#!/bin/bash -ex # SPDX-FileCopyrightText: 2019 yuzu Emulator Project # SPDX-License-Identifier: GPL-2.0-or-later set -e #cd /yuzu ccache -sv mkdir -p build && cd build export LDFLAGS="-fuse-ld=lld" # -femulated-tls required due to an incompatibility between GCC and Clang # TODO(lat9nq): If this is widespread, we probably need to add this to CMakeLists where appropriate export CXXFLAGS="-femulated-tls" cmake .. \ -DCMAKE_BUILD_TYPE=Release \ -DCMAKE_TOOLCHAIN_FILE="${PWD}/../CMakeModules/MinGWClangCross.cmake" \ -DDISPLAY_VERSION="$1" \ -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON \ -DENABLE_QT_TRANSLATION=ON \ -DUSE_CCACHE=ON \ -DYUZU_USE_BUNDLED_SDL2=OFF \ -DYUZU_USE_EXTERNAL_SDL2=OFF \ -DYUZU_TESTS=OFF \ -GNinja ninja yuzu yuzu-cmd ccache -sv echo "Tests skipped" #ctest -VV -C Release echo 'Prepare binaries...' cd .. mkdir package if [ -d "/usr/x86_64-w64-mingw32/lib/qt5/plugins/platforms/" ]; then QT_PLUGINS_PATH='/usr/x86_64-w64-mingw32/lib/qt5/plugins' else #fallback to qt QT_PLUGINS_PATH='/usr/x86_64-w64-mingw32/lib/qt/plugins' fi find build/ -name "yuzu*.exe" -exec cp {} 'package' \; # copy Qt plugins mkdir package/platforms cp -v "${QT_PLUGINS_PATH}/platforms/qwindows.dll" package/platforms/ cp -rv "${QT_PLUGINS_PATH}/mediaservice/" package/ cp -rv "${QT_PLUGINS_PATH}/imageformats/" package/ cp -rv "${QT_PLUGINS_PATH}/styles/" package/ rm -f package/mediaservice/*d.dll for i in package/*.exe; do # we need to process pdb here, however, cv2pdb # does not work here, so we just simply strip all the debug symbols x86_64-w64-mingw32-strip "${i}" done pip3 install pefile python3 .ci/scripts/windows/scan_dll.py package/*.exe package/imageformats/*.dll "package/" # copy FFmpeg libraries EXTERNALS_PATH="$(pwd)/build/externals" FFMPEG_DLL_PATH="$(find "${EXTERNALS_PATH}" -maxdepth 1 -type d | grep 'ffmpeg-')/bin" find ${FFMPEG_DLL_PATH} -type f -regex ".*\.dll" -exec cp -nv {} package/ ';' # copy libraries from yuzu.exe path find "$(pwd)/build/bin/" -type f -regex ".*\.dll" -exec cp -v {} package/ ';'