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mirror of https://github.com/mpv-player/mpv synced 2024-10-18 10:25:02 +02:00
mpv/libvo/vo_gl.c
eugeni 92efd606d1 Avoid text deformation and subtitles moving outside the screen in pan-and-scan
mode.

For this, crop amounts are passed from vo_gl as negative margins sizes. They
are used to calculate aspect ratio. They are ignored when calculating subtitle
 positions, so subtitles will stay on screen most of the time.
Based on a patch by Jindrich Makovicka [makovick gmail com].


git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@24815 b3059339-0415-0410-9bf9-f77b7e298cf2
2007-10-19 18:16:23 +00:00

1019 lines
32 KiB
C

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include "config.h"
#include "mp_msg.h"
#include "subopt-helper.h"
#include "video_out.h"
#include "video_out_internal.h"
#include "font_load.h"
#include "sub.h"
#include "gl_common.h"
#include "aspect.h"
#ifdef HAVE_NEW_GUI
#include "gui/interface.h"
#endif
#include "libass/ass.h"
#include "libass/ass_mp.h"
static vo_info_t info =
{
"X11 (OpenGL)",
"gl",
"Arpad Gereoffy <arpi@esp-team.scene.hu>",
""
};
LIBVO_EXTERN(gl)
#ifdef GL_WIN32
static int gl_vinfo = 0;
static HGLRC gl_context = 0;
#define update_xinerama_info w32_update_xinerama_info
#define vo_init vo_w32_init
#define vo_window vo_w32_window
#else
static XVisualInfo *gl_vinfo = NULL;
static GLXContext gl_context = 0;
static int wsGLXAttrib[] = { GLX_RGBA,
GLX_RED_SIZE,1,
GLX_GREEN_SIZE,1,
GLX_BLUE_SIZE,1,
GLX_DOUBLEBUFFER,
None };
#endif
static int use_osd;
static int scaled_osd;
//! How many parts the OSD may consist of at most
#define MAX_OSD_PARTS 20
//! Textures for OSD
static GLuint osdtex[MAX_OSD_PARTS];
#ifndef FAST_OSD
//! Alpha textures for OSD
static GLuint osdatex[MAX_OSD_PARTS];
#endif
static GLuint *eosdtex;
static GLuint largeeosdtex[2];
//! Display lists that draw the OSD parts
static GLuint osdDispList[MAX_OSD_PARTS];
#ifndef FAST_OSD
static GLuint osdaDispList[MAX_OSD_PARTS];
#endif
static GLuint eosdDispList;
//! How many parts the OSD currently consists of
static int osdtexCnt;
static int eosdtexCnt;
static int osd_color;
static int use_aspect;
static int use_yuv;
static int lscale;
static int cscale;
static int yuvconvtype;
static int use_rectangle;
static int err_shown;
static uint32_t image_width;
static uint32_t image_height;
static uint32_t image_format;
static int many_fmts;
static int use_glFinish;
static int swap_interval;
static GLenum gl_target;
static GLint gl_texfmt;
static GLenum gl_format;
static GLenum gl_type;
static GLuint gl_buffer;
static int gl_buffersize;
static void *gl_bufferptr;
static GLuint fragprog;
static GLuint default_texs[22];
static char *custom_prog;
static char *custom_tex;
static int custom_tlin;
static int custom_trect;
static int int_pause;
static int eq_bri = 0;
static int eq_cont = 0;
static int eq_sat = 0;
static int eq_hue = 0;
static int eq_rgamma = 0;
static int eq_ggamma = 0;
static int eq_bgamma = 0;
static int texture_width;
static int texture_height;
static int mpi_flipped;
static int vo_flipped;
static int ass_border_x, ass_border_y;
static unsigned int slice_height = 1;
static void resize(int x,int y){
mp_msg(MSGT_VO, MSGL_V, "[gl] Resize: %dx%d\n",x,y);
if (WinID >= 0) {
int top = 0, left = 0, w = x, h = y;
geometry(&top, &left, &w, &h, vo_screenwidth, vo_screenheight);
glViewport(top, left, w, h);
} else
glViewport( 0, 0, x, y );
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
if (vo_fs && use_aspect) {
int new_w, new_h;
GLdouble scale_x, scale_y;
aspect(&new_w, &new_h, A_ZOOM);
panscan_calc();
new_w += vo_panscan_x;
new_h += vo_panscan_y;
scale_x = (GLdouble) new_w / (GLdouble) x;
scale_y = (GLdouble) new_h / (GLdouble) y;
glScaled(scale_x, scale_y, 1);
ass_border_x = (vo_screenwidth - new_w) / 2;
ass_border_y = (vo_screenheight - new_h) / 2;
}
glOrtho(0, image_width, image_height, 0, -1,1);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
if (!scaled_osd) {
#ifdef HAVE_FREETYPE
// adjust font size to display size
force_load_font = 1;
#endif
vo_osd_changed(OSDTYPE_OSD);
}
if (vo_fs && use_aspect && !vo_doublebuffering)
glClear(GL_COLOR_BUFFER_BIT);
}
static void texSize(int w, int h, int *texw, int *texh) {
if (use_rectangle) {
*texw = w; *texh = h;
} else {
*texw = 32;
while (*texw < w)
*texw *= 2;
*texh = 32;
while (*texh < h)
*texh *= 2;
}
}
//! maximum size of custom fragment program
#define MAX_CUSTOM_PROG_SIZE (1024 * 1024)
static void update_yuvconv(void) {
float bri = eq_bri / 100.0;
float cont = (eq_cont + 100) / 100.0;
float hue = eq_hue / 100.0 * 3.1415927;
float sat = (eq_sat + 100) / 100.0;
float rgamma = exp(log(8.0) * eq_rgamma / 100.0);
float ggamma = exp(log(8.0) * eq_ggamma / 100.0);
float bgamma = exp(log(8.0) * eq_bgamma / 100.0);
glSetupYUVConversion(gl_target, yuvconvtype, bri, cont, hue, sat,
rgamma, ggamma, bgamma,
texture_width, texture_height);
if (custom_prog) {
FILE *f = fopen(custom_prog, "r");
if (!f)
mp_msg(MSGT_VO, MSGL_WARN,
"[gl] Could not read customprog %s\n", custom_prog);
else {
char *prog = calloc(1, MAX_CUSTOM_PROG_SIZE + 1);
fread(prog, 1, MAX_CUSTOM_PROG_SIZE, f);
fclose(f);
loadGPUProgram(GL_FRAGMENT_PROGRAM, prog);
free(prog);
}
ProgramEnvParameter4f(GL_FRAGMENT_PROGRAM, 0,
1.0 / texture_width, 1.0 / texture_height,
texture_width, texture_height);
}
if (custom_tex) {
FILE *f = fopen(custom_tex, "r");
if (!f)
mp_msg(MSGT_VO, MSGL_WARN,
"[gl] Could not read customtex %s\n", custom_tex);
else {
int width, height, maxval;
ActiveTexture(GL_TEXTURE3);
if (glCreatePPMTex(custom_trect?GL_TEXTURE_RECTANGLE:GL_TEXTURE_2D, 0,
custom_tlin?GL_LINEAR:GL_NEAREST,
f, &width, &height, &maxval))
ProgramEnvParameter4f(GL_FRAGMENT_PROGRAM, 1,
1.0 / width, 1.0 / height, width, height);
else
mp_msg(MSGT_VO, MSGL_WARN,
"[gl] Error parsing customtex %s\n", custom_tex);
fclose(f);
ActiveTexture(GL_TEXTURE0);
}
}
}
/**
* \brief remove all OSD textures and display-lists, thus clearing it.
*/
static void clearOSD(void) {
int i;
if (!osdtexCnt)
return;
glDeleteTextures(osdtexCnt, osdtex);
#ifndef FAST_OSD
glDeleteTextures(osdtexCnt, osdatex);
for (i = 0; i < osdtexCnt; i++)
glDeleteLists(osdaDispList[i], 1);
#endif
for (i = 0; i < osdtexCnt; i++)
glDeleteLists(osdDispList[i], 1);
osdtexCnt = 0;
}
/**
* \brief remove textures, display list and free memory used by EOSD
*/
static void clearEOSD(void) {
if (eosdDispList)
glDeleteLists(eosdDispList, 1);
eosdDispList = 0;
if (eosdtexCnt)
glDeleteTextures(eosdtexCnt, eosdtex);
eosdtexCnt = 0;
free(eosdtex);
eosdtex = NULL;
}
/**
* \brief construct display list from ass image list
* \param img image list to create OSD from.
* A value of NULL has the same effect as clearEOSD()
*/
static void genEOSD(mp_eosd_images_t *imgs) {
int sx, sy;
int tinytexcur = 0;
int smalltexcur = 0;
GLuint *curtex;
GLint scale_type = (scaled_osd) ? GL_LINEAR : GL_NEAREST;
ass_image_t *img = imgs->imgs;
ass_image_t *i;
if (imgs->changed == 0) // there are elements, but they are unchanged
return;
if (img && imgs->changed == 1) // there are elements, but they just moved
goto skip_upload;
clearEOSD();
if (!img)
return;
if (!largeeosdtex[0]) {
glGenTextures(2, largeeosdtex);
BindTexture(gl_target, largeeosdtex[0]);
glCreateClearTex(gl_target, GL_ALPHA, scale_type, 512, 512, 0);
BindTexture(gl_target, largeeosdtex[1]);
glCreateClearTex(gl_target, GL_ALPHA, scale_type, 512, 512, 0);
}
for (i = img; i; i = i->next)
{
if (i->w <= 0 || i->h <= 0 || i->stride < i->w)
continue;
if (i->w < 16 && i->h < 16 && tinytexcur < 1024)
tinytexcur++;
else if (i->w < 32 && i->h < 32 && smalltexcur < 256)
smalltexcur++;
else
eosdtexCnt++;
}
mp_msg(MSGT_VO, MSGL_DBG2, "EOSD counts (tiny, small, all): %i, %i, %i\n",
tinytexcur, smalltexcur, eosdtexCnt);
if (eosdtexCnt) {
eosdtex = calloc(eosdtexCnt, sizeof(GLuint));
glGenTextures(eosdtexCnt, eosdtex);
}
tinytexcur = smalltexcur = 0;
for (i = img, curtex = eosdtex; i; i = i->next) {
int x = 0, y = 0;
if (i->w <= 0 || i->h <= 0 || i->stride < i->w) {
mp_msg(MSGT_VO, MSGL_V, "Invalid dimensions OSD for part!\n");
continue;
}
if (i->w < 16 && i->h < 16 && tinytexcur < 1024) {
x = (tinytexcur & 31) << 4;
y = (tinytexcur >> 5) << 4;
BindTexture(gl_target, largeeosdtex[0]);
tinytexcur++;
} else if (i->w < 32 && i->h < 32 && smalltexcur < 256) {
x = (smalltexcur & 15) << 5;
y = (smalltexcur >> 4) << 5;
BindTexture(gl_target, largeeosdtex[1]);
smalltexcur++;
} else {
texSize(i->w, i->h, &sx, &sy);
BindTexture(gl_target, *curtex++);
glCreateClearTex(gl_target, GL_ALPHA, scale_type, sx, sy, 0);
}
glUploadTex(gl_target, GL_ALPHA, GL_UNSIGNED_BYTE, i->bitmap, i->stride,
x, y, i->w, i->h, 0);
}
eosdDispList = glGenLists(1);
skip_upload:
glNewList(eosdDispList, GL_COMPILE);
tinytexcur = smalltexcur = 0;
for (i = img, curtex = eosdtex; i; i = i->next) {
int x = 0, y = 0;
if (i->w <= 0 || i->h <= 0 || i->stride < i->w)
continue;
glColor4ub(i->color >> 24, (i->color >> 16) & 0xff, (i->color >> 8) & 0xff, 255 - (i->color & 0xff));
if (i->w < 16 && i->h < 16 && tinytexcur < 1024) {
x = (tinytexcur & 31) << 4;
y = (tinytexcur >> 5) << 4;
sx = sy = 512;
BindTexture(gl_target, largeeosdtex[0]);
tinytexcur++;
} else if (i->w < 32 && i->h < 32 && smalltexcur < 256) {
x = (smalltexcur & 15) << 5;
y = (smalltexcur >> 4) << 5;
sx = sy = 512;
BindTexture(gl_target, largeeosdtex[1]);
smalltexcur++;
} else {
texSize(i->w, i->h, &sx, &sy);
BindTexture(gl_target, *curtex++);
}
glDrawTex(i->dst_x, i->dst_y, i->w, i->h, x, y, i->w, i->h, sx, sy, use_rectangle == 1, 0, 0);
}
glEndList();
BindTexture(gl_target, 0);
}
/**
* \brief uninitialize OpenGL context, freeing textures, buffers etc.
*/
static void uninitGl(void) {
int i = 0;
if (DeletePrograms && fragprog)
DeletePrograms(1, &fragprog);
fragprog = 0;
while (default_texs[i] != 0)
i++;
if (i)
glDeleteTextures(i, default_texs);
default_texs[0] = 0;
clearOSD();
clearEOSD();
if (largeeosdtex[0])
glDeleteTextures(2, largeeosdtex);
largeeosdtex[0] = 0;
if (DeleteBuffers && gl_buffer)
DeleteBuffers(1, &gl_buffer);
gl_buffer = 0; gl_buffersize = 0;
gl_bufferptr = NULL;
err_shown = 0;
}
/**
* \brief Initialize a (new or reused) OpenGL context.
* set global gl-related variables to their default values
*/
static int initGl(uint32_t d_width, uint32_t d_height) {
texSize(image_width, image_height, &texture_width, &texture_height);
glDisable(GL_BLEND);
glDisable(GL_DEPTH_TEST);
glDepthMask(GL_FALSE);
glDisable(GL_CULL_FACE);
glEnable(gl_target);
glDrawBuffer(vo_doublebuffering?GL_BACK:GL_FRONT);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
mp_msg(MSGT_VO, MSGL_V, "[gl] Creating %dx%d texture...\n",
texture_width, texture_height);
if (image_format == IMGFMT_YV12) {
int i;
glGenTextures(21, default_texs);
default_texs[21] = 0;
for (i = 0; i < 7; i++) {
ActiveTexture(GL_TEXTURE1 + i);
BindTexture(GL_TEXTURE_2D, default_texs[i]);
BindTexture(GL_TEXTURE_RECTANGLE, default_texs[i + 7]);
BindTexture(GL_TEXTURE_3D, default_texs[i + 14]);
}
ActiveTexture(GL_TEXTURE1);
glCreateClearTex(gl_target, gl_texfmt, GL_LINEAR,
texture_width / 2, texture_height / 2, 128);
ActiveTexture(GL_TEXTURE2);
glCreateClearTex(gl_target, gl_texfmt, GL_LINEAR,
texture_width / 2, texture_height / 2, 128);
switch (use_yuv) {
case YUV_CONVERSION_FRAGMENT_LOOKUP:
case YUV_CONVERSION_FRAGMENT_POW:
case YUV_CONVERSION_FRAGMENT:
if (!GenPrograms || !BindProgram) {
mp_msg(MSGT_VO, MSGL_ERR, "[gl] fragment program functions missing!\n");
break;
}
GenPrograms(1, &fragprog);
BindProgram(GL_FRAGMENT_PROGRAM, fragprog);
break;
}
ActiveTexture(GL_TEXTURE0);
BindTexture(gl_target, 0);
update_yuvconv();
}
glCreateClearTex(gl_target, gl_texfmt, GL_LINEAR,
texture_width, texture_height, 0);
resize(d_width, d_height);
glClearColor( 0.0f,0.0f,0.0f,0.0f );
glClear( GL_COLOR_BUFFER_BIT );
if (SwapInterval && swap_interval >= 0)
SwapInterval(swap_interval);
return 1;
}
/* connect to server, create and map window,
* allocate colors and (shared) memory
*/
static int
config(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format)
{
image_height = height;
image_width = width;
image_format = format;
glFindFormat(format, NULL, &gl_texfmt, &gl_format, &gl_type);
int_pause = 0;
vo_flipped = !!(flags & VOFLAG_FLIPPING);
#ifdef HAVE_NEW_GUI
if (use_gui) {
// GUI creates and manages window for us
guiGetEvent(guiSetShVideo, 0);
#ifndef GL_WIN32
goto glconfig;
#endif
}
#endif
#ifdef GL_WIN32
if (!vo_w32_config(d_width, d_height, flags))
return -1;
#else
if (WinID >= 0) {
vo_window = WinID ? (Window)WinID : mRootWin;
vo_x11_selectinput_witherr(mDisplay, vo_window,
StructureNotifyMask | KeyPressMask | PointerMotionMask |
ButtonPressMask | ButtonReleaseMask | ExposureMask);
goto glconfig;
}
{
XVisualInfo *vinfo=glXChooseVisual( mDisplay,mScreen,wsGLXAttrib );
if (vinfo == NULL)
{
mp_msg(MSGT_VO, MSGL_ERR, "[gl] no GLX support present\n");
return -1;
}
vo_x11_create_vo_window(vinfo, vo_dx, vo_dy, d_width, d_height, flags,
XCreateColormap(mDisplay, mRootWin, vinfo->visual, AllocNone),
"gl", title);
}
#endif
glconfig:
if (vo_config_count)
uninitGl();
setGlWindow(&gl_vinfo, &gl_context, vo_window);
initGl(vo_dwidth, vo_dheight);
return 0;
}
static void check_events(void)
{
int e=vo_check_events();
if(e&VO_EVENT_RESIZE) resize(vo_dwidth,vo_dheight);
if(e&VO_EVENT_EXPOSE && int_pause) flip_page();
}
/**
* Creates the textures and the display list needed for displaying
* an OSD part.
* Callback function for vo_draw_text().
*/
static void create_osd_texture(int x0, int y0, int w, int h,
unsigned char *src, unsigned char *srca,
int stride)
{
// initialize to 8 to avoid special-casing on alignment
int sx = 8, sy = 8;
GLint scale_type = (scaled_osd) ? GL_LINEAR : GL_NEAREST;
if (w <= 0 || h <= 0 || stride < w) {
mp_msg(MSGT_VO, MSGL_V, "Invalid dimensions OSD for part!\n");
return;
}
texSize(w, h, &sx, &sy);
if (osdtexCnt >= MAX_OSD_PARTS) {
mp_msg(MSGT_VO, MSGL_ERR, "Too many OSD parts, contact the developers!\n");
return;
}
// create Textures for OSD part
glGenTextures(1, &osdtex[osdtexCnt]);
BindTexture(gl_target, osdtex[osdtexCnt]);
glCreateClearTex(gl_target, GL_LUMINANCE, scale_type, sx, sy, 0);
glUploadTex(gl_target, GL_LUMINANCE, GL_UNSIGNED_BYTE, src, stride,
0, 0, w, h, 0);
#ifndef FAST_OSD
glGenTextures(1, &osdatex[osdtexCnt]);
BindTexture(gl_target, osdatex[osdtexCnt]);
glCreateClearTex(gl_target, GL_ALPHA, scale_type, sx, sy, 255);
{
int i;
char *tmp = malloc(stride * h);
// convert alpha from weird MPlayer scale.
// in-place is not possible since it is reused for future OSDs
for (i = h * stride - 1; i >= 0; i--)
tmp[i] = srca[i] - 1;
glUploadTex(gl_target, GL_ALPHA, GL_UNSIGNED_BYTE, tmp, stride,
0, 0, w, h, 0);
free(tmp);
}
#endif
BindTexture(gl_target, 0);
// Create a list for rendering this OSD part
#ifndef FAST_OSD
osdaDispList[osdtexCnt] = glGenLists(1);
glNewList(osdaDispList[osdtexCnt], GL_COMPILE);
// render alpha
BindTexture(gl_target, osdatex[osdtexCnt]);
glDrawTex(x0, y0, w, h, 0, 0, w, h, sx, sy, use_rectangle == 1, 0, 0);
glEndList();
#endif
osdDispList[osdtexCnt] = glGenLists(1);
glNewList(osdDispList[osdtexCnt], GL_COMPILE);
// render OSD
BindTexture(gl_target, osdtex[osdtexCnt]);
glDrawTex(x0, y0, w, h, 0, 0, w, h, sx, sy, use_rectangle == 1, 0, 0);
glEndList();
osdtexCnt++;
}
static void draw_osd(void)
{
if (!use_osd) return;
if (vo_osd_changed(0)) {
int osd_h, osd_w;
clearOSD();
osd_w = (scaled_osd) ? image_width : vo_dwidth;
osd_h = (scaled_osd) ? image_height : vo_dheight;
vo_draw_text(osd_w, osd_h, create_osd_texture);
}
}
static void
flip_page(void)
{
// glEnable(GL_TEXTURE_2D);
// glBindTexture(GL_TEXTURE_2D, texture_id);
glColor3f(1,1,1);
if (image_format == IMGFMT_YV12)
glEnableYUVConversion(gl_target, yuvconvtype);
glDrawTex(0, 0, image_width, image_height,
0, 0, image_width, image_height,
texture_width, texture_height,
use_rectangle == 1, image_format == IMGFMT_YV12,
mpi_flipped ^ vo_flipped);
if (image_format == IMGFMT_YV12)
glDisableYUVConversion(gl_target, yuvconvtype);
if (osdtexCnt > 0 || eosdDispList) {
// set special rendering parameters
if (!scaled_osd) {
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
glOrtho(0, vo_dwidth, vo_dheight, 0, -1, 1);
}
glEnable(GL_BLEND);
if (eosdDispList) {
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glCallList(eosdDispList);
}
if (osdtexCnt > 0) {
glColor4ub((osd_color >> 16) & 0xff, (osd_color >> 8) & 0xff, osd_color & 0xff, 0xff);
// draw OSD
#ifndef FAST_OSD
glBlendFunc(GL_ZERO, GL_SRC_ALPHA);
glCallLists(osdtexCnt, GL_UNSIGNED_INT, osdaDispList);
#endif
glBlendFunc(GL_ONE, GL_ONE);
glCallLists(osdtexCnt, GL_UNSIGNED_INT, osdDispList);
}
// set rendering parameters back to defaults
glDisable (GL_BLEND);
if (!scaled_osd)
glPopMatrix();
BindTexture(gl_target, 0);
}
if (use_glFinish)
glFinish();
if (vo_doublebuffering)
swapGlBuffers();
else if (!use_glFinish)
glFlush();
if (vo_fs && use_aspect && vo_doublebuffering)
glClear(GL_COLOR_BUFFER_BIT);
}
//static inline uint32_t draw_slice_x11(uint8_t *src[], uint32_t slice_num)
static int draw_slice(uint8_t *src[], int stride[], int w,int h,int x,int y)
{
mpi_flipped = (stride[0] < 0);
glUploadTex(gl_target, gl_format, gl_type, src[0], stride[0],
x, y, w, h, slice_height);
if (image_format == IMGFMT_YV12) {
ActiveTexture(GL_TEXTURE1);
glUploadTex(gl_target, gl_format, gl_type, src[1], stride[1],
x / 2, y / 2, w / 2, h / 2, slice_height);
ActiveTexture(GL_TEXTURE2);
glUploadTex(gl_target, gl_format, gl_type, src[2], stride[2],
x / 2, y / 2, w / 2, h / 2, slice_height);
ActiveTexture(GL_TEXTURE0);
}
return 0;
}
static uint32_t get_image(mp_image_t *mpi) {
if (!GenBuffers || !BindBuffer || !BufferData || !MapBuffer) {
if (!err_shown)
mp_msg(MSGT_VO, MSGL_ERR, "[gl] extensions missing for dr\n"
"Expect a _major_ speed penalty\n");
err_shown = 1;
return VO_FALSE;
}
if (mpi->flags & MP_IMGFLAG_READABLE) return VO_FALSE;
if (mpi->type == MP_IMGTYPE_IP || mpi->type == MP_IMGTYPE_IPB)
return VO_FALSE; // we can not provide readable buffers
if (!gl_buffer)
GenBuffers(1, &gl_buffer);
BindBuffer(GL_PIXEL_UNPACK_BUFFER, gl_buffer);
mpi->stride[0] = mpi->width * mpi->bpp / 8;
if (mpi->stride[0] * mpi->h > gl_buffersize) {
BufferData(GL_PIXEL_UNPACK_BUFFER, mpi->stride[0] * mpi->h,
NULL, GL_DYNAMIC_DRAW);
gl_buffersize = mpi->stride[0] * mpi->h;
}
if (!gl_bufferptr)
gl_bufferptr = MapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY);
mpi->planes[0] = gl_bufferptr;
BindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
if (mpi->planes[0] == NULL) {
if (!err_shown)
mp_msg(MSGT_VO, MSGL_ERR, "[gl] could not aquire buffer for dr\n"
"Expect a _major_ speed penalty\n");
err_shown = 1;
return VO_FALSE;
}
if (mpi->imgfmt == IMGFMT_YV12) {
// YV12
mpi->flags |= MP_IMGFLAG_COMMON_STRIDE | MP_IMGFLAG_COMMON_PLANE;
mpi->stride[0] = mpi->width;
mpi->planes[1] = mpi->planes[0] + mpi->stride[0] * mpi->height;
mpi->stride[1] = mpi->width >> 1;
mpi->planes[2] = mpi->planes[1] + mpi->stride[1] * (mpi->height >> 1);
mpi->stride[2] = mpi->width >> 1;
}
mpi->flags |= MP_IMGFLAG_DIRECT;
return VO_TRUE;
}
static uint32_t draw_image(mp_image_t *mpi) {
int slice = slice_height;
int stride[3] = {mpi->stride[0], mpi->stride[1], mpi->stride[2]};
unsigned char *planes[3] = {mpi->planes[0], mpi->planes[1], mpi->planes[2]};
if (mpi->flags & MP_IMGFLAG_DRAW_CALLBACK)
return VO_TRUE;
mpi_flipped = (stride[0] < 0);
if (mpi->flags & MP_IMGFLAG_DIRECT) {
intptr_t base = (intptr_t)planes[0];
if (mpi_flipped)
base += (mpi->h - 1) * stride[0];
planes[0] -= base;
planes[1] -= base;
planes[2] -= base;
BindBuffer(GL_PIXEL_UNPACK_BUFFER, gl_buffer);
UnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
gl_bufferptr = NULL;
slice = 0; // always "upload" full texture
}
glUploadTex(gl_target, gl_format, gl_type, planes[0], stride[0],
mpi->x, mpi->y, mpi->w, mpi->h, slice);
if (mpi->imgfmt == IMGFMT_YV12) {
ActiveTexture(GL_TEXTURE1);
glUploadTex(gl_target, gl_format, gl_type, planes[1], stride[1],
mpi->x / 2, mpi->y / 2, mpi->w / 2, mpi->h / 2, slice);
ActiveTexture(GL_TEXTURE2);
glUploadTex(gl_target, gl_format, gl_type, planes[2], stride[2],
mpi->x / 2, mpi->y / 2, mpi->w / 2, mpi->h / 2, slice);
ActiveTexture(GL_TEXTURE0);
}
if (mpi->flags & MP_IMGFLAG_DIRECT)
BindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
return VO_TRUE;
}
static int
draw_frame(uint8_t *src[])
{
return VO_ERROR;
}
static int
query_format(uint32_t format)
{
int caps = VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW |
VFCAP_FLIP |
VFCAP_HWSCALE_UP | VFCAP_HWSCALE_DOWN | VFCAP_ACCEPT_STRIDE;
if (use_osd)
caps |= VFCAP_OSD | VFCAP_EOSD | (scaled_osd ? 0 : VFCAP_EOSD_UNSCALED);
if ((format == IMGFMT_RGB24) || (format == IMGFMT_RGBA))
return caps;
if (use_yuv && format == IMGFMT_YV12)
return caps;
// HACK, otherwise we get only b&w with some filters (e.g. -vf eq)
// ideally MPlayer should be fixed instead not to use Y800 when it has the choice
if (!use_yuv && (format == IMGFMT_Y8 || format == IMGFMT_Y800))
return 0;
if (many_fmts &&
glFindFormat(format, NULL, NULL, NULL, NULL))
return caps;
return 0;
}
static void
uninit(void)
{
if ( !vo_config_count ) return;
uninitGl();
releaseGlContext(&gl_vinfo, &gl_context);
if (custom_prog) free(custom_prog);
custom_prog = NULL;
if (custom_tex) free(custom_tex);
custom_tex = NULL;
vo_uninit();
}
static opt_t subopts[] = {
{"manyfmts", OPT_ARG_BOOL, &many_fmts, NULL},
{"osd", OPT_ARG_BOOL, &use_osd, NULL},
{"scaled-osd", OPT_ARG_BOOL, &scaled_osd, NULL},
{"aspect", OPT_ARG_BOOL, &use_aspect, NULL},
{"slice-height", OPT_ARG_INT, &slice_height, (opt_test_f)int_non_neg},
{"rectangle", OPT_ARG_INT, &use_rectangle,(opt_test_f)int_non_neg},
{"yuv", OPT_ARG_INT, &use_yuv, (opt_test_f)int_non_neg},
{"lscale", OPT_ARG_INT, &lscale, (opt_test_f)int_non_neg},
{"cscale", OPT_ARG_INT, &cscale, (opt_test_f)int_non_neg},
{"glfinish", OPT_ARG_BOOL, &use_glFinish, NULL},
{"swapinterval", OPT_ARG_INT, &swap_interval,NULL},
{"customprog", OPT_ARG_MSTRZ,&custom_prog, NULL},
{"customtex", OPT_ARG_MSTRZ,&custom_tex, NULL},
{"customtlin", OPT_ARG_BOOL, &custom_tlin, NULL},
{"customtrect", OPT_ARG_BOOL, &custom_trect, NULL},
{"osdcolor", OPT_ARG_INT, &osd_color, NULL},
{NULL}
};
static int preinit(const char *arg)
{
// set defaults
many_fmts = 1;
use_osd = 1;
scaled_osd = 0;
use_aspect = 1;
use_yuv = 0;
lscale = 0;
cscale = 0;
use_rectangle = 0;
use_glFinish = 0;
swap_interval = 1;
slice_height = 0;
custom_prog = NULL;
custom_tex = NULL;
custom_tlin = 1;
custom_trect = 0;
osd_color = 0xffffff;
if (subopt_parse(arg, subopts) != 0) {
mp_msg(MSGT_VO, MSGL_FATAL,
"\n-vo gl command line help:\n"
"Example: mplayer -vo gl:slice-height=4\n"
"\nOptions:\n"
" nomanyfmts\n"
" Disable extended color formats for OpenGL 1.2 and later\n"
" slice-height=<0-...>\n"
" Slice size for texture transfer, 0 for whole image\n"
" noosd\n"
" Do not use OpenGL OSD code\n"
" noaspect\n"
" Do not do aspect scaling\n"
" rectangle=<0,1,2>\n"
" 0: use power-of-two textures\n"
" 1: use texture_rectangle\n"
" 2: use texture_non_power_of_two\n"
" glfinish\n"
" Call glFinish() before swapping buffers\n"
" swapinterval=<n>\n"
" Interval in displayed frames between to buffer swaps.\n"
" 1 is equivalent to enable VSYNC, 0 to disable VSYNC.\n"
" Requires GLX_SGI_swap_control support to work.\n"
" yuv=<n>\n"
" 0: use software YUV to RGB conversion.\n"
" 1: use register combiners (nVidia only, for older cards).\n"
" 2: use fragment program.\n"
" 3: use fragment program with gamma correction.\n"
" 4: use fragment program with gamma correction via lookup.\n"
" 5: use ATI-specific method (for older cards).\n"
" 6: use lookup via 3D texture.\n"
" lscale=<n>\n"
" 0: use standard bilinear scaling for luma.\n"
" 1: use improved bicubic scaling for luma.\n"
" 2: use cubic in X, linear in Y direction scaling for luma.\n"
" cscale=<n>\n"
" as lscale but for chroma (2x slower with little visible effect).\n"
" customprog=<filename>\n"
" use a custom YUV conversion program\n"
" customtex=<filename>\n"
" use a custom YUV conversion lookup texture\n"
" nocustomtlin\n"
" use GL_NEAREST scaling for customtex texture\n"
" customtrect\n"
" use texture_rectangle for customtex texture\n"
" osdcolor=<0xRRGGBB>\n"
" use the given color for the OSD\n"
"\n" );
return -1;
}
if (use_rectangle == 1)
gl_target = GL_TEXTURE_RECTANGLE;
else
gl_target = GL_TEXTURE_2D;
yuvconvtype = use_yuv | lscale << YUV_LUM_SCALER_SHIFT | cscale << YUV_CHROM_SCALER_SHIFT;
if (many_fmts)
mp_msg (MSGT_VO, MSGL_INFO, "[gl] using extended formats. "
"Use -vo gl:nomanyfmts if playback fails.\n");
mp_msg (MSGT_VO, MSGL_V, "[gl] Using %d as slice height "
"(0 means image height).\n", slice_height);
if( !vo_init() ) return -1; // Can't open X11
return 0;
}
static int control(uint32_t request, void *data, ...)
{
switch (request) {
case VOCTRL_PAUSE: return (int_pause=1);
case VOCTRL_RESUME: return (int_pause=0);
case VOCTRL_QUERY_FORMAT:
return query_format(*((uint32_t*)data));
case VOCTRL_GET_IMAGE:
return get_image(data);
case VOCTRL_DRAW_IMAGE:
return draw_image(data);
case VOCTRL_DRAW_EOSD:
if (!data)
return VO_FALSE;
genEOSD(data);
return VO_TRUE;
case VOCTRL_GET_EOSD_RES:
{
mp_eosd_res_t *r = data;
r->mt = r->mb = r->ml = r->mr = 0;
if (scaled_osd) {r->w = image_width; r->h = image_height;}
else if (vo_fs) {
r->w = vo_screenwidth; r->h = vo_screenheight;
r->ml = r->mr = ass_border_x;
r->mt = r->mb = ass_border_y;
} else {
r->w = vo_dwidth; r->h = vo_dheight;
}
}
return VO_TRUE;
case VOCTRL_GUISUPPORT:
return VO_TRUE;
case VOCTRL_ONTOP:
vo_ontop();
return VO_TRUE;
case VOCTRL_FULLSCREEN:
vo_fullscreen();
resize(vo_dwidth, vo_dheight);
return VO_TRUE;
#ifdef GL_WIN32
case VOCTRL_BORDER:
vo_w32_border();
return VO_TRUE;
#endif
case VOCTRL_GET_PANSCAN:
if (!use_aspect) return VO_NOTIMPL;
return VO_TRUE;
case VOCTRL_SET_PANSCAN:
if (!use_aspect) return VO_NOTIMPL;
resize (vo_dwidth, vo_dheight);
return VO_TRUE;
case VOCTRL_GET_EQUALIZER:
if (image_format == IMGFMT_YV12) {
va_list va;
int *value;
va_start(va, data);
value = va_arg(va, int *);
va_end(va);
if (strcasecmp(data, "brightness") == 0) {
*value = eq_bri;
if (use_yuv == YUV_CONVERSION_COMBINERS) break; // not supported
} else if (strcasecmp(data, "contrast") == 0) {
*value = eq_cont;
if (use_yuv == YUV_CONVERSION_COMBINERS) break; // not supported
} else if (strcasecmp(data, "saturation") == 0) {
*value = eq_sat;
} else if (strcasecmp(data, "hue") == 0) {
*value = eq_hue;
} else if (strcasecmp(data, "gamma") == 0) {
*value = eq_rgamma;
if (use_yuv == YUV_CONVERSION_COMBINERS ||
use_yuv == YUV_CONVERSION_FRAGMENT) break; // not supported
} else if (strcasecmp(data, "red_gamma") == 0) {
*value = eq_rgamma;
if (use_yuv == YUV_CONVERSION_COMBINERS ||
use_yuv == YUV_CONVERSION_FRAGMENT) break; // not supported
} else if (strcasecmp(data, "green_gamma") == 0) {
*value = eq_ggamma;
if (use_yuv == YUV_CONVERSION_COMBINERS ||
use_yuv == YUV_CONVERSION_FRAGMENT) break; // not supported
} else if (strcasecmp(data, "blue_gamma") == 0) {
*value = eq_bgamma;
if (use_yuv == YUV_CONVERSION_COMBINERS ||
use_yuv == YUV_CONVERSION_FRAGMENT) break; // not supported
}
return VO_TRUE;
}
break;
case VOCTRL_SET_EQUALIZER:
if (image_format == IMGFMT_YV12) {
va_list va;
int value;
va_start(va, data);
value = va_arg(va, int);
va_end(va);
if (strcasecmp(data, "brightness") == 0) {
eq_bri = value;
if (use_yuv == YUV_CONVERSION_COMBINERS) break; // not supported
} else if (strcasecmp(data, "contrast") == 0) {
eq_cont = value;
if (use_yuv == YUV_CONVERSION_COMBINERS) break; // not supported
} else if (strcasecmp(data, "saturation") == 0) {
eq_sat = value;
} else if (strcasecmp(data, "hue") == 0) {
eq_hue = value;
} else if (strcasecmp(data, "gamma") == 0) {
eq_rgamma = eq_ggamma = eq_bgamma = value;
if (use_yuv == YUV_CONVERSION_COMBINERS ||
use_yuv == YUV_CONVERSION_FRAGMENT) break; // not supported
} else if (strcasecmp(data, "red_gamma") == 0) {
eq_rgamma = value;
if (use_yuv == YUV_CONVERSION_COMBINERS ||
use_yuv == YUV_CONVERSION_FRAGMENT) break; // not supported
} else if (strcasecmp(data, "green_gamma") == 0) {
eq_ggamma = value;
if (use_yuv == YUV_CONVERSION_COMBINERS ||
use_yuv == YUV_CONVERSION_FRAGMENT) break; // not supported
} else if (strcasecmp(data, "blue_gamma") == 0) {
eq_bgamma = value;
if (use_yuv == YUV_CONVERSION_COMBINERS ||
use_yuv == YUV_CONVERSION_FRAGMENT) break; // not supported
}
update_yuvconv();
return VO_TRUE;
}
break;
case VOCTRL_UPDATE_SCREENINFO:
update_xinerama_info();
return VO_TRUE;
}
return VO_NOTIMPL;
}