mirror of
https://github.com/rclone/rclone
synced 2024-12-23 14:23:44 +01:00
96438ff259
Before this change, the maximum number of connections was set to 10. This means that b2 could deadlock while uploading multipart uploads due to a lock being held longer than it should have been.
265 lines
7.1 KiB
Go
265 lines
7.1 KiB
Go
// Package pacer makes pacing and retrying API calls easy
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package pacer
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import (
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"sync"
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"time"
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liberrors "github.com/rclone/rclone/lib/errors"
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)
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// State represents the public Pacer state that will be passed to the
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// configured Calculator
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type State struct {
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SleepTime time.Duration // current time to sleep before adding the pacer token back
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ConsecutiveRetries int // number of consecutive retries, will be 0 when the last invoker call returned false
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LastError error // the error returned by the last invoker call or nil
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}
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// Calculator is a generic calculation function for a Pacer.
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type Calculator interface {
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// Calculate takes the current Pacer state and returns the sleep time after which
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// the next Pacer call will be done.
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Calculate(state State) time.Duration
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}
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// Pacer is the primary type of the pacer package. It allows to retry calls
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// with a configurable delay in between.
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type Pacer struct {
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pacerOptions
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mu sync.Mutex // Protecting read/writes
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pacer chan struct{} // To pace the operations
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connTokens chan struct{} // Connection tokens
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state State
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}
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type pacerOptions struct {
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maxConnections int // Maximum number of concurrent connections
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retries int // Max number of retries
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calculator Calculator // switchable pacing algorithm - call with mu held
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invoker InvokerFunc // wrapper function used to invoke the target function
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}
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// InvokerFunc is the signature of the wrapper function used to invoke the
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// target function in Pacer.
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type InvokerFunc func(try, tries int, f Paced) (bool, error)
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// Option can be used in New to configure the Pacer.
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type Option func(*pacerOptions)
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// CalculatorOption sets a Calculator for the new Pacer.
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func CalculatorOption(c Calculator) Option {
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return func(p *pacerOptions) { p.calculator = c }
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}
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// RetriesOption sets the retries number for the new Pacer.
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func RetriesOption(retries int) Option {
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return func(p *pacerOptions) { p.retries = retries }
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}
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// MaxConnectionsOption sets the maximum connections number for the new Pacer.
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func MaxConnectionsOption(maxConnections int) Option {
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return func(p *pacerOptions) { p.maxConnections = maxConnections }
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}
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// InvokerOption sets an InvokerFunc for the new Pacer.
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func InvokerOption(invoker InvokerFunc) Option {
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return func(p *pacerOptions) { p.invoker = invoker }
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}
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// Paced is a function which is called by the Call and CallNoRetry
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// methods. It should return a boolean, true if it would like to be
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// retried, and an error. This error may be returned or returned
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// wrapped in a RetryError.
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type Paced func() (bool, error)
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// New returns a Pacer with sensible defaults.
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func New(options ...Option) *Pacer {
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opts := pacerOptions{
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maxConnections: 0,
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retries: 3,
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}
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for _, o := range options {
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o(&opts)
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}
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p := &Pacer{
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pacerOptions: opts,
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pacer: make(chan struct{}, 1),
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}
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if p.calculator == nil {
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p.SetCalculator(nil)
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}
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p.state.SleepTime = p.calculator.Calculate(p.state)
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if p.invoker == nil {
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p.invoker = invoke
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}
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p.SetMaxConnections(p.maxConnections)
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// Put the first pacing token in
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p.pacer <- struct{}{}
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return p
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}
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// SetMaxConnections sets the maximum number of concurrent connections.
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// Setting the value to 0 will allow unlimited number of connections.
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// Should not be changed once you have started calling the pacer.
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// By default this will be 0.
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func (p *Pacer) SetMaxConnections(n int) {
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p.mu.Lock()
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defer p.mu.Unlock()
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p.maxConnections = n
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if n <= 0 {
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p.connTokens = nil
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} else {
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p.connTokens = make(chan struct{}, n)
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for i := 0; i < n; i++ {
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p.connTokens <- struct{}{}
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}
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}
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}
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// SetRetries sets the max number of retries for Call
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func (p *Pacer) SetRetries(retries int) {
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p.mu.Lock()
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defer p.mu.Unlock()
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p.retries = retries
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}
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// SetCalculator sets the pacing algorithm. Don't modify the Calculator object
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// afterwards, use the ModifyCalculator method when needed.
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//
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// It will choose the default algorithm if nil is passed in.
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func (p *Pacer) SetCalculator(c Calculator) {
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p.mu.Lock()
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defer p.mu.Unlock()
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if c == nil {
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c = NewDefault()
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}
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p.calculator = c
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}
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// ModifyCalculator calls the given function with the currently configured
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// Calculator and the Pacer lock held.
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func (p *Pacer) ModifyCalculator(f func(Calculator)) {
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p.mu.Lock()
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f(p.calculator)
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p.mu.Unlock()
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}
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// Start a call to the API
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//
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// This must be called as a pair with endCall.
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//
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// This waits for the pacer token
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func (p *Pacer) beginCall() {
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// pacer starts with a token in and whenever we take one out
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// XXX ms later we put another in. We could do this with a
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// Ticker more accurately, but then we'd have to work out how
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// not to run it when it wasn't needed
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<-p.pacer
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if p.maxConnections > 0 {
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<-p.connTokens
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}
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p.mu.Lock()
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// Restart the timer
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go func(t time.Duration) {
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time.Sleep(t)
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p.pacer <- struct{}{}
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}(p.state.SleepTime)
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p.mu.Unlock()
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}
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// endCall implements the pacing algorithm
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//
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// This should calculate a new sleepTime. It takes a boolean as to
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// whether the operation should be retried or not.
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func (p *Pacer) endCall(retry bool, err error) {
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if p.maxConnections > 0 {
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p.connTokens <- struct{}{}
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}
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p.mu.Lock()
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if retry {
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p.state.ConsecutiveRetries++
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} else {
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p.state.ConsecutiveRetries = 0
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}
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p.state.LastError = err
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p.state.SleepTime = p.calculator.Calculate(p.state)
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p.mu.Unlock()
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}
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// call implements Call but with settable retries
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func (p *Pacer) call(fn Paced, retries int) (err error) {
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var retry bool
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for i := 1; i <= retries; i++ {
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p.beginCall()
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retry, err = p.invoker(i, retries, fn)
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p.endCall(retry, err)
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if !retry {
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break
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}
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}
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return err
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}
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// Call paces the remote operations to not exceed the limits and retry
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// on rate limit exceeded
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//
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// This calls fn, expecting it to return a retry flag and an
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// error. This error may be returned wrapped in a RetryError if the
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// number of retries is exceeded.
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func (p *Pacer) Call(fn Paced) (err error) {
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p.mu.Lock()
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retries := p.retries
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p.mu.Unlock()
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return p.call(fn, retries)
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}
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// CallNoRetry paces the remote operations to not exceed the limits
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// and return a retry error on rate limit exceeded
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//
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// This calls fn and wraps the output in a RetryError if it would like
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// it to be retried
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func (p *Pacer) CallNoRetry(fn Paced) error {
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return p.call(fn, 1)
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}
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func invoke(try, tries int, f Paced) (bool, error) {
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return f()
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}
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type retryAfterError struct {
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error
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retryAfter time.Duration
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}
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func (r *retryAfterError) Error() string {
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return r.error.Error()
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}
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func (r *retryAfterError) Cause() error {
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return r.error
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}
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// RetryAfterError returns a wrapped error that can be used by Calculator implementations
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func RetryAfterError(err error, retryAfter time.Duration) error {
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return &retryAfterError{
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error: err,
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retryAfter: retryAfter,
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}
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}
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// IsRetryAfter returns true if the error or any of it's Cause's is an error
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// returned by RetryAfterError. It also returns the associated Duration if possible.
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func IsRetryAfter(err error) (retryAfter time.Duration, isRetryAfter bool) {
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liberrors.Walk(err, func(err error) bool {
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if r, ok := err.(*retryAfterError); ok {
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retryAfter, isRetryAfter = r.retryAfter, true
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return true
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}
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return false
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})
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return
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}
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