lavc/texturedsp: require explicitly-set frame dimensions

This change decouples the frame dimensions from avctx, which is useful
for DXV decoding, and fixes incorrect behavior in the existing
implementation.

Tested with `make fate THREADS=7` and
`make fate THREADS=7 THREAD_TYPE=slice`.

Signed-off-by: Connor Worley <connorbworley@gmail.com>
Signed-off-by: Anton Khirnov <anton@khirnov.net>
This commit is contained in:
Connor Worley 2024-02-14 21:44:38 -08:00 committed by Anton Khirnov
parent 0895ef0d6d
commit 1487f6198c
9 changed files with 25 additions and 11 deletions

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@ -636,6 +636,8 @@ static int dds_decode(AVCodecContext *avctx, AVFrame *frame,
ctx->dec.tex_data.in = gbc->buffer;
ctx->dec.frame_data.out = frame->data[0];
ctx->dec.stride = frame->linesize[0];
ctx->dec.width = avctx->coded_width;
ctx->dec.height = avctx->coded_height;
ff_texturedsp_exec_decompress_threads(avctx, &ctx->dec);
} else if (!ctx->paletted && ctx->bpp == 4 && avctx->pix_fmt == AV_PIX_FMT_PAL8) {
uint8_t *dst = frame->data[0];

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@ -843,7 +843,6 @@ static int dxv_decode(AVCodecContext *avctx, AVFrame *frame,
{
DXVContext *ctx = avctx->priv_data;
GetByteContext *gbc = &ctx->gbc;
AVCodecContext cavctx = *avctx;
TextureDSPThreadContext texdsp_ctx, ctexdsp_ctx;
int (*decompress_tex)(AVCodecContext *avctx);
const char *msgcomp, *msgtext;
@ -854,9 +853,6 @@ static int dxv_decode(AVCodecContext *avctx, AVFrame *frame,
bytestream2_init(gbc, avpkt->data, avpkt->size);
cavctx.coded_height = avctx->coded_height / 2;
cavctx.coded_width = avctx->coded_width / 2;
avctx->pix_fmt = AV_PIX_FMT_RGBA;
avctx->colorspace = AVCOL_SPC_RGB;
@ -943,7 +939,8 @@ static int dxv_decode(AVCodecContext *avctx, AVFrame *frame,
texdsp_ctx.slice_count = av_clip(avctx->thread_count, 1,
avctx->coded_height / TEXTURE_BLOCK_H);
ctexdsp_ctx.slice_count = av_clip(avctx->thread_count, 1,
cavctx.coded_height / TEXTURE_BLOCK_H);
avctx->coded_height / 2 / TEXTURE_BLOCK_H);
/* New header is 12 bytes long. */
if (!old_type) {
version_major = bytestream2_get_byte(gbc) - 1;
@ -979,8 +976,8 @@ static int dxv_decode(AVCodecContext *avctx, AVFrame *frame,
if (avctx->pix_fmt != AV_PIX_FMT_RGBA) {
int i;
ctx->ctex_size = cavctx.coded_width / ctexdsp_ctx.raw_ratio *
cavctx.coded_height / TEXTURE_BLOCK_H *
ctx->ctex_size = avctx->coded_width / 2 / ctexdsp_ctx.raw_ratio *
avctx->coded_height / 2 / TEXTURE_BLOCK_H *
ctexdsp_ctx.tex_ratio;
ctx->op_size[0] = avctx->coded_width * avctx->coded_height / 16;
@ -1007,6 +1004,10 @@ static int dxv_decode(AVCodecContext *avctx, AVFrame *frame,
if (ret < 0)
return ret;
texdsp_ctx.width = avctx->coded_width;
texdsp_ctx.height = avctx->coded_height;
ctexdsp_ctx.width = avctx->coded_width / 2;
ctexdsp_ctx.height = avctx->coded_height / 2;
switch (tag) {
case DXV_FMT_YG10:
/* BC5 texture with alpha in the second half of each block */
@ -1022,13 +1023,13 @@ static int dxv_decode(AVCodecContext *avctx, AVFrame *frame,
ctexdsp_ctx.tex_data.in = ctx->ctex_data;
ctexdsp_ctx.frame_data.out = frame->data[2];
ctexdsp_ctx.stride = frame->linesize[2];
ret = ff_texturedsp_exec_decompress_threads(&cavctx, &ctexdsp_ctx);
ret = ff_texturedsp_exec_decompress_threads(avctx, &ctexdsp_ctx);
if (ret < 0)
return ret;
ctexdsp_ctx.tex_data.in = ctx->ctex_data + ctexdsp_ctx.tex_ratio / 2;
ctexdsp_ctx.frame_data.out = frame->data[1];
ctexdsp_ctx.stride = frame->linesize[1];
ret = ff_texturedsp_exec_decompress_threads(&cavctx, &ctexdsp_ctx);
ret = ff_texturedsp_exec_decompress_threads(avctx, &ctexdsp_ctx);
if (ret < 0)
return ret;
/* fallthrough */

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@ -233,6 +233,8 @@ static int dxv_encode(AVCodecContext *avctx, AVPacket *pkt,
ctx->enc.tex_data.out = ctx->tex_data;
ctx->enc.frame_data.in = frame->data[0];
ctx->enc.stride = frame->linesize[0];
ctx->enc.width = avctx->width;
ctx->enc.height = avctx->height;
ff_texturedsp_exec_compress_threads(avctx, &ctx->enc);
} else {
/* unimplemented: YCoCg formats */

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@ -323,6 +323,8 @@ static int hap_decode(AVCodecContext *avctx, AVFrame *frame,
ctx->dec[t].frame_data.out = frame->data[0];
ctx->dec[t].stride = frame->linesize[0];
ctx->dec[t].width = avctx->coded_width;
ctx->dec[t].height = avctx->coded_height;
ff_texturedsp_exec_decompress_threads(avctx, &ctx->dec[t]);
}

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@ -63,6 +63,8 @@ static int compress_texture(AVCodecContext *avctx, uint8_t *out, int out_length,
ctx->enc.tex_data.out = out;
ctx->enc.frame_data.in = f->data[0];
ctx->enc.stride = f->linesize[0];
ctx->enc.width = avctx->width;
ctx->enc.height = avctx->height;
ff_texturedsp_exec_compress_threads(avctx, &ctx->enc);
return 0;

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@ -72,6 +72,7 @@ typedef struct TextureDSPThreadContext {
uint8_t *out; // Output frame data
} frame_data;
ptrdiff_t stride; // Frame linesize
int width, height; // Frame width / height
union {
const uint8_t *in; // Compressed texture for decompression
uint8_t *out; // Compressed texture of compression

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@ -27,8 +27,8 @@ static int exec_func(AVCodecContext *avctx, void *arg,
{
const TextureDSPThreadContext *ctx = arg;
uint8_t *d = ctx->tex_data.out;
int w_block = avctx->coded_width / TEXTURE_BLOCK_W;
int h_block = avctx->coded_height / TEXTURE_BLOCK_H;
int w_block = ctx->width / TEXTURE_BLOCK_W;
int h_block = ctx->height / TEXTURE_BLOCK_H;
int x, y;
int start_slice, end_slice;
int base_blocks_per_slice = h_block / ctx->slice_count;

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@ -162,6 +162,8 @@ static int vbn_decode_frame(AVCodecContext *avctx,
ctx->dec.raw_ratio = 16;
ctx->dec.frame_data.out = frame->data[0] + frame->linesize[0] * (frame->height - 1);
ctx->dec.stride = -frame->linesize[0];
ctx->dec.width = avctx->coded_width;
ctx->dec.height = avctx->coded_height;
ff_texturedsp_exec_decompress_threads(avctx, &ctx->dec);
}

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@ -114,6 +114,8 @@ static int vbn_encode(AVCodecContext *avctx, AVPacket *pkt,
ctx->enc.frame_data.in = (frame->height - 1) * frame->linesize[0] + frame->data[0];
ctx->enc.stride = -frame->linesize[0];
ctx->enc.tex_data.out = pkt->data + VBN_HEADER_SIZE;
ctx->enc.width = avctx->width;
ctx->enc.height = avctx->height;
ff_texturedsp_exec_compress_threads(avctx, &ctx->enc);
} else {
const uint8_t *flipped = frame->data[0] + frame->linesize[0] * (frame->height - 1);