@
#ifndef AVCODEC_NVENC_H
#define AVCODEC_NVENC_H
#include <cuda.h>
#include <nvEncodeAPI.h>
#include "config.h"
@ -29,6 +28,24 @@
#include "avcodec.h"
#if CONFIG_CUDA
#include <cuda.h>
#else
#if defined(_WIN32)
#define CUDAAPI __stdcall
#else
#define CUDAAPI
#endif
typedef enum cudaError_enum {
CUDA_SUCCESS = 0
} CUresult;
typedef int CUdevice;
typedef void* CUcontext;
typedef void* CUdeviceptr;
#endif
#define MAX_REGISTERED_FRAMES 64
typedef struct NVENCFrame {