ffplay: use av_frame_get_pkt_pos instead directly accessing pkt pos

Signed-off-by: Marton Balint <cus@passwd.hu>
This commit is contained in:
Marton Balint 2013-10-19 17:25:57 +02:00
parent 2d059d8de1
commit 04de0e04c5
1 changed files with 2 additions and 2 deletions

View File

@ -1715,7 +1715,7 @@ static int get_video_frame(VideoState *is, AVFrame *frame, AVPacket *pkt, int *s
!isnan(ptsdiff) && ptsdiff > 0 && ptsdiff < AV_NOSYNC_THRESHOLD &&
clockdiff + ptsdiff - is->frame_last_filter_delay < 0 &&
is->videoq.nb_packets) {
is->frame_last_dropped_pos = pkt->pos;
is->frame_last_dropped_pos = av_frame_get_pkt_pos(frame);
is->frame_last_dropped_pts = dpts;
is->frame_last_dropped_serial = *serial;
is->frame_drops_early++;
@ -1983,7 +1983,7 @@ static int video_thread(void *arg)
}
#else
pts = (frame->pts == AV_NOPTS_VALUE) ? NAN : frame->pts * av_q2d(is->video_st->time_base);
ret = queue_picture(is, frame, pts, pkt.pos, serial);
ret = queue_picture(is, frame, pts, av_frame_get_pkt_pos(frame), serial);
av_frame_unref(frame);
#endif