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Place spaces consistently in pointer types in vdpau.c
Originally committed as revision 17320 to svn://svn.ffmpeg.org/ffmpeg/trunk
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9e0a8a368e
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@ -41,12 +41,12 @@
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void ff_vdpau_h264_set_reference_frames(MpegEncContext *s)
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{
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H264Context *h = s->avctx->priv_data;
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struct vdpau_render_state * render, * render_ref;
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VdpReferenceFrameH264 * rf, * rf2;
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Picture * pic;
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struct vdpau_render_state *render, *render_ref;
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VdpReferenceFrameH264 *rf, *rf2;
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Picture *pic;
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int i, list, pic_frame_idx;
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render = (struct vdpau_render_state*)s->current_picture_ptr->data[0];
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render = (struct vdpau_render_state *)s->current_picture_ptr->data[0];
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assert(render);
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rf = &render->info.h264.referenceFrames[0];
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@ -62,7 +62,7 @@ void ff_vdpau_h264_set_reference_frames(MpegEncContext *s)
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continue;
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pic_frame_idx = pic->long_ref ? pic->pic_id : pic->frame_num;
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render_ref = (struct vdpau_render_state*)pic->data[0];
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render_ref = (struct vdpau_render_state *)pic->data[0];
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assert(render_ref);
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rf2 = &render->info.h264.referenceFrames[0];
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@ -110,9 +110,9 @@ void ff_vdpau_h264_set_reference_frames(MpegEncContext *s)
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void ff_vdpau_add_data_chunk(MpegEncContext *s,
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const uint8_t *buf, int buf_size)
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{
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struct vdpau_render_state * render;
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struct vdpau_render_state *render;
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render = (struct vdpau_render_state*)s->current_picture_ptr->data[0];
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render = (struct vdpau_render_state *)s->current_picture_ptr->data[0];
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assert(render);
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render->bitstream_buffers= av_fast_realloc(
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@ -130,9 +130,9 @@ void ff_vdpau_add_data_chunk(MpegEncContext *s,
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void ff_vdpau_h264_picture_complete(MpegEncContext *s)
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{
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H264Context *h = s->avctx->priv_data;
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struct vdpau_render_state * render;
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struct vdpau_render_state *render;
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render = (struct vdpau_render_state*)s->current_picture_ptr->data[0];
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render = (struct vdpau_render_state *)s->current_picture_ptr->data[0];
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assert(render);
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render->info.h264.slice_count = h->slice_num;
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@ -181,10 +181,10 @@ void ff_vdpau_h264_picture_complete(MpegEncContext *s)
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void ff_vdpau_mpeg_picture_complete(MpegEncContext *s, const uint8_t *buf,
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int buf_size, int slice_count)
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{
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struct vdpau_render_state * render, * last, * next;
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struct vdpau_render_state *render, *last, *next;
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int i;
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render = (struct vdpau_render_state*)s->current_picture_ptr->data[0];
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render = (struct vdpau_render_state *)s->current_picture_ptr->data[0];
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assert(render);
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/* fill VdpPictureInfoMPEG1Or2 struct */
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@ -213,12 +213,12 @@ void ff_vdpau_mpeg_picture_complete(MpegEncContext *s, const uint8_t *buf,
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switch(s->pict_type){
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case FF_B_TYPE:
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next = (struct vdpau_render_state*)s->next_picture.data[0];
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next = (struct vdpau_render_state *)s->next_picture.data[0];
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assert(next);
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render->info.mpeg.backward_reference = next->surface;
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// no return here, going to set forward prediction
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case FF_P_TYPE:
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last = (struct vdpau_render_state*)s->last_picture.data[0];
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last = (struct vdpau_render_state *)s->last_picture.data[0];
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if (!last) // FIXME: Does this test make sense?
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last = render; // predict second field from the first
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render->info.mpeg.forward_reference = last->surface;
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@ -237,9 +237,9 @@ void ff_vdpau_vc1_decode_picture(MpegEncContext *s, const uint8_t *buf,
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int buf_size)
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{
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VC1Context *v = s->avctx->priv_data;
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struct vdpau_render_state * render, * last, * next;
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struct vdpau_render_state *render, *last, *next;
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render = (struct vdpau_render_state*)s->current_picture.data[0];
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render = (struct vdpau_render_state *)s->current_picture.data[0];
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assert(render);
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/* fill LvPictureInfoVC1 struct */
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@ -283,12 +283,12 @@ void ff_vdpau_vc1_decode_picture(MpegEncContext *s, const uint8_t *buf,
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switch(s->pict_type){
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case FF_B_TYPE:
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next = (struct vdpau_render_state*)s->next_picture.data[0];
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next = (struct vdpau_render_state *)s->next_picture.data[0];
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assert(next);
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render->info.vc1.backward_reference = next->surface;
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// no break here, going to set forward prediction
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case FF_P_TYPE:
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last = (struct vdpau_render_state*)s->last_picture.data[0];
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last = (struct vdpau_render_state *)s->last_picture.data[0];
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if (!last) // FIXME: Does this test make sense?
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last = render; // predict second field from the first
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render->info.vc1.forward_reference = last->surface;
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