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https://github.com/mpv-player/mpv
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9f27ebbe63
This was an awkward hack that attempted to avoid the use of 16 bit textures, while still allowing rendering 10-16 bit YUV formats. The idea was that even if the hardware doesn't support 16 bit textures, an A8L8 textures could be used to convert 10 bit (etc.) to 8 bit in the shader, instead of doing this on the CPU. This was an experiment, disabled by default, and was (probably) rarely used. I've never heard of this being used successfully. Remove it. |
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.. | ||
man/en | ||
OUTDATED-tech | ||
crosscompile-mingw.txt | ||
edl.rst | ||
encoding.rst | ||
tech-overview.txt |