mirror of https://github.com/yuzu-emu/yuzu
63 lines
2.3 KiB
C++
63 lines
2.3 KiB
C++
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#include <android/native_window_jni.h>
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#include "common/android/id_cache.h"
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#include "common/logging/log.h"
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#include "input_common/drivers/android.h"
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#include "input_common/drivers/touch_screen.h"
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#include "input_common/drivers/virtual_amiibo.h"
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#include "input_common/drivers/virtual_gamepad.h"
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#include "input_common/main.h"
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#include "jni/emu_window/emu_window.h"
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#include "jni/native.h"
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void EmuWindow_Android::OnSurfaceChanged(ANativeWindow* surface) {
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m_window_width = ANativeWindow_getWidth(surface);
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m_window_height = ANativeWindow_getHeight(surface);
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// Ensures that we emulate with the correct aspect ratio.
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UpdateCurrentFramebufferLayout(m_window_width, m_window_height);
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window_info.render_surface = reinterpret_cast<void*>(surface);
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}
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void EmuWindow_Android::OnTouchPressed(int id, float x, float y) {
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const auto [touch_x, touch_y] = MapToTouchScreen(x, y);
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EmulationSession::GetInstance().GetInputSubsystem().GetTouchScreen()->TouchPressed(touch_x,
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touch_y, id);
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}
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void EmuWindow_Android::OnTouchMoved(int id, float x, float y) {
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const auto [touch_x, touch_y] = MapToTouchScreen(x, y);
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EmulationSession::GetInstance().GetInputSubsystem().GetTouchScreen()->TouchMoved(touch_x,
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touch_y, id);
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}
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void EmuWindow_Android::OnTouchReleased(int id) {
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EmulationSession::GetInstance().GetInputSubsystem().GetTouchScreen()->TouchReleased(id);
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}
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void EmuWindow_Android::OnFrameDisplayed() {
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if (!m_first_frame) {
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Common::Android::RunJNIOnFiber<void>(
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[&](JNIEnv* env) { EmulationSession::GetInstance().OnEmulationStarted(); });
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m_first_frame = true;
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}
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}
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EmuWindow_Android::EmuWindow_Android(ANativeWindow* surface,
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std::shared_ptr<Common::DynamicLibrary> driver_library)
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: m_driver_library{driver_library} {
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LOG_INFO(Frontend, "initializing");
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if (!surface) {
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LOG_CRITICAL(Frontend, "surface is nullptr");
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return;
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}
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OnSurfaceChanged(surface);
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window_info.type = Core::Frontend::WindowSystemType::Android;
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}
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