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mirror of https://github.com/mpv-player/mpv synced 2024-10-30 04:46:41 +01:00
mpv/video/d3d.c
wm4 9f52a92899 video: move d3d.c out of decode sub directory
It makes more sense to have it in the general video directory (along
with vdpau.c and vaapi.c), since the decoder source files don't even
access it anymore.
2017-12-01 17:58:56 +01:00

288 lines
8.3 KiB
C

/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#include <pthread.h>
#include "config.h"
#include <libavcodec/avcodec.h>
#include <libavutil/hwcontext.h>
#include <libavutil/hwcontext_d3d11va.h>
#if HAVE_D3D9_HWACCEL
#include <libavutil/hwcontext_dxva2.h>
#endif
#include "common/common.h"
#include "common/av_common.h"
#include "video/fmt-conversion.h"
#include "video/hwdec.h"
#include "video/mp_image.h"
#include "video/mp_image_pool.h"
#include "osdep/windows_utils.h"
#include "d3d.h"
HMODULE d3d11_dll, d3d9_dll, dxva2_dll;
PFN_D3D11_CREATE_DEVICE d3d11_D3D11CreateDevice;
static pthread_once_t d3d_load_once = PTHREAD_ONCE_INIT;
#if !HAVE_UWP
static void d3d_do_load(void)
{
d3d11_dll = LoadLibrary(L"d3d11.dll");
d3d9_dll = LoadLibrary(L"d3d9.dll");
dxva2_dll = LoadLibrary(L"dxva2.dll");
if (d3d11_dll) {
d3d11_D3D11CreateDevice =
(void *)GetProcAddress(d3d11_dll, "D3D11CreateDevice");
}
}
#else
static void d3d_do_load(void)
{
d3d11_D3D11CreateDevice = D3D11CreateDevice;
}
#endif
void d3d_load_dlls(void)
{
pthread_once(&d3d_load_once, d3d_do_load);
}
// Test if Direct3D11 can be used by us. Basically, this prevents trying to use
// D3D11 on Win7, and then failing somewhere in the process.
bool d3d11_check_decoding(ID3D11Device *dev)
{
HRESULT hr;
// We assume that NV12 is always supported, if hw decoding is supported at
// all.
UINT supported = 0;
hr = ID3D11Device_CheckFormatSupport(dev, DXGI_FORMAT_NV12, &supported);
return !FAILED(hr) && (supported & D3D11_BIND_DECODER);
}
static void d3d11_refine_hwframes(AVBufferRef *hw_frames_ctx)
{
AVHWFramesContext *fctx = (void *)hw_frames_ctx->data;
if (fctx->format == AV_PIX_FMT_D3D11) {
AVD3D11VAFramesContext *hwctx = fctx->hwctx;
// According to hwcontex_d3d11va.h, yuv420p means DXGI_FORMAT_420_OPAQUE,
// which has no shader support.
if (fctx->sw_format != AV_PIX_FMT_YUV420P)
hwctx->BindFlags |= D3D11_BIND_SHADER_RESOURCE;
}
}
AVBufferRef *d3d11_wrap_device_ref(ID3D11Device *device)
{
AVBufferRef *device_ref = av_hwdevice_ctx_alloc(AV_HWDEVICE_TYPE_D3D11VA);
if (!device_ref)
return NULL;
AVHWDeviceContext *ctx = (void *)device_ref->data;
AVD3D11VADeviceContext *hwctx = ctx->hwctx;
ID3D11Device_AddRef(device);
hwctx->device = device;
if (av_hwdevice_ctx_init(device_ref) < 0)
av_buffer_unref(&device_ref);
return device_ref;
}
static void d3d11_complete_image_params(struct mp_image *img)
{
AVHWFramesContext *hw_frames = (void *)img->hwctx->data;
// According to hwcontex_d3d11va.h, this means DXGI_FORMAT_420_OPAQUE.
img->params.hw_flags = hw_frames->sw_format == AV_PIX_FMT_YUV420P
? MP_IMAGE_HW_FLAG_OPAQUE : 0;
if (img->params.hw_subfmt == IMGFMT_NV12)
mp_image_setfmt(img, IMGFMT_D3D11NV12);
}
static struct AVBufferRef *d3d11_create_standalone(struct mpv_global *global,
struct mp_log *plog, struct hwcontext_create_dev_params *params)
{
ID3D11Device *device = NULL;
HRESULT hr;
d3d_load_dlls();
if (!d3d11_D3D11CreateDevice) {
mp_err(plog, "Failed to load D3D11 library\n");
return NULL;
}
hr = d3d11_D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL,
D3D11_CREATE_DEVICE_VIDEO_SUPPORT, NULL, 0,
D3D11_SDK_VERSION, &device, NULL, NULL);
if (FAILED(hr)) {
mp_err(plog, "Failed to create D3D11 Device: %s\n",
mp_HRESULT_to_str(hr));
return NULL;
}
AVBufferRef *avref = d3d11_wrap_device_ref(device);
ID3D11Device_Release(device);
if (!avref)
mp_err(plog, "Failed to allocate AVHWDeviceContext.\n");
return avref;
}
const struct hwcontext_fns hwcontext_fns_d3d11 = {
.av_hwdevice_type = AV_HWDEVICE_TYPE_D3D11VA,
.complete_image_params = d3d11_complete_image_params,
.refine_hwframes = d3d11_refine_hwframes,
.create_dev = d3d11_create_standalone,
};
#if HAVE_D3D9_HWACCEL
#define DXVA2API_USE_BITFIELDS
#include <libavutil/common.h>
#include <libavutil/hwcontext_dxva2.h>
static void d3d9_free_av_device_ref(AVHWDeviceContext *ctx)
{
AVDXVA2DeviceContext *hwctx = ctx->hwctx;
if (hwctx->devmgr)
IDirect3DDeviceManager9_Release(hwctx->devmgr);
}
AVBufferRef *d3d9_wrap_device_ref(IDirect3DDevice9 *device)
{
HRESULT hr;
d3d_load_dlls();
if (!dxva2_dll)
return NULL;
HRESULT (WINAPI *DXVA2CreateDirect3DDeviceManager9)(UINT *, IDirect3DDeviceManager9 **) =
(void *)GetProcAddress(dxva2_dll, "DXVA2CreateDirect3DDeviceManager9");
if (!DXVA2CreateDirect3DDeviceManager9)
return NULL;
AVBufferRef *device_ref = av_hwdevice_ctx_alloc(AV_HWDEVICE_TYPE_DXVA2);
if (!device_ref)
return NULL;
AVHWDeviceContext *ctx = (void *)device_ref->data;
AVDXVA2DeviceContext *hwctx = ctx->hwctx;
UINT reset_token = 0;
hr = DXVA2CreateDirect3DDeviceManager9(&reset_token, &hwctx->devmgr);
if (FAILED(hr))
goto fail;
IDirect3DDeviceManager9_ResetDevice(hwctx->devmgr, device, reset_token);
if (FAILED(hr))
goto fail;
ctx->free = d3d9_free_av_device_ref;
if (av_hwdevice_ctx_init(device_ref) < 0)
goto fail;
return device_ref;
fail:
d3d9_free_av_device_ref(ctx);
av_buffer_unref(&device_ref);
return NULL;
}
static struct AVBufferRef *d3d9_create_standalone(struct mpv_global *global,
struct mp_log *plog, struct hwcontext_create_dev_params *params)
{
d3d_load_dlls();
if (!d3d9_dll || !dxva2_dll) {
mp_err(plog, "Failed to load D3D9 library\n");
return NULL;
}
HRESULT (WINAPI *Direct3DCreate9Ex)(UINT, IDirect3D9Ex **) =
(void *)GetProcAddress(d3d9_dll, "Direct3DCreate9Ex");
if (!Direct3DCreate9Ex) {
mp_err(plog, "Failed to locate Direct3DCreate9Ex\n");
return NULL;
}
IDirect3D9Ex *d3d9ex = NULL;
HRESULT hr = Direct3DCreate9Ex(D3D_SDK_VERSION, &d3d9ex);
if (FAILED(hr)) {
mp_err(plog, "Failed to create IDirect3D9Ex object\n");
return NULL;
}
UINT adapter = D3DADAPTER_DEFAULT;
D3DDISPLAYMODEEX modeex = {0};
IDirect3D9Ex_GetAdapterDisplayModeEx(d3d9ex, adapter, &modeex, NULL);
D3DPRESENT_PARAMETERS present_params = {
.Windowed = TRUE,
.BackBufferWidth = 640,
.BackBufferHeight = 480,
.BackBufferCount = 0,
.BackBufferFormat = modeex.Format,
.SwapEffect = D3DSWAPEFFECT_DISCARD,
.Flags = D3DPRESENTFLAG_VIDEO,
};
IDirect3DDevice9Ex *exdev = NULL;
hr = IDirect3D9Ex_CreateDeviceEx(d3d9ex, adapter,
D3DDEVTYPE_HAL,
GetShellWindow(),
D3DCREATE_SOFTWARE_VERTEXPROCESSING |
D3DCREATE_MULTITHREADED |
D3DCREATE_FPU_PRESERVE,
&present_params,
NULL,
&exdev);
IDirect3D9_Release(d3d9ex);
if (FAILED(hr)) {
mp_err(plog, "Failed to create Direct3D device: %s\n",
mp_HRESULT_to_str(hr));
return NULL;
}
AVBufferRef *avref = d3d9_wrap_device_ref((IDirect3DDevice9 *)exdev);
IDirect3DDevice9Ex_Release(exdev);
if (!avref)
mp_err(plog, "Failed to allocate AVHWDeviceContext.\n");
return avref;
}
const struct hwcontext_fns hwcontext_fns_dxva2 = {
.av_hwdevice_type = AV_HWDEVICE_TYPE_DXVA2,
.create_dev = d3d9_create_standalone,
};
#endif /* HAVE_D3D9_HWACCEL */