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mirror of https://github.com/rclone/rclone synced 2024-12-10 22:33:56 +01:00
rclone/lib/pacer/pacer.go
Fabian Möller 61616ba864 pacer: make pacer more flexible
Make the pacer package more flexible by extracting the pace calculation
functions into a separate interface. This also allows to move features
that require the fs package like logging and custom errors into the fs
package.

Also add a RetryAfterError sentinel error that can be used to signal a
desired retry time to the Calculator.
2019-02-16 14:38:07 +00:00

265 lines
7.2 KiB
Go

// Package pacer makes pacing and retrying API calls easy
package pacer
import (
"sync"
"time"
"github.com/ncw/rclone/lib/errors"
)
// State represents the public Pacer state that will be passed to the
// configured Calculator
type State struct {
SleepTime time.Duration // current time to sleep before adding the pacer token back
ConsecutiveRetries int // number of consecutive retries, will be 0 when the last invoker call returned false
LastError error // the error returned by the last invoker call or nil
}
// Calculator is a generic calculation function for a Pacer.
type Calculator interface {
// Calculate takes the current Pacer state and returns the sleep time after which
// the next Pacer call will be done.
Calculate(state State) time.Duration
}
// Pacer is the primary type of the pacer package. It allows to retry calls
// with a configurable delay in between.
type Pacer struct {
pacerOptions
mu sync.Mutex // Protecting read/writes
pacer chan struct{} // To pace the operations
connTokens chan struct{} // Connection tokens
state State
}
type pacerOptions struct {
maxConnections int // Maximum number of concurrent connections
retries int // Max number of retries
calculator Calculator // switchable pacing algorithm - call with mu held
invoker InvokerFunc // wrapper function used to invoke the target function
}
// InvokerFunc is the signature of the wrapper function used to invoke the
// target function in Pacer.
type InvokerFunc func(try, tries int, f Paced) (bool, error)
// Option can be used in New to configure the Pacer.
type Option func(*pacerOptions)
// CalculatorOption sets a Calculator for the new Pacer.
func CalculatorOption(c Calculator) Option {
return func(p *pacerOptions) { p.calculator = c }
}
// RetriesOption sets the retries number for the new Pacer.
func RetriesOption(retries int) Option {
return func(p *pacerOptions) { p.retries = retries }
}
// MaxConnectionsOption sets the maximum connections number for the new Pacer.
func MaxConnectionsOption(maxConnections int) Option {
return func(p *pacerOptions) { p.maxConnections = maxConnections }
}
// InvokerOption sets a InvokerFunc for the new Pacer.
func InvokerOption(invoker InvokerFunc) Option {
return func(p *pacerOptions) { p.invoker = invoker }
}
// Paced is a function which is called by the Call and CallNoRetry
// methods. It should return a boolean, true if it would like to be
// retried, and an error. This error may be returned or returned
// wrapped in a RetryError.
type Paced func() (bool, error)
// New returns a Pacer with sensible defaults.
func New(options ...Option) *Pacer {
opts := pacerOptions{
maxConnections: 10,
retries: 3,
}
for _, o := range options {
o(&opts)
}
p := &Pacer{
pacerOptions: opts,
pacer: make(chan struct{}, 1),
}
if p.calculator == nil {
p.SetCalculator(nil)
}
p.state.SleepTime = p.calculator.Calculate(p.state)
if p.invoker == nil {
p.invoker = invoke
}
p.SetMaxConnections(p.maxConnections)
// Put the first pacing token in
p.pacer <- struct{}{}
return p
}
// SetMaxConnections sets the maximum number of concurrent connections.
// Setting the value to 0 will allow unlimited number of connections.
// Should not be changed once you have started calling the pacer.
// By default this will be set to fs.Config.Checkers.
func (p *Pacer) SetMaxConnections(n int) {
p.mu.Lock()
defer p.mu.Unlock()
p.maxConnections = n
if n <= 0 {
p.connTokens = nil
} else {
p.connTokens = make(chan struct{}, n)
for i := 0; i < n; i++ {
p.connTokens <- struct{}{}
}
}
}
// SetRetries sets the max number of retries for Call
func (p *Pacer) SetRetries(retries int) {
p.mu.Lock()
defer p.mu.Unlock()
p.retries = retries
}
// SetCalculator sets the pacing algorithm. Don't modify the Calculator object
// afterwards, use the ModifyCalculator method when needed.
//
// It will choose the default algorithm if nil is passed in.
func (p *Pacer) SetCalculator(c Calculator) {
p.mu.Lock()
defer p.mu.Unlock()
if c == nil {
c = NewDefault()
}
p.calculator = c
}
// ModifyCalculator calls the given function with the currently configured
// Calculator and the Pacer lock held.
func (p *Pacer) ModifyCalculator(f func(Calculator)) {
p.mu.Lock()
f(p.calculator)
p.mu.Unlock()
}
// Start a call to the API
//
// This must be called as a pair with endCall
//
// This waits for the pacer token
func (p *Pacer) beginCall() {
// pacer starts with a token in and whenever we take one out
// XXX ms later we put another in. We could do this with a
// Ticker more accurately, but then we'd have to work out how
// not to run it when it wasn't needed
<-p.pacer
if p.maxConnections > 0 {
<-p.connTokens
}
p.mu.Lock()
// Restart the timer
go func(t time.Duration) {
time.Sleep(t)
p.pacer <- struct{}{}
}(p.state.SleepTime)
p.mu.Unlock()
}
// endCall implements the pacing algorithm
//
// This should calculate a new sleepTime. It takes a boolean as to
// whether the operation should be retried or not.
func (p *Pacer) endCall(retry bool, err error) {
if p.maxConnections > 0 {
p.connTokens <- struct{}{}
}
p.mu.Lock()
if retry {
p.state.ConsecutiveRetries++
} else {
p.state.ConsecutiveRetries = 0
}
p.state.LastError = err
p.state.SleepTime = p.calculator.Calculate(p.state)
p.mu.Unlock()
}
// call implements Call but with settable retries
func (p *Pacer) call(fn Paced, retries int) (err error) {
var retry bool
for i := 1; i <= retries; i++ {
p.beginCall()
retry, err = p.invoker(i, retries, fn)
p.endCall(retry, err)
if !retry {
break
}
}
return err
}
// Call paces the remote operations to not exceed the limits and retry
// on rate limit exceeded
//
// This calls fn, expecting it to return a retry flag and an
// error. This error may be returned wrapped in a RetryError if the
// number of retries is exceeded.
func (p *Pacer) Call(fn Paced) (err error) {
p.mu.Lock()
retries := p.retries
p.mu.Unlock()
return p.call(fn, retries)
}
// CallNoRetry paces the remote operations to not exceed the limits
// and return a retry error on rate limit exceeded
//
// This calls fn and wraps the output in a RetryError if it would like
// it to be retried
func (p *Pacer) CallNoRetry(fn Paced) error {
return p.call(fn, 1)
}
func invoke(try, tries int, f Paced) (bool, error) {
return f()
}
type retryAfterError struct {
error
retryAfter time.Duration
}
func (r *retryAfterError) Error() string {
return r.error.Error()
}
func (r *retryAfterError) Cause() error {
return r.error
}
// RetryAfterError returns a wrapped error that can be used by Calculator implementations
func RetryAfterError(err error, retryAfter time.Duration) error {
return &retryAfterError{
error: err,
retryAfter: retryAfter,
}
}
// IsRetryAfter returns true if the the error or any of it's Cause's is an error
// returned by RetryAfterError. It also returns the associated Duration if possible.
func IsRetryAfter(err error) (retryAfter time.Duration, isRetryAfter bool) {
errors.Walk(err, func(err error) bool {
if r, ok := err.(*retryAfterError); ok {
retryAfter, isRetryAfter = r.retryAfter, true
return true
}
return false
})
return
}