mirror of
https://github.com/mpv-player/mpv
synced 2024-11-14 22:48:35 +01:00
9e04018f92
This helps prevent unnaturally, weirdly colorized blown out highlights for direct images of the sunlit sky and other way-too-bright HDR content. I was debating whether to set the default at 1.0 or 2.0, but went with the more conservative option that preserves more detail/color.
55 lines
2.1 KiB
C
55 lines
2.1 KiB
C
/*
|
|
* This file is part of mpv.
|
|
*
|
|
* mpv is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
*
|
|
* mpv is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#ifndef MP_GL_VIDEO_SHADERS_H
|
|
#define MP_GL_VIDEO_SHADERS_H
|
|
|
|
#include <libavutil/lfg.h>
|
|
|
|
#include "common.h"
|
|
#include "utils.h"
|
|
#include "video.h"
|
|
|
|
extern const struct deband_opts deband_opts_def;
|
|
extern const struct m_sub_options deband_conf;
|
|
|
|
void sampler_prelude(struct gl_shader_cache *sc, int tex_num);
|
|
void pass_sample_separated_gen(struct gl_shader_cache *sc, struct scaler *scaler,
|
|
int d_x, int d_y);
|
|
void pass_sample_polar(struct gl_shader_cache *sc, struct scaler *scaler,
|
|
int components, int glsl_version);
|
|
void pass_sample_bicubic_fast(struct gl_shader_cache *sc);
|
|
void pass_sample_oversample(struct gl_shader_cache *sc, struct scaler *scaler,
|
|
int w, int h);
|
|
|
|
void pass_linearize(struct gl_shader_cache *sc, enum mp_csp_trc trc);
|
|
void pass_delinearize(struct gl_shader_cache *sc, enum mp_csp_trc trc);
|
|
void pass_ootf(struct gl_shader_cache *sc, enum mp_csp_light light, float peak);
|
|
void pass_inverse_ootf(struct gl_shader_cache *sc, enum mp_csp_light light, float peak);
|
|
|
|
void pass_color_map(struct gl_shader_cache *sc,
|
|
struct mp_colorspace src, struct mp_colorspace dst,
|
|
enum tone_mapping algo, float tone_mapping_param,
|
|
float tone_mapping_desat, bool is_linear);
|
|
|
|
void pass_sample_deband(struct gl_shader_cache *sc, struct deband_opts *opts,
|
|
AVLFG *lfg);
|
|
|
|
void pass_sample_unsharp(struct gl_shader_cache *sc, float param);
|
|
|
|
#endif
|