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![Kevin Mitchell](/assets/img/avatar_default.png)
Provide a way for the user to add mp_images to the pool. This is required for dxva2, for which using set_allocator is extremely awkward since all the d3d9 surfaces must be allocated in advance and all together.
30 lines
1.1 KiB
C
30 lines
1.1 KiB
C
#ifndef MPV_MP_IMAGE_POOL_H
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#define MPV_MP_IMAGE_POOL_H
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#include <stdbool.h>
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struct mp_image_pool;
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struct mp_image_pool *mp_image_pool_new(int max_count);
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struct mp_image *mp_image_pool_get(struct mp_image_pool *pool, int fmt,
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int w, int h);
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// the reference to "new" is transferred to the pool
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void mp_image_pool_add(struct mp_image_pool *pool, struct mp_image *new);
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void mp_image_pool_clear(struct mp_image_pool *pool);
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void mp_image_pool_set_lru(struct mp_image_pool *pool);
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struct mp_image *mp_image_pool_get_no_alloc(struct mp_image_pool *pool, int fmt,
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int w, int h);
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typedef struct mp_image *(*mp_image_allocator)(void *data, int fmt, int w, int h);
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void mp_image_pool_set_allocator(struct mp_image_pool *pool,
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mp_image_allocator cb, void *cb_data);
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struct mp_image *mp_image_pool_new_copy(struct mp_image_pool *pool,
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struct mp_image *img);
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bool mp_image_pool_make_writeable(struct mp_image_pool *pool,
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struct mp_image *img);
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#endif
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