settings: Define specializations for settings

Suggests to a frontend how to represent each setting.
This commit is contained in:
lat9nq 2023-06-21 03:23:36 -04:00
parent ad645c29a4
commit b2438f1fb7
4 changed files with 130 additions and 64 deletions

View File

@ -128,25 +128,31 @@ struct Values {
Linkage linkage{};
// Audio
Setting<AudioEngine> sink_id{linkage, AudioEngine::Auto, "output_engine", Category::Audio};
Setting<std::string> audio_output_device_id{linkage, "auto", "output_device", Category::Audio};
Setting<std::string> audio_input_device_id{linkage, "auto", "input_device", Category::Audio};
Setting<AudioEngine> sink_id{linkage, AudioEngine::Auto, "output_engine", Category::Audio,
Specialization::RuntimeList};
Setting<std::string> audio_output_device_id{linkage, "auto", "output_device", Category::Audio,
Specialization::RuntimeList};
Setting<std::string> audio_input_device_id{linkage, "auto", "input_device", Category::Audio,
Specialization::RuntimeList};
SwitchableSetting<AudioMode, true> sound_index{linkage, AudioMode::Stereo,
AudioMode::Mono, AudioMode::Surround,
"sound_index", Category::SystemAudio};
SwitchableSetting<u8, true> volume{linkage, 100, 0, 200, "volume", Category::Audio, true, true};
Setting<bool, false> audio_muted{linkage, false, "audio_muted", Category::Audio, false};
Setting<bool, false> dump_audio_commands{linkage, false, "dump_audio_commands", Category::Audio,
false};
SwitchableSetting<u8, true> volume{
linkage, 100, 0, 200, "volume", Category::Audio, Specialization::Scalar, true, true};
Setting<bool, false> audio_muted{
linkage, false, "audio_muted", Category::Audio, Specialization::Default, false};
Setting<bool, false> dump_audio_commands{
linkage, false, "dump_audio_commands", Category::Audio, Specialization::Default, false};
// Core
SwitchableSetting<bool> use_multi_core{linkage, true, "use_multi_core", Category::Core};
SwitchableSetting<bool> use_unsafe_extended_memory_layout{
linkage, false, "use_unsafe_extended_memory_layout", Category::Core};
SwitchableSetting<bool> use_speed_limit{linkage, true, "use_speed_limit",
Category::Core, false, true};
SwitchableSetting<u16, true> speed_limit{linkage, 100, 0, 9999, "speed_limit",
Category::Core, true, true};
SwitchableSetting<bool> use_speed_limit{
linkage, true, "use_speed_limit", Category::Core, Specialization::Paired, false, true};
SwitchableSetting<u16, true> speed_limit{
linkage, 100, 0, 9999, "speed_limit", Category::Core, Specialization::Countable,
true, true};
// Cpu
SwitchableSetting<CpuAccuracy, true> cpu_accuracy{linkage, CpuAccuracy::Auto,
@ -192,9 +198,10 @@ struct Values {
linkage, RendererBackend::Vulkan, RendererBackend::OpenGL, RendererBackend::Null,
"backend", Category::Renderer};
SwitchableSetting<ShaderBackend, true> shader_backend{
linkage, ShaderBackend::Glsl, ShaderBackend::Glsl, ShaderBackend::SpirV,
"shader_backend", Category::Renderer};
SwitchableSetting<int> vulkan_device{linkage, 0, "vulkan_device", Category::Renderer};
linkage, ShaderBackend::Glsl, ShaderBackend::Glsl, ShaderBackend::SpirV,
"shader_backend", Category::Renderer, Specialization::RuntimeList};
SwitchableSetting<int> vulkan_device{linkage, 0, "vulkan_device", Category::Renderer,
Specialization::RuntimeList};
SwitchableSetting<bool> use_disk_shader_cache{linkage, true, "use_disk_shader_cache",
Category::Renderer};
@ -206,14 +213,10 @@ struct Values {
AstcDecodeMode::CpuAsynchronous,
"accelerate_astc",
Category::Renderer};
Setting<VSyncMode, true> vsync_mode{linkage,
VSyncMode::Fifo,
VSyncMode::Immediate,
VSyncMode::FifoRelaxed,
"use_vsync",
Category::Renderer,
true,
true};
Setting<VSyncMode, true> vsync_mode{
linkage, VSyncMode::Fifo, VSyncMode::Immediate, VSyncMode::FifoRelaxed,
"use_vsync", Category::Renderer, Specialization::RuntimeList, true,
true};
SwitchableSetting<NvdecEmulation> nvdec_emulation{linkage, NvdecEmulation::Gpu,
"nvdec_emulation", Category::Renderer};
// *nix platforms may have issues with the borderless windowed fullscreen mode.
@ -228,6 +231,7 @@ struct Values {
FullscreenMode::Exclusive,
"fullscreen_mode",
Category::Renderer,
Specialization::Default,
true,
true};
SwitchableSetting<AspectRatio, true> aspect_ratio{linkage,
@ -236,22 +240,37 @@ struct Values {
AspectRatio::Stretch,
"aspect_ratio",
Category::Renderer,
Specialization::Default,
true,
true};
ResolutionScalingInfo resolution_info{};
SwitchableSetting<ResolutionSetup> resolution_setup{linkage, ResolutionSetup::Res1X,
"resolution_setup", Category::Renderer};
SwitchableSetting<ScalingFilter> scaling_filter{
linkage, ScalingFilter::Bilinear, "scaling_filter", Category::Renderer, true, true};
SwitchableSetting<AntiAliasing> anti_aliasing{
linkage, AntiAliasing::None, "anti_aliasing", Category::Renderer, true, true};
SwitchableSetting<ScalingFilter> scaling_filter{linkage,
ScalingFilter::Bilinear,
"scaling_filter",
Category::Renderer,
Specialization::Default,
true,
true};
SwitchableSetting<AntiAliasing> anti_aliasing{linkage,
AntiAliasing::None,
"anti_aliasing",
Category::Renderer,
Specialization::Default,
true,
true};
SwitchableSetting<int, true> fsr_sharpening_slider{
linkage, 25, 0, 200, "fsr_sharpening_slider", Category::Renderer, true, true};
linkage, 25, 0, 200, "fsr_sharpening_slider", Category::Renderer, Specialization::Scalar,
true, true};
SwitchableSetting<u8, false> bg_red{linkage, 0, "bg_red", Category::Renderer, true, true};
SwitchableSetting<u8, false> bg_green{linkage, 0, "bg_green", Category::Renderer, true, true};
SwitchableSetting<u8, false> bg_blue{linkage, 0, "bg_blue", Category::Renderer, true, true};
SwitchableSetting<u8, false> bg_red{
linkage, 0, "bg_red", Category::Renderer, Specialization::Default, true, true};
SwitchableSetting<u8, false> bg_green{
linkage, 0, "bg_green", Category::Renderer, Specialization::Default, true, true};
SwitchableSetting<u8, false> bg_blue{
linkage, 0, "bg_blue", Category::Renderer, Specialization::Default, true, true};
SwitchableSetting<GpuAccuracy, true> gpu_accuracy{linkage,
GpuAccuracy::High,
@ -259,6 +278,7 @@ struct Values {
GpuAccuracy::Extreme,
"gpu_accuracy",
Category::RendererAdvanced,
Specialization::Default,
true,
true};
SwitchableSetting<AnisotropyMode, true> max_anisotropy{
@ -279,9 +299,15 @@ struct Values {
SwitchableSetting<bool> use_asynchronous_shaders{linkage, false, "use_asynchronous_shaders",
Category::RendererAdvanced};
SwitchableSetting<bool> use_fast_gpu_time{
linkage, true, "use_fast_gpu_time", Category::RendererAdvanced, true, true};
SwitchableSetting<bool> use_vulkan_driver_pipeline_cache{
linkage, true, "use_vulkan_driver_pipeline_cache", Category::RendererAdvanced, true, true};
linkage, true, "use_fast_gpu_time", Category::RendererAdvanced, Specialization::Default,
true, true};
SwitchableSetting<bool> use_vulkan_driver_pipeline_cache{linkage,
true,
"use_vulkan_driver_pipeline_cache",
Category::RendererAdvanced,
Specialization::Default,
true,
true};
SwitchableSetting<bool> enable_compute_pipelines{linkage, false, "enable_compute_pipelines",
Category::RendererAdvanced};
SwitchableSetting<bool> use_video_framerate{linkage, false, "use_video_framerate",
@ -310,15 +336,18 @@ struct Values {
TimeZone::Auto, TimeZone::Zulu,
"time_zone_index", Category::System};
// Measured in seconds since epoch
SwitchableSetting<bool> custom_rtc_enabled{linkage, false, "custom_rtc_enabled",
Category::System, true, true};
SwitchableSetting<s64> custom_rtc{linkage, 0, "custom_rtc", Category::System, true, true};
SwitchableSetting<bool> custom_rtc_enabled{
linkage, false, "custom_rtc_enabled", Category::System, Specialization::Paired, true, true};
SwitchableSetting<s64> custom_rtc{
linkage, 0, "custom_rtc", Category::System, Specialization::Time, true, true};
// Set on game boot, reset on stop. Seconds difference between current time and `custom_rtc`
s64 custom_rtc_differential;
SwitchableSetting<bool> rng_seed_enabled{linkage, false, "rng_seed_enabled",
Category::System, true, true};
SwitchableSetting<u32> rng_seed{linkage, 0, "rng_seed", Category::System, true, true};
Setting<std::string> device_name{linkage, "yuzu", "device_name", Category::System, true, true};
SwitchableSetting<bool> rng_seed_enabled{
linkage, false, "rng_seed_enabled", Category::System, Specialization::Paired, true, true};
SwitchableSetting<u32> rng_seed{linkage, 0, "rng_seed", Category::System, Specialization::Hex,
true, true};
Setting<std::string> device_name{
linkage, "yuzu", "device_name", Category::System, Specialization::Default, true, true};
Setting<s32> current_user{linkage, 0, "current_user", Category::System};
@ -327,12 +356,13 @@ struct Values {
// Controls
InputSetting<std::array<PlayerInput, 10>> players;
Setting<bool> enable_raw_input{linkage, false, "enable_raw_input", Category::Controls,
Setting<bool> enable_raw_input{
linkage, false, "enable_raw_input", Category::Controls, Specialization::Default,
// Only read/write enable_raw_input on Windows platforms
#ifdef _WIN32
true
true
#else
false
false
#endif
};
Setting<bool> controller_navigation{linkage, true, "controller_navigation", Category::Controls};
@ -354,7 +384,8 @@ struct Values {
Setting<bool> tas_enable{linkage, false, "tas_enable", Category::Controls};
Setting<bool> tas_loop{linkage, false, "tas_loop", Category::Controls};
Setting<bool> mouse_panning{linkage, false, "mouse_panning", Category::Controls, false};
Setting<bool> mouse_panning{
linkage, false, "mouse_panning", Category::Controls, Specialization::Default, false};
Setting<u8, true> mouse_panning_sensitivity{
linkage, 50, 1, 100, "mouse_panning_sensitivity", Category::Controls};
Setting<bool> mouse_enabled{linkage, false, "mouse_enabled", Category::Controls};
@ -410,19 +441,24 @@ struct Values {
Setting<std::string> program_args{linkage, std::string(), "program_args", Category::Debugging};
Setting<bool> dump_exefs{linkage, false, "dump_exefs", Category::Debugging};
Setting<bool> dump_nso{linkage, false, "dump_nso", Category::Debugging};
Setting<bool> dump_shaders{linkage, false, "dump_shaders", Category::DebuggingGraphics, false};
Setting<bool> dump_macros{linkage, false, "dump_macros", Category::DebuggingGraphics, false};
Setting<bool> dump_shaders{
linkage, false, "dump_shaders", Category::DebuggingGraphics, Specialization::Default,
false};
Setting<bool> dump_macros{
linkage, false, "dump_macros", Category::DebuggingGraphics, Specialization::Default, false};
Setting<bool> enable_fs_access_log{linkage, false, "enable_fs_access_log", Category::Debugging};
Setting<bool> reporting_services{linkage, false, "reporting_services", Category::Debugging,
false};
Setting<bool> reporting_services{
linkage, false, "reporting_services", Category::Debugging, Specialization::Default, false};
Setting<bool> quest_flag{linkage, false, "quest_flag", Category::Debugging};
Setting<bool> disable_macro_jit{linkage, false, "disable_macro_jit",
Category::DebuggingGraphics};
Setting<bool> disable_macro_hle{linkage, false, "disable_macro_hle",
Category::DebuggingGraphics};
Setting<bool> extended_logging{linkage, false, "extended_logging", Category::Debugging, false};
Setting<bool> extended_logging{
linkage, false, "extended_logging", Category::Debugging, Specialization::Default, false};
Setting<bool> use_debug_asserts{linkage, false, "use_debug_asserts", Category::Debugging};
Setting<bool> use_auto_stub{linkage, false, "use_auto_stub", Category::Debugging, false};
Setting<bool> use_auto_stub{
linkage, false, "use_auto_stub", Category::Debugging, Specialization::Default, false};
Setting<bool> enable_all_controllers{linkage, false, "enable_all_controllers",
Category::Debugging};
Setting<bool> create_crash_dumps{linkage, false, "create_crash_dumps", Category::Debugging};

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@ -7,9 +7,10 @@
namespace Settings {
BasicSetting::BasicSetting(Linkage& linkage, const std::string& name, enum Category category_,
bool save_, bool runtime_modifiable_)
: label{name}, category{category_}, id{linkage.count}, save{save_}, runtime_modifiable{
runtime_modifiable_} {
bool save_, bool runtime_modifiable_,
enum Specialization specialization_)
: label{name}, category{category_}, id{linkage.count}, save{save_},
runtime_modifiable{runtime_modifiable_}, specialization{specialization_} {
linkage.by_category[category].push_front(this);
linkage.count++;
}
@ -38,6 +39,10 @@ Category BasicSetting::Category() const {
return category;
}
Specialization BasicSetting::Specialization() const {
return specialization;
}
const std::string& BasicSetting::GetLabel() const {
return label;
}

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@ -43,6 +43,17 @@ enum class Category : u32 {
MaxEnum,
};
enum class Specialization : u32 {
Default,
Time,
Hex,
List,
RuntimeList,
Scalar,
Countable,
Paired,
};
bool IsConfiguringGlobal();
void SetConfiguringGlobal(bool is_global);
@ -64,7 +75,7 @@ public:
class BasicSetting {
protected:
explicit BasicSetting(Linkage& linkage, const std::string& name, enum Category category_,
bool save_, bool runtime_modifiable_);
bool save_, bool runtime_modifiable_, Specialization spec);
public:
virtual ~BasicSetting();
@ -180,6 +191,11 @@ public:
*/
[[nodiscard]] enum Category Category() const;
/**
* @returns Extra metadata for data representation in frontend implementations.
*/
[[nodiscard]] enum Specialization Specialization() const;
/**
* Returns the label this setting was created with.
*
@ -219,6 +235,8 @@ private:
const bool save; ///< Suggests if the setting should be saved and read to a frontend config
const bool
runtime_modifiable; ///< Suggests if the setting can be modified while a guest is running
const enum Specialization
specialization; ///< Extra data to identify representation of a setting
};
} // namespace Settings

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@ -35,10 +35,12 @@ public:
* @param category_ Category of the setting AKA INI group
*/
explicit Setting(Linkage& linkage, const Type& default_val, const std::string& name,
enum Category category_, bool save_ = true, bool runtime_modifiable_ = false)
enum Category category_,
enum Specialization specialization = Specialization::Default,
bool save_ = true, bool runtime_modifiable_ = false)
requires(!ranged)
: BasicSetting(linkage, name, category_, save_, runtime_modifiable_), value{default_val},
default_value{default_val} {}
: BasicSetting(linkage, name, category_, save_, runtime_modifiable_, specialization),
value{default_val}, default_value{default_val} {}
virtual ~Setting() = default;
/**
@ -53,10 +55,11 @@ public:
*/
explicit Setting(Linkage& linkage, const Type& default_val, const Type& min_val,
const Type& max_val, const std::string& name, enum Category category_,
enum Specialization specialization = Specialization::Default,
bool save_ = true, bool runtime_modifiable_ = false)
requires(ranged)
: BasicSetting(linkage, name, category_, save_, runtime_modifiable_), value{default_val},
default_value{default_val}, maximum{max_val}, minimum{min_val} {}
: BasicSetting(linkage, name, category_, save_, runtime_modifiable_, specialization),
value{default_val}, default_value{default_val}, maximum{max_val}, minimum{min_val} {}
/**
* Returns a reference to the setting's value.
@ -230,10 +233,12 @@ public:
* @param category_ Category of the setting AKA INI group
*/
explicit SwitchableSetting(Linkage& linkage, const Type& default_val, const std::string& name,
Category category_, bool save_ = true,
bool runtime_modifiable_ = false)
Category category_,
enum Specialization specialization = Specialization::Default,
bool save_ = true, bool runtime_modifiable_ = false)
requires(!ranged)
: Setting<Type, false>{linkage, default_val, name, category_, save_, runtime_modifiable_} {
: Setting<Type, false>{linkage, default_val, name, category_, specialization,
save_, runtime_modifiable_} {
linkage.restore_functions.emplace_back([this]() { this->SetGlobal(true); });
}
virtual ~SwitchableSetting() = default;
@ -250,10 +255,12 @@ public:
*/
explicit SwitchableSetting(Linkage& linkage, const Type& default_val, const Type& min_val,
const Type& max_val, const std::string& name, Category category_,
enum Specialization specialization = Specialization::Default,
bool save_ = true, bool runtime_modifiable_ = false)
requires(ranged)
: Setting<Type, true>{linkage, default_val, min_val, max_val,
name, category_, save_, runtime_modifiable_} {
: Setting<Type, true>{linkage, default_val, min_val,
max_val, name, category_,
specialization, save_, runtime_modifiable_} {
linkage.restore_functions.emplace_back([this]() { this->SetGlobal(true); });
}