yuzu/.ci/scripts/linux/docker.sh

63 lines
2.1 KiB
Bash
Raw Normal View History

2019-07-14 03:34:40 +02:00
#!/bin/bash -ex
chore: make yuzu REUSE compliant [REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
2022-05-15 02:06:02 +02:00
# SPDX-FileCopyrightText: 2019 yuzu Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
# Exit on error, rather than continuing with the rest of the script.
set -e
2019-07-14 03:34:40 +02:00
ccache -s
mkdir build || true && cd build
cmake .. \
-DBoost_USE_STATIC_LIBS=ON \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_CXX_COMPILER=/usr/lib/ccache/g++ \
-DCMAKE_C_COMPILER=/usr/lib/ccache/gcc \
-DCMAKE_INSTALL_PREFIX="/usr" \
-DDISPLAY_VERSION=$1 \
-DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON \
-DENABLE_QT_TRANSLATION=ON \
-DUSE_DISCORD_PRESENCE=ON \
-DYUZU_ENABLE_COMPATIBILITY_REPORTING=${ENABLE_COMPATIBILITY_REPORTING:-"OFF"} \
2021-12-23 12:43:24 +01:00
-DYUZU_USE_BUNDLED_FFMPEG=ON \
-GNinja
2019-07-14 03:34:40 +02:00
2021-12-23 12:43:24 +01:00
ninja
2019-07-14 03:34:40 +02:00
ccache -s
ctest -VV -C Release
2021-12-23 12:43:24 +01:00
DESTDIR="$PWD/AppDir" ninja install
rm -vf AppDir/usr/bin/yuzu-cmd AppDir/usr/bin/yuzu-tester
# Download tools needed to build an AppImage
wget -nc https://github.com/yuzu-emu/ext-linux-bin/raw/main/appimage/linuxdeploy-x86_64.AppImage
wget -nc https://github.com/yuzu-emu/ext-linux-bin/raw/main/appimage/linuxdeploy-plugin-qt-x86_64.AppImage
wget -nc https://github.com/yuzu-emu/ext-linux-bin/raw/main/appimage/AppRun-patched-x86_64
wget -nc https://github.com/yuzu-emu/ext-linux-bin/raw/main/appimage/exec-x86_64.so
# Set executable bit
chmod 755 \
AppRun-patched-x86_64 \
exec-x86_64.so \
linuxdeploy-x86_64.AppImage \
linuxdeploy-plugin-qt-x86_64.AppImage
# Workaround for https://github.com/AppImage/AppImageKit/issues/828
export APPIMAGE_EXTRACT_AND_RUN=1
mkdir -p AppDir/usr/optional
mkdir -p AppDir/usr/optional/libstdc++
mkdir -p AppDir/usr/optional/libgcc_s
# Deploy yuzu's needed dependencies
./linuxdeploy-x86_64.AppImage --appdir AppDir --plugin qt
# Workaround for building yuzu with GCC 10 but also trying to distribute it to Ubuntu 18.04 et al.
# See https://github.com/darealshinji/AppImageKit-checkrt
cp exec-x86_64.so AppDir/usr/optional/exec.so
cp AppRun-patched-x86_64 AppDir/AppRun
cp --dereference /usr/lib/x86_64-linux-gnu/libstdc++.so.6 AppDir/usr/optional/libstdc++/libstdc++.so.6
cp --dereference /lib/x86_64-linux-gnu/libgcc_s.so.1 AppDir/usr/optional/libgcc_s/libgcc_s.so.1