qt: remove applet resume event

This commit is contained in:
Liam 2024-02-25 21:01:18 -05:00
parent 7a57cf1a03
commit b199f77abb
2 changed files with 0 additions and 8 deletions

View File

@ -1461,7 +1461,6 @@ void GMainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) {
OnPauseGame();
} else if (!emu_thread->IsRunning() && auto_paused && state == Qt::ApplicationActive) {
auto_paused = false;
RequestGameResume();
OnStartGame();
}
}
@ -1702,7 +1701,6 @@ void GMainWindow::OnPrepareForSleep(bool prepare_sleep) {
} else {
if (!emu_thread->IsRunning() && auto_paused) {
auto_paused = false;
RequestGameResume();
OnStartGame();
}
}
@ -3457,7 +3455,6 @@ void GMainWindow::OnPauseContinueGame() {
if (emu_thread->IsRunning()) {
OnPauseGame();
} else {
RequestGameResume();
OnStartGame();
}
}
@ -5013,10 +5010,6 @@ void GMainWindow::RequestGameExit() {
system->GetAppletManager().RequestExit();
}
void GMainWindow::RequestGameResume() {
system->GetAppletManager().RequestResume();
}
void GMainWindow::filterBarSetChecked(bool state) {
ui->action_Show_Filter_Bar->setChecked(state);
emit(OnToggleFilterBar());

View File

@ -310,7 +310,6 @@ private:
bool ConfirmChangeGame();
bool ConfirmForceLockedExit();
void RequestGameExit();
void RequestGameResume();
void changeEvent(QEvent* event) override;
void closeEvent(QCloseEvent* event) override;