ffplay: don't shadow global variable

Signed-off-by: Marton Balint <cus@passwd.hu>
This commit is contained in:
Zhao Zhili 2022-03-16 10:14:11 +08:00 committed by Marton Balint
parent 269ed0a413
commit 117672c814
1 changed files with 2 additions and 2 deletions

View File

@ -1455,13 +1455,13 @@ static void check_external_clock_speed(VideoState *is) {
}
/* seek in the stream */
static void stream_seek(VideoState *is, int64_t pos, int64_t rel, int seek_by_bytes)
static void stream_seek(VideoState *is, int64_t pos, int64_t rel, int by_bytes)
{
if (!is->seek_req) {
is->seek_pos = pos;
is->seek_rel = rel;
is->seek_flags &= ~AVSEEK_FLAG_BYTE;
if (seek_by_bytes)
if (by_bytes)
is->seek_flags |= AVSEEK_FLAG_BYTE;
is->seek_req = 1;
SDL_CondSignal(is->continue_read_thread);