yuzu/src/video_core/renderer_vulkan/vk_update_descriptor.cpp

40 lines
1.3 KiB
C++

// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <variant>
#include <boost/container/static_vector.hpp>
#include "common/logging/log.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_update_descriptor.h"
#include "video_core/vulkan_common/vulkan_device.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"
namespace Vulkan {
UpdateDescriptorQueue::UpdateDescriptorQueue(const Device& device_, Scheduler& scheduler_)
: device{device_}, scheduler{scheduler_} {
payload_cursor = payload.data();
}
UpdateDescriptorQueue::~UpdateDescriptorQueue() = default;
void UpdateDescriptorQueue::TickFrame() {
payload_cursor = payload.data();
}
void UpdateDescriptorQueue::Acquire() {
// Minimum number of entries required.
// This is the maximum number of entries a single draw call might use.
static constexpr size_t MIN_ENTRIES = 0x400;
if (std::distance(payload.data(), payload_cursor) + MIN_ENTRIES >= payload.max_size()) {
LOG_WARNING(Render_Vulkan, "Payload overflow, waiting for worker thread");
scheduler.WaitWorker();
payload_cursor = payload.data();
}
upload_start = payload_cursor;
}
} // namespace Vulkan