mirror of https://github.com/yuzu-emu/yuzu
85 lines
2.6 KiB
C++
85 lines
2.6 KiB
C++
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "common/settings.h"
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#include "core/arm/dynarmic/arm_dynarmic_32.h"
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#include "core/arm/dynarmic/arm_dynarmic_64.h"
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#ifdef HAS_NCE
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#include "core/arm/nce/arm_nce.h"
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#endif
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#include "core/core.h"
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#include "core/hle/kernel/k_scheduler.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/physical_core.h"
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namespace Kernel {
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PhysicalCore::PhysicalCore(std::size_t core_index, Core::System& system, KScheduler& scheduler)
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: m_core_index{core_index}, m_system{system}, m_scheduler{scheduler} {
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#if defined(ARCHITECTURE_x86_64) || defined(ARCHITECTURE_arm64)
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// TODO(bunnei): Initialization relies on a core being available. We may later replace this with
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// an NCE interface or a 32-bit instance of Dynarmic. This should be abstracted out to a CPU
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// manager.
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auto& kernel = system.Kernel();
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m_arm_interface = std::make_unique<Core::ARM_Dynarmic_64>(
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system, kernel.IsMulticore(),
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reinterpret_cast<Core::DynarmicExclusiveMonitor&>(kernel.GetExclusiveMonitor()),
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m_core_index);
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#else
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#error Platform not supported yet.
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#endif
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}
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PhysicalCore::~PhysicalCore() = default;
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void PhysicalCore::Initialize(bool is_64_bit) {
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#if defined(HAS_NCE)
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if (Settings::IsNceEnabled()) {
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m_arm_interface = std::make_unique<Core::ARM_NCE>(m_system, m_system.Kernel().IsMulticore(),
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m_core_index);
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return;
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}
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#endif
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#if defined(ARCHITECTURE_x86_64) || defined(ARCHITECTURE_arm64)
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auto& kernel = m_system.Kernel();
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if (!is_64_bit) {
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// We already initialized a 64-bit core, replace with a 32-bit one.
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m_arm_interface = std::make_unique<Core::ARM_Dynarmic_32>(
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m_system, kernel.IsMulticore(),
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reinterpret_cast<Core::DynarmicExclusiveMonitor&>(kernel.GetExclusiveMonitor()),
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m_core_index);
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}
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#else
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#error Platform not supported yet.
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#endif
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}
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void PhysicalCore::Run() {
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m_arm_interface->Run();
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m_arm_interface->ClearExclusiveState();
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}
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void PhysicalCore::Idle() {
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std::unique_lock lk{m_guard};
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m_on_interrupt.wait(lk, [this] { return m_is_interrupted; });
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}
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bool PhysicalCore::IsInterrupted() const {
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return m_is_interrupted;
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}
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void PhysicalCore::Interrupt() {
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std::unique_lock lk{m_guard};
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m_is_interrupted = true;
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m_arm_interface->SignalInterrupt();
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m_on_interrupt.notify_all();
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}
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void PhysicalCore::ClearInterrupt() {
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std::unique_lock lk{m_guard};
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m_is_interrupted = false;
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m_arm_interface->ClearInterrupt();
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}
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} // namespace Kernel
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