mirror of
https://github.com/mpv-player/mpv
synced 2024-11-03 03:19:24 +01:00
f37f504f2a
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@16272 b3059339-0415-0410-9bf9-f77b7e298cf2
619 lines
16 KiB
C
619 lines
16 KiB
C
#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "config.h"
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#include "mp_msg.h"
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#include "subopt-helper.h"
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#include "video_out.h"
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#include "video_out_internal.h"
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#include "font_load.h"
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#include "sub.h"
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#include "gl_common.h"
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#include "aspect.h"
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#ifdef HAVE_NEW_GUI
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#include "Gui/interface.h"
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#endif
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static vo_info_t info =
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{
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"X11 (OpenGL)",
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"gl",
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"Arpad Gereoffy <arpi@esp-team.scene.hu>",
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""
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};
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LIBVO_EXTERN(gl)
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#ifdef GL_WIN32
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static int gl_vinfo = 0;
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static HGLRC gl_context = 0;
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#else
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static XVisualInfo *gl_vinfo = NULL;
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static GLXContext gl_context = 0;
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static int wsGLXAttrib[] = { GLX_RGBA,
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GLX_RED_SIZE,1,
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GLX_GREEN_SIZE,1,
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GLX_BLUE_SIZE,1,
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GLX_DOUBLEBUFFER,
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None };
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#endif
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static int use_osd;
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static int scaled_osd;
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//! How many parts the OSD may consist of at most
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#define MAX_OSD_PARTS 20
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//! Textures for OSD
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static GLuint osdtex[MAX_OSD_PARTS];
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#ifndef FAST_OSD
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//! Alpha textures for OSD
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static GLuint osdatex[MAX_OSD_PARTS];
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#endif
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//! Display lists that draw the OSD parts
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static GLuint osdDispList[MAX_OSD_PARTS];
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//! How many parts the OSD currently consists of
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static int osdtexCnt = 0;
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static int use_aspect;
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static int use_rectangle;
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static int err_shown;
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static uint32_t image_width;
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static uint32_t image_height;
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static int many_fmts;
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static int use_glFinish;
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static int swap_interval;
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static GLenum gl_target;
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static GLenum gl_texfmt;
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static GLenum gl_format;
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static GLenum gl_type;
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static GLint gl_buffer;
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static int gl_buffersize;
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static int int_pause;
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static uint32_t texture_width;
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static uint32_t texture_height;
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static unsigned int slice_height = 1;
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static void resize(int x,int y){
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mp_msg(MSGT_VO, MSGL_V, "[gl] Resize: %dx%d\n",x,y);
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#ifndef GL_WIN32
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if (WinID >= 0) {
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int top = 0, left = 0, w = x, h = y;
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geometry(&top, &left, &w, &h, vo_screenwidth, vo_screenheight);
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glViewport(top, left, w, h);
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} else
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#endif
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glViewport( 0, 0, x, y );
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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if (vo_fs && use_aspect) {
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int new_w, new_h;
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GLdouble scale_x, scale_y;
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aspect(&new_w, &new_h, A_ZOOM);
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panscan_calc();
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new_w += vo_panscan_x;
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new_h += vo_panscan_y;
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scale_x = (GLdouble) new_w / (GLdouble) x;
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scale_y = (GLdouble) new_h / (GLdouble) y;
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glScaled(scale_x, scale_y, 1);
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}
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glOrtho(0, image_width, image_height, 0, -1,1);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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if (!scaled_osd) {
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#ifdef HAVE_FREETYPE
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// adjust font size to display size
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force_load_font = 1;
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#endif
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vo_osd_changed(OSDTYPE_OSD);
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}
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}
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static void texSize(int w, int h, int *texw, int *texh) {
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if (use_rectangle) {
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*texw = w; *texh = h;
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} else {
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*texw = 32;
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while (*texw < w)
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*texw *= 2;
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*texh = 32;
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while (*texh < h)
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*texh *= 2;
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}
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}
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/**
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* \brief Initialize a (new or reused) OpenGL context.
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*/
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static int initGl(uint32_t d_width, uint32_t d_height) {
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texSize(image_width, image_height, &texture_width, &texture_height);
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glDisable(GL_BLEND);
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glDisable(GL_DEPTH_TEST);
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glDepthMask(GL_FALSE);
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glDisable(GL_CULL_FACE);
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glEnable(gl_target);
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mp_msg(MSGT_VO, MSGL_V, "[gl] Creating %dx%d texture...\n",
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texture_width, texture_height);
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glCreateClearTex(gl_target, gl_texfmt, GL_LINEAR,
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texture_width, texture_height, 0);
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resize(d_width, d_height);
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glClearColor( 0.0f,0.0f,0.0f,0.0f );
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glClear( GL_COLOR_BUFFER_BIT );
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if (SwapInterval && swap_interval >= 0)
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SwapInterval(swap_interval);
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gl_buffer = 0;
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gl_buffersize = 0;
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err_shown = 0;
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return 1;
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}
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/* connect to server, create and map window,
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* allocate colors and (shared) memory
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*/
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static int
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config(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format)
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{
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int tmp;
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image_height = height;
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image_width = width;
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glFindFormat(format, &tmp, &gl_texfmt, &gl_format, &gl_type);
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int_pause = 0;
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panscan_init();
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aspect_save_orig(width,height);
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aspect_save_prescale(d_width,d_height);
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aspect_save_screenres(vo_screenwidth,vo_screenheight);
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aspect(&d_width,&d_height,A_NOZOOM);
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vo_dx = (vo_screenwidth - d_width) / 2;
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vo_dy = (vo_screenheight - d_height) / 2;
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geometry(&vo_dx, &vo_dy, &d_width, &d_height,
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vo_screenwidth, vo_screenheight);
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#ifdef X11_FULLSCREEN
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// if( flags&VOFLAG_FULLSCREEN ){ // (-fs)
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// aspect(&d_width,&d_height,A_ZOOM);
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// }
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#endif
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#ifdef HAVE_NEW_GUI
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if (use_gui) {
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// GUI creates and manages window for us
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vo_dwidth = d_width;
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vo_dheight= d_height;
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guiGetEvent(guiSetShVideo, 0);
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goto glconfig;
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}
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#endif
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#ifdef GL_WIN32
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o_dwidth = d_width;
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o_dheight = d_height;
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vo_fs = flags & VOFLAG_FULLSCREEN;
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vo_vm = flags & VOFLAG_MODESWITCHING;
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vo_dwidth = d_width;
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vo_dheight = d_height;
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if (!createRenderingContext())
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return -1;
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#else
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if (WinID >= 0) {
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vo_window = WinID ? (Window)WinID : mRootWin;
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vo_x11_selectinput_witherr(mDisplay, vo_window,
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StructureNotifyMask | KeyPressMask | PointerMotionMask |
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ButtonPressMask | ButtonReleaseMask | ExposureMask);
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goto glconfig;
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}
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if ( vo_window == None ) {
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unsigned int fg, bg;
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XSizeHints hint;
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XVisualInfo *vinfo;
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XEvent xev;
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vo_fs = VO_FALSE;
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hint.x = vo_dx;
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hint.y = vo_dy;
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hint.width = d_width;
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hint.height = d_height;
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hint.flags = PPosition | PSize;
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/* Get some colors */
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bg = WhitePixel(mDisplay, mScreen);
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fg = BlackPixel(mDisplay, mScreen);
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/* Make the window */
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vinfo=glXChooseVisual( mDisplay,mScreen,wsGLXAttrib );
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if (vinfo == NULL)
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{
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mp_msg(MSGT_VO, MSGL_ERR, "[gl] no GLX support present\n");
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return -1;
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}
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vo_window = vo_x11_create_smooth_window(mDisplay, mRootWin, vinfo->visual, hint.x, hint.y, hint.width, hint.height,
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vinfo->depth, XCreateColormap(mDisplay, mRootWin, vinfo->visual, AllocNone));
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vo_x11_classhint( mDisplay,vo_window,"gl" );
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vo_hidecursor(mDisplay,vo_window);
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// if ( flags&VOFLAG_FULLSCREEN ) vo_x11_decoration( mDisplay,vo_window,0 );
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XSelectInput(mDisplay, vo_window, StructureNotifyMask);
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/* Tell other applications about this window */
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XSetStandardProperties(mDisplay, vo_window, title, title, None, NULL, 0, &hint);
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/* Map window. */
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XMapWindow(mDisplay, vo_window);
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#ifdef HAVE_XINERAMA
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vo_x11_xinerama_move(mDisplay,vo_window);
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#endif
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/* Wait for map. */
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do
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{
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XNextEvent(mDisplay, &xev);
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}
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while (xev.type != MapNotify || xev.xmap.event != vo_window);
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XSelectInput(mDisplay, vo_window, NoEventMask);
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XSync(mDisplay, False);
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vo_x11_selectinput_witherr(mDisplay, vo_window, StructureNotifyMask | KeyPressMask | PointerMotionMask
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| ButtonPressMask | ButtonReleaseMask | ExposureMask
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);
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}
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if (vo_ontop) vo_x11_setlayer(mDisplay, vo_window, vo_ontop);
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vo_x11_nofs_sizepos(vo_dx, vo_dy, d_width, d_height);
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if (vo_fs ^ (flags & VOFLAG_FULLSCREEN))
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vo_x11_fullscreen();
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#endif
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glconfig:
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setGlWindow(&gl_vinfo, &gl_context, vo_window);
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initGl(vo_dwidth, vo_dheight);
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return 0;
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}
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static void check_events(void)
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{
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#ifdef GL_WIN32
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int e=vo_w32_check_events();
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#else
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int e=vo_x11_check_events(mDisplay);
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#endif
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if(e&VO_EVENT_RESIZE) resize(vo_dwidth,vo_dheight);
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if(e&VO_EVENT_EXPOSE && int_pause) flip_page();
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}
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/**
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* Creates the textures and the display list needed for displaying
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* an OSD part.
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* Callback function for vo_draw_text().
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*/
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static void create_osd_texture(int x0, int y0, int w, int h,
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unsigned char *src, unsigned char *srca,
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int stride)
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{
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// initialize to 8 to avoid special-casing on alignment
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int sx = 8, sy = 8;
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GLint scale_type = (scaled_osd) ? GL_LINEAR : GL_NEAREST;
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texSize(w, h, &sx, &sy);
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if (osdtexCnt >= MAX_OSD_PARTS) {
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mp_msg(MSGT_VO, MSGL_ERR, "Too many OSD parts, contact the developers!\n");
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return;
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}
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// create Textures for OSD part
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glGenTextures(1, &osdtex[osdtexCnt]);
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BindTexture(gl_target, osdtex[osdtexCnt]);
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glCreateClearTex(gl_target, GL_LUMINANCE, scale_type, sx, sy, 0);
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glUploadTex(gl_target, GL_LUMINANCE, GL_UNSIGNED_BYTE, src, stride,
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0, 0, w, h, 0);
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#ifndef FAST_OSD
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glGenTextures(1, &osdatex[osdtexCnt]);
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BindTexture(gl_target, osdatex[osdtexCnt]);
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glCreateClearTex(gl_target, GL_ALPHA, scale_type, sx, sy, 0);
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{
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int i;
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char *tmp = (char *)malloc(stride * h);
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for (i = 0; i < h * stride; i++)
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tmp[i] = ~(-srca[i]);
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glUploadTex(gl_target, GL_ALPHA, GL_UNSIGNED_BYTE, tmp, stride,
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0, 0, w, h, 0);
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free(tmp);
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}
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#endif
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BindTexture(gl_target, 0);
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// Create a list for rendering this OSD part
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osdDispList[osdtexCnt] = glGenLists(1);
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glNewList(osdDispList[osdtexCnt], GL_COMPILE);
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#ifndef FAST_OSD
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// render alpha
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glBlendFunc(GL_ZERO, GL_SRC_ALPHA);
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BindTexture(gl_target, osdatex[osdtexCnt]);
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glDrawTex(x0, y0, w, h, 0, 0, w, h, sx, sy, use_rectangle == 1);
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#endif
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// render OSD
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glBlendFunc (GL_ONE, GL_ONE);
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BindTexture(gl_target, osdtex[osdtexCnt]);
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glDrawTex(x0, y0, w, h, 0, 0, w, h, sx, sy, use_rectangle == 1);
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glEndList();
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osdtexCnt++;
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}
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static void draw_osd(void)
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{
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if (!use_osd) return;
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if (vo_osd_changed(0)) {
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int i;
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int osd_h, osd_w;
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glDeleteTextures(osdtexCnt, osdtex);
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#ifndef FAST_OSD
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glDeleteTextures(osdtexCnt, osdatex);
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#endif
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for (i = 0; i < osdtexCnt; i++) {
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glDeleteLists(osdDispList[i], 1);
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}
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osdtexCnt = 0;
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osd_w = (scaled_osd) ? image_width : vo_dwidth;
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osd_h = (scaled_osd) ? image_height : vo_dheight;
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vo_draw_text(osd_w, osd_h, create_osd_texture);
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}
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}
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static void
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flip_page(void)
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{
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// glEnable(GL_TEXTURE_2D);
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// glBindTexture(GL_TEXTURE_2D, texture_id);
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glColor3f(1,1,1);
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glDrawTex(0, 0, texture_width, texture_height,
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0, 0, texture_width, texture_height,
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texture_width, texture_height, use_rectangle == 1);
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if (osdtexCnt > 0) {
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// set special rendering parameters
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if (!scaled_osd) {
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glMatrixMode(GL_PROJECTION);
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glPushMatrix();
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glLoadIdentity();
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glOrtho(0, vo_dwidth, vo_dheight, 0, -1, 1);
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}
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glEnable(GL_BLEND);
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// draw OSD
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glCallLists(osdtexCnt, GL_UNSIGNED_INT, osdDispList);
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// set rendering parameters back to defaults
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glDisable (GL_BLEND);
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if (!scaled_osd)
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glPopMatrix();
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BindTexture(gl_target, 0);
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}
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// glFlush();
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if (use_glFinish)
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glFinish();
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#ifdef GL_WIN32
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SwapBuffers(vo_hdc);
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#else
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glXSwapBuffers( mDisplay,vo_window );
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#endif
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if (vo_fs && use_aspect)
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glClear(GL_COLOR_BUFFER_BIT);
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}
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//static inline uint32_t draw_slice_x11(uint8_t *src[], uint32_t slice_num)
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static int draw_slice(uint8_t *src[], int stride[], int w,int h,int x,int y)
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{
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return 0;
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}
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static uint32_t get_image(mp_image_t *mpi) {
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if (!GenBuffers || !BindBuffer || !BufferData || !MapBuffer) {
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if (!err_shown)
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mp_msg(MSGT_VO, MSGL_ERR, "[gl] extensions missing for dr\n"
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"Expect a _major_ speed penalty\n");
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err_shown = 1;
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return VO_FALSE;
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}
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if (mpi->flags & MP_IMGFLAG_READABLE) return VO_FALSE;
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if (mpi->type == MP_IMGTYPE_IP || mpi->type == MP_IMGTYPE_IPB)
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return VO_FALSE; // we can not provide readable buffers
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if (!gl_buffer)
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GenBuffers(1, &gl_buffer);
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BindBuffer(GL_PIXEL_UNPACK_BUFFER, gl_buffer);
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mpi->stride[0] = mpi->width * mpi->bpp / 8;
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if (mpi->stride[0] * mpi->h > gl_buffersize) {
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BufferData(GL_PIXEL_UNPACK_BUFFER, mpi->stride[0] * mpi->h,
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NULL, GL_DYNAMIC_DRAW);
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gl_buffersize = mpi->stride[0] * mpi->h;
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}
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UnmapBuffer(GL_PIXEL_UNPACK_BUFFER); // HACK, needed for some MPEG4 files??
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mpi->planes[0] = MapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY);
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BindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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if (mpi->planes[0] == NULL) {
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if (!err_shown)
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mp_msg(MSGT_VO, MSGL_ERR, "[gl] could not aquire buffer for dr\n"
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"Expect a _major_ speed penalty\n");
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err_shown = 1;
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return VO_FALSE;
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}
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mpi->flags |= MP_IMGFLAG_DIRECT;
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return VO_TRUE;
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}
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static uint32_t draw_image(mp_image_t *mpi) {
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char *data = mpi->planes[0];
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int slice = slice_height;
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if (mpi->flags & MP_IMGFLAG_DRAW_CALLBACK)
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return VO_TRUE;
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if (mpi->flags & MP_IMGFLAG_DIRECT) {
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data = NULL;
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BindBuffer(GL_PIXEL_UNPACK_BUFFER, gl_buffer);
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UnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
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slice = 0; // always "upload" full texture
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}
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glUploadTex(gl_target, gl_format, gl_type, data, mpi->stride[0],
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mpi->x, mpi->y, mpi->w, mpi->h, slice);
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if (mpi->flags & MP_IMGFLAG_DIRECT)
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BindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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return VO_TRUE;
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}
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static int
|
|
draw_frame(uint8_t *src[])
|
|
{
|
|
return VO_ERROR;
|
|
}
|
|
|
|
static int
|
|
query_format(uint32_t format)
|
|
{
|
|
int caps = VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW |
|
|
VFCAP_HWSCALE_UP | VFCAP_HWSCALE_DOWN | VFCAP_ACCEPT_STRIDE;
|
|
if (use_osd)
|
|
caps |= VFCAP_OSD;
|
|
if ((format == IMGFMT_RGB24) || (format == IMGFMT_RGBA))
|
|
return caps;
|
|
if (many_fmts &&
|
|
glFindFormat(format, NULL, NULL, NULL, NULL))
|
|
return caps;
|
|
return 0;
|
|
}
|
|
|
|
|
|
static void
|
|
uninit(void)
|
|
{
|
|
if ( !vo_config_count ) return;
|
|
releaseGlContext(&gl_vinfo, &gl_context);
|
|
#ifdef GL_WIN32
|
|
vo_w32_uninit();
|
|
#else
|
|
vo_x11_uninit();
|
|
#endif
|
|
}
|
|
|
|
static opt_t subopts[] = {
|
|
{"manyfmts", OPT_ARG_BOOL, &many_fmts, NULL},
|
|
{"osd", OPT_ARG_BOOL, &use_osd, NULL},
|
|
{"scaled-osd", OPT_ARG_BOOL, &scaled_osd, NULL},
|
|
{"aspect", OPT_ARG_BOOL, &use_aspect, NULL},
|
|
{"slice-height", OPT_ARG_INT, &slice_height, (opt_test_f)int_non_neg},
|
|
{"rectangle", OPT_ARG_INT, &use_rectangle,(opt_test_f)int_non_neg},
|
|
{"glfinish", OPT_ARG_BOOL, &use_glFinish, NULL},
|
|
{"swapinterval", OPT_ARG_INT, &swap_interval,NULL},
|
|
{NULL}
|
|
};
|
|
|
|
static int preinit(const char *arg)
|
|
{
|
|
// set defaults
|
|
many_fmts = 1;
|
|
use_osd = 1;
|
|
scaled_osd = 0;
|
|
use_aspect = 1;
|
|
use_rectangle = 0;
|
|
use_glFinish = 0;
|
|
swap_interval = 1;
|
|
slice_height = 4;
|
|
if (subopt_parse(arg, subopts) != 0) {
|
|
mp_msg(MSGT_VO, MSGL_FATAL,
|
|
"\n-vo gl command line help:\n"
|
|
"Example: mplayer -vo gl:slice-height=4\n"
|
|
"\nOptions:\n"
|
|
" manyfmts\n"
|
|
" Enable extended color formats for OpenGL 1.2 and later\n"
|
|
" slice-height=<0-...>\n"
|
|
" Slice size for texture transfer, 0 for whole image\n"
|
|
" noosd\n"
|
|
" Do not use OpenGL OSD code\n"
|
|
" noaspect\n"
|
|
" Do not do aspect scaling\n"
|
|
" rectangle=<0,1,2>\n"
|
|
" 0: use power-of-two textures\n"
|
|
" 1: use texture_rectangle\n"
|
|
" 2: use texture_non_power_of_two\n"
|
|
" glfinish\n"
|
|
" Call glFinish() before swapping buffers\n"
|
|
" swapinterval=<n>\n"
|
|
" Interval in displayed frames between to buffer swaps.\n"
|
|
" 1 is equivalent to enable VSYNC, 0 to disable VSYNC.\n"
|
|
" Requires GLX_SGI_swap_control support to work.\n"
|
|
"\n" );
|
|
return -1;
|
|
}
|
|
if (use_rectangle == 1)
|
|
gl_target = GL_TEXTURE_RECTANGLE;
|
|
else
|
|
gl_target = GL_TEXTURE_2D;
|
|
if (many_fmts)
|
|
mp_msg (MSGT_VO, MSGL_WARN, "[gl] using extended formats.\n"
|
|
"Make sure you have OpenGL >= 1.2 and used corresponding "
|
|
"headers for compiling!\n");
|
|
mp_msg (MSGT_VO, MSGL_INFO, "[gl] Using %d as slice height "
|
|
"(0 means image height).\n", slice_height);
|
|
if( !vo_init() ) return -1; // Can't open X11
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int control(uint32_t request, void *data, ...)
|
|
{
|
|
switch (request) {
|
|
case VOCTRL_PAUSE: return (int_pause=1);
|
|
case VOCTRL_RESUME: return (int_pause=0);
|
|
case VOCTRL_QUERY_FORMAT:
|
|
return query_format(*((uint32_t*)data));
|
|
case VOCTRL_GET_IMAGE:
|
|
return get_image(data);
|
|
case VOCTRL_DRAW_IMAGE:
|
|
return draw_image(data);
|
|
case VOCTRL_GUISUPPORT:
|
|
return VO_TRUE;
|
|
case VOCTRL_ONTOP:
|
|
#ifdef GL_WIN32
|
|
vo_w32_ontop();
|
|
#else
|
|
vo_x11_ontop();
|
|
#endif
|
|
return VO_TRUE;
|
|
case VOCTRL_FULLSCREEN:
|
|
#ifdef GL_WIN32
|
|
vo_w32_fullscreen();
|
|
resize(vo_dwidth, vo_dheight);
|
|
#else
|
|
vo_x11_fullscreen();
|
|
#endif
|
|
return VO_TRUE;
|
|
case VOCTRL_GET_PANSCAN:
|
|
if (!use_aspect) return VO_NOTIMPL;
|
|
return VO_TRUE;
|
|
case VOCTRL_SET_PANSCAN:
|
|
if (!use_aspect) return VO_NOTIMPL;
|
|
resize (vo_dwidth, vo_dheight);
|
|
return VO_TRUE;
|
|
}
|
|
return VO_NOTIMPL;
|
|
}
|