yuzu/src/core/hle/kernel/svc/svc_thread.cpp

413 lines
16 KiB
C++

// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/scope_exit.h"
#include "core/core.h"
#include "core/core_timing.h"
#include "core/hle/kernel/k_process.h"
#include "core/hle/kernel/k_scoped_resource_reservation.h"
#include "core/hle/kernel/k_thread.h"
#include "core/hle/kernel/svc.h"
namespace Kernel::Svc {
namespace {
constexpr bool IsValidVirtualCoreId(int32_t core_id) {
return (0 <= core_id && core_id < static_cast<int32_t>(Core::Hardware::NUM_CPU_CORES));
}
} // Anonymous namespace
/// Creates a new thread
Result CreateThread(Core::System& system, Handle* out_handle, u64 entry_point, u64 arg,
u64 stack_bottom, s32 priority, s32 core_id) {
LOG_DEBUG(Kernel_SVC,
"called entry_point=0x{:08X}, arg=0x{:08X}, stack_bottom=0x{:08X}, "
"priority=0x{:08X}, core_id=0x{:08X}",
entry_point, arg, stack_bottom, priority, core_id);
// Adjust core id, if it's the default magic.
auto& kernel = system.Kernel();
auto& process = GetCurrentProcess(kernel);
if (core_id == IdealCoreUseProcessValue) {
core_id = process.GetIdealCoreId();
}
// Validate arguments.
R_UNLESS(IsValidVirtualCoreId(core_id), ResultInvalidCoreId);
R_UNLESS(((1ull << core_id) & process.GetCoreMask()) != 0, ResultInvalidCoreId);
R_UNLESS(HighestThreadPriority <= priority && priority <= LowestThreadPriority,
ResultInvalidPriority);
R_UNLESS(process.CheckThreadPriority(priority), ResultInvalidPriority);
// Reserve a new thread from the process resource limit (waiting up to 100ms).
KScopedResourceReservation thread_reservation(
std::addressof(process), LimitableResource::ThreadCountMax, 1,
system.CoreTiming().GetGlobalTimeNs().count() + 100000000);
R_UNLESS(thread_reservation.Succeeded(), ResultLimitReached);
// Create the thread.
KThread* thread = KThread::Create(kernel);
R_UNLESS(thread != nullptr, ResultOutOfResource)
SCOPE_EXIT({ thread->Close(); });
// Initialize the thread.
{
KScopedLightLock lk{process.GetStateLock()};
R_TRY(KThread::InitializeUserThread(system, thread, entry_point, arg, stack_bottom,
priority, core_id, std::addressof(process)));
}
// Commit the thread reservation.
thread_reservation.Commit();
// Clone the current fpu status to the new thread.
thread->CloneFpuStatus();
// Register the new thread.
KThread::Register(kernel, thread);
// Add the thread to the handle table.
R_RETURN(process.GetHandleTable().Add(out_handle, thread));
}
/// Starts the thread for the provided handle
Result StartThread(Core::System& system, Handle thread_handle) {
LOG_DEBUG(Kernel_SVC, "called thread=0x{:08X}", thread_handle);
// Get the thread from its handle.
KScopedAutoObject thread =
GetCurrentProcess(system.Kernel()).GetHandleTable().GetObject<KThread>(thread_handle);
R_UNLESS(thread.IsNotNull(), ResultInvalidHandle);
// Try to start the thread.
R_TRY(thread->Run());
// If we succeeded, persist a reference to the thread.
thread->Open();
system.Kernel().RegisterInUseObject(thread.GetPointerUnsafe());
R_SUCCEED();
}
/// Called when a thread exits
void ExitThread(Core::System& system) {
LOG_DEBUG(Kernel_SVC, "called, pc=0x{:08X}", system.CurrentArmInterface().GetPC());
auto* const current_thread = GetCurrentThreadPointer(system.Kernel());
system.GlobalSchedulerContext().RemoveThread(current_thread);
current_thread->Exit();
system.Kernel().UnregisterInUseObject(current_thread);
}
/// Sleep the current thread
void SleepThread(Core::System& system, s64 nanoseconds) {
auto& kernel = system.Kernel();
const auto yield_type = static_cast<Svc::YieldType>(nanoseconds);
LOG_TRACE(Kernel_SVC, "called nanoseconds={}", nanoseconds);
// When the input tick is positive, sleep.
if (nanoseconds > 0) {
// Convert the timeout from nanoseconds to ticks.
// NOTE: Nintendo does not use this conversion logic in WaitSynchronization...
// Sleep.
// NOTE: Nintendo does not check the result of this sleep.
static_cast<void>(GetCurrentThread(kernel).Sleep(nanoseconds));
} else if (yield_type == Svc::YieldType::WithoutCoreMigration) {
KScheduler::YieldWithoutCoreMigration(kernel);
} else if (yield_type == Svc::YieldType::WithCoreMigration) {
KScheduler::YieldWithCoreMigration(kernel);
} else if (yield_type == Svc::YieldType::ToAnyThread) {
KScheduler::YieldToAnyThread(kernel);
} else {
// Nintendo does nothing at all if an otherwise invalid value is passed.
ASSERT_MSG(false, "Unimplemented sleep yield type '{:016X}'!", nanoseconds);
}
}
/// Gets the thread context
Result GetThreadContext3(Core::System& system, u64 out_context, Handle thread_handle) {
LOG_DEBUG(Kernel_SVC, "called, out_context=0x{:08X}, thread_handle=0x{:X}", out_context,
thread_handle);
auto& kernel = system.Kernel();
// Get the thread from its handle.
KScopedAutoObject thread =
GetCurrentProcess(kernel).GetHandleTable().GetObject<KThread>(thread_handle);
R_UNLESS(thread.IsNotNull(), ResultInvalidHandle);
// Require the handle be to a non-current thread in the current process.
const auto* current_process = GetCurrentProcessPointer(kernel);
R_UNLESS(current_process == thread->GetOwnerProcess(), ResultInvalidId);
// Verify that the thread isn't terminated.
R_UNLESS(thread->GetState() != ThreadState::Terminated, ResultTerminationRequested);
/// Check that the thread is not the current one.
/// NOTE: Nintendo does not check this, and thus the following loop will deadlock.
R_UNLESS(thread.GetPointerUnsafe() != GetCurrentThreadPointer(kernel), ResultInvalidId);
// Try to get the thread context until the thread isn't current on any core.
while (true) {
KScopedSchedulerLock sl{kernel};
// TODO(bunnei): Enforce that thread is suspended for debug here.
// If the thread's raw state isn't runnable, check if it's current on some core.
if (thread->GetRawState() != ThreadState::Runnable) {
bool current = false;
for (auto i = 0; i < static_cast<s32>(Core::Hardware::NUM_CPU_CORES); ++i) {
if (thread.GetPointerUnsafe() == kernel.Scheduler(i).GetSchedulerCurrentThread()) {
current = true;
break;
}
}
// If the thread is current, retry until it isn't.
if (current) {
continue;
}
}
// Get the thread context.
std::vector<u8> context;
R_TRY(thread->GetThreadContext3(context));
// Copy the thread context to user space.
GetCurrentMemory(kernel).WriteBlock(out_context, context.data(), context.size());
R_SUCCEED();
}
}
/// Gets the priority for the specified thread
Result GetThreadPriority(Core::System& system, s32* out_priority, Handle handle) {
LOG_TRACE(Kernel_SVC, "called");
// Get the thread from its handle.
KScopedAutoObject thread =
GetCurrentProcess(system.Kernel()).GetHandleTable().GetObject<KThread>(handle);
R_UNLESS(thread.IsNotNull(), ResultInvalidHandle);
// Get the thread's priority.
*out_priority = thread->GetPriority();
R_SUCCEED();
}
/// Sets the priority for the specified thread
Result SetThreadPriority(Core::System& system, Handle thread_handle, s32 priority) {
// Get the current process.
KProcess& process = GetCurrentProcess(system.Kernel());
// Validate the priority.
R_UNLESS(HighestThreadPriority <= priority && priority <= LowestThreadPriority,
ResultInvalidPriority);
R_UNLESS(process.CheckThreadPriority(priority), ResultInvalidPriority);
// Get the thread from its handle.
KScopedAutoObject thread = process.GetHandleTable().GetObject<KThread>(thread_handle);
R_UNLESS(thread.IsNotNull(), ResultInvalidHandle);
// Set the thread priority.
thread->SetBasePriority(priority);
R_SUCCEED();
}
Result GetThreadList(Core::System& system, s32* out_num_threads, u64 out_thread_ids,
s32 out_thread_ids_size, Handle debug_handle) {
// TODO: Handle this case when debug events are supported.
UNIMPLEMENTED_IF(debug_handle != InvalidHandle);
LOG_DEBUG(Kernel_SVC, "called. out_thread_ids=0x{:016X}, out_thread_ids_size={}",
out_thread_ids, out_thread_ids_size);
// If the size is negative or larger than INT32_MAX / sizeof(u64)
if ((out_thread_ids_size & 0xF0000000) != 0) {
LOG_ERROR(Kernel_SVC, "Supplied size outside [0, 0x0FFFFFFF] range. size={}",
out_thread_ids_size);
R_THROW(ResultOutOfRange);
}
auto* const current_process = GetCurrentProcessPointer(system.Kernel());
const auto total_copy_size = out_thread_ids_size * sizeof(u64);
if (out_thread_ids_size > 0 &&
!current_process->PageTable().IsInsideAddressSpace(out_thread_ids, total_copy_size)) {
LOG_ERROR(Kernel_SVC, "Address range outside address space. begin=0x{:016X}, end=0x{:016X}",
out_thread_ids, out_thread_ids + total_copy_size);
R_THROW(ResultInvalidCurrentMemory);
}
auto& memory = GetCurrentMemory(system.Kernel());
const auto& thread_list = current_process->GetThreadList();
const auto num_threads = thread_list.size();
const auto copy_amount = std::min(static_cast<std::size_t>(out_thread_ids_size), num_threads);
auto list_iter = thread_list.cbegin();
for (std::size_t i = 0; i < copy_amount; ++i, ++list_iter) {
memory.Write64(out_thread_ids, (*list_iter)->GetThreadId());
out_thread_ids += sizeof(u64);
}
*out_num_threads = static_cast<u32>(num_threads);
R_SUCCEED();
}
Result GetThreadCoreMask(Core::System& system, s32* out_core_id, u64* out_affinity_mask,
Handle thread_handle) {
LOG_TRACE(Kernel_SVC, "called, handle=0x{:08X}", thread_handle);
// Get the thread from its handle.
KScopedAutoObject thread =
GetCurrentProcess(system.Kernel()).GetHandleTable().GetObject<KThread>(thread_handle);
R_UNLESS(thread.IsNotNull(), ResultInvalidHandle);
// Get the core mask.
R_RETURN(thread->GetCoreMask(out_core_id, out_affinity_mask));
}
Result SetThreadCoreMask(Core::System& system, Handle thread_handle, s32 core_id,
u64 affinity_mask) {
// Determine the core id/affinity mask.
if (core_id == IdealCoreUseProcessValue) {
core_id = GetCurrentProcess(system.Kernel()).GetIdealCoreId();
affinity_mask = (1ULL << core_id);
} else {
// Validate the affinity mask.
const u64 process_core_mask = GetCurrentProcess(system.Kernel()).GetCoreMask();
R_UNLESS((affinity_mask | process_core_mask) == process_core_mask, ResultInvalidCoreId);
R_UNLESS(affinity_mask != 0, ResultInvalidCombination);
// Validate the core id.
if (IsValidVirtualCoreId(core_id)) {
R_UNLESS(((1ULL << core_id) & affinity_mask) != 0, ResultInvalidCombination);
} else {
R_UNLESS(core_id == IdealCoreNoUpdate || core_id == IdealCoreDontCare,
ResultInvalidCoreId);
}
}
// Get the thread from its handle.
KScopedAutoObject thread =
GetCurrentProcess(system.Kernel()).GetHandleTable().GetObject<KThread>(thread_handle);
R_UNLESS(thread.IsNotNull(), ResultInvalidHandle);
// Set the core mask.
R_RETURN(thread->SetCoreMask(core_id, affinity_mask));
}
/// Get the ID for the specified thread.
Result GetThreadId(Core::System& system, u64* out_thread_id, Handle thread_handle) {
// Get the thread from its handle.
KScopedAutoObject thread =
GetCurrentProcess(system.Kernel()).GetHandleTable().GetObject<KThread>(thread_handle);
R_UNLESS(thread.IsNotNull(), ResultInvalidHandle);
// Get the thread's id.
*out_thread_id = thread->GetId();
R_SUCCEED();
}
Result CreateThread64(Core::System& system, Handle* out_handle, uint64_t func, uint64_t arg,
uint64_t stack_bottom, int32_t priority, int32_t core_id) {
R_RETURN(CreateThread(system, out_handle, func, arg, stack_bottom, priority, core_id));
}
Result StartThread64(Core::System& system, Handle thread_handle) {
R_RETURN(StartThread(system, thread_handle));
}
void ExitThread64(Core::System& system) {
return ExitThread(system);
}
void SleepThread64(Core::System& system, int64_t ns) {
return SleepThread(system, ns);
}
Result GetThreadPriority64(Core::System& system, int32_t* out_priority, Handle thread_handle) {
R_RETURN(GetThreadPriority(system, out_priority, thread_handle));
}
Result SetThreadPriority64(Core::System& system, Handle thread_handle, int32_t priority) {
R_RETURN(SetThreadPriority(system, thread_handle, priority));
}
Result GetThreadCoreMask64(Core::System& system, int32_t* out_core_id, uint64_t* out_affinity_mask,
Handle thread_handle) {
R_RETURN(GetThreadCoreMask(system, out_core_id, out_affinity_mask, thread_handle));
}
Result SetThreadCoreMask64(Core::System& system, Handle thread_handle, int32_t core_id,
uint64_t affinity_mask) {
R_RETURN(SetThreadCoreMask(system, thread_handle, core_id, affinity_mask));
}
Result GetThreadId64(Core::System& system, uint64_t* out_thread_id, Handle thread_handle) {
R_RETURN(GetThreadId(system, out_thread_id, thread_handle));
}
Result GetThreadContext364(Core::System& system, uint64_t out_context, Handle thread_handle) {
R_RETURN(GetThreadContext3(system, out_context, thread_handle));
}
Result GetThreadList64(Core::System& system, int32_t* out_num_threads, uint64_t out_thread_ids,
int32_t max_out_count, Handle debug_handle) {
R_RETURN(GetThreadList(system, out_num_threads, out_thread_ids, max_out_count, debug_handle));
}
Result CreateThread64From32(Core::System& system, Handle* out_handle, uint32_t func, uint32_t arg,
uint32_t stack_bottom, int32_t priority, int32_t core_id) {
R_RETURN(CreateThread(system, out_handle, func, arg, stack_bottom, priority, core_id));
}
Result StartThread64From32(Core::System& system, Handle thread_handle) {
R_RETURN(StartThread(system, thread_handle));
}
void ExitThread64From32(Core::System& system) {
return ExitThread(system);
}
void SleepThread64From32(Core::System& system, int64_t ns) {
return SleepThread(system, ns);
}
Result GetThreadPriority64From32(Core::System& system, int32_t* out_priority,
Handle thread_handle) {
R_RETURN(GetThreadPriority(system, out_priority, thread_handle));
}
Result SetThreadPriority64From32(Core::System& system, Handle thread_handle, int32_t priority) {
R_RETURN(SetThreadPriority(system, thread_handle, priority));
}
Result GetThreadCoreMask64From32(Core::System& system, int32_t* out_core_id,
uint64_t* out_affinity_mask, Handle thread_handle) {
R_RETURN(GetThreadCoreMask(system, out_core_id, out_affinity_mask, thread_handle));
}
Result SetThreadCoreMask64From32(Core::System& system, Handle thread_handle, int32_t core_id,
uint64_t affinity_mask) {
R_RETURN(SetThreadCoreMask(system, thread_handle, core_id, affinity_mask));
}
Result GetThreadId64From32(Core::System& system, uint64_t* out_thread_id, Handle thread_handle) {
R_RETURN(GetThreadId(system, out_thread_id, thread_handle));
}
Result GetThreadContext364From32(Core::System& system, uint32_t out_context, Handle thread_handle) {
R_RETURN(GetThreadContext3(system, out_context, thread_handle));
}
Result GetThreadList64From32(Core::System& system, int32_t* out_num_threads,
uint32_t out_thread_ids, int32_t max_out_count, Handle debug_handle) {
R_RETURN(GetThreadList(system, out_num_threads, out_thread_ids, max_out_count, debug_handle));
}
} // namespace Kernel::Svc