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https://github.com/mpv-player/mpv
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e59e917e71
We can drop the custom table. For some reason, the interop does not accept GL_RGB_RAW_422_APPLE as internal format for GL_RGB_422_APPLE, so switch the format table to use GL_RGB (this way both interop and real textures work the same). Another victim of the apparent requirement of exactly matching texture formats is kCVPixelFormatType_32BGRA. vo_opengl wants to handle this as normal RGBA texture, with a swizzle applied in the shader. CGLTexImageIOSurface2D() rejects this, because it wants the exact internal format. Just drop the format, because it's useless anyway. (Maybe this is a bit too fragile...) |
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.. | ||
man | ||
client-api-changes.rst | ||
compile-windows.md | ||
contribute.md | ||
edl-mpv.rst | ||
encoding.rst | ||
interface-changes.rst | ||
mplayer-changes.rst | ||
release-policy.md | ||
tech-overview.txt | ||
waf-buildsystem.rst |