mirror of
https://github.com/mpv-player/mpv
synced 2024-11-14 22:48:35 +01:00
d3894290ec
This must have been some non-sense in the original vaapi mplayer patch. While I still have no good idea what this "direct mapping" business is about, it appears to be pretty much pointless. Nothing can hold additional "real" surface references (due to how the API and mpv/lavc refcounting work), so removing the additional surfaces won't break anything. It still could be that this was for achieving additional buffering (not reusing surfaces as soon), but we buffer some additional data anyway. Plus, the original intention of the vaapi mplayer code was probably increasing surface count just by 1 or 2, not actually doubling it, and/or it was a "trick" to get to the maximum count of 21 when h264 is in use. gstreamer-vaapi uses "ref_frames + SCRATCH_SURFACES_COUNT" here, with SCRATCH_SURFACES_COUNT defined to 4. It doesn't appear to check the overlay attributes at all in the decoder. In any case, remove this non-sense.
456 lines
13 KiB
C
456 lines
13 KiB
C
/*
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* This file is part of mpv.
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*
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* With some chunks from original MPlayer VAAPI patch:
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* Copyright (C) 2008-2009 Splitted-Desktop Systems
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*
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* mpv is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* mpv is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with mpv. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stddef.h>
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#include <assert.h>
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#include <libavcodec/avcodec.h>
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#include <libavcodec/vaapi.h>
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#include <libavutil/common.h>
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#include <X11/Xlib.h>
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#include "lavc.h"
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#include "common/common.h"
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#include "common/av_common.h"
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#include "video/fmt-conversion.h"
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#include "video/vaapi.h"
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#include "video/mp_image_pool.h"
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#include "video/hwdec.h"
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#include "video/filter/vf.h"
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/*
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* The VAAPI decoder can work only with surfaces passed to the decoder at
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* creation time. This means all surfaces have to be created in advance.
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* So, additionally to the maximum number of reference frames, we need
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* surfaces for:
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* - 1 decode frame
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* - decoding 2 frames ahead (done by generic playback code)
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* - keeping the reference to the previous frame (done by vo_vaapi.c)
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* - keeping the reference to a dropped frame (done by vo.c)
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* Note that redundant additional surfaces also might allow for some
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* buffering (i.e. not trying to reuse a surface while it's busy).
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*/
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#define ADDTIONAL_SURFACES 5
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// Some upper bound.
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#define MAX_SURFACES 25
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struct priv {
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struct mp_log *log;
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struct mp_vaapi_ctx *ctx;
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VADisplay display;
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Display *x11_display;
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// libavcodec shared struct
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struct vaapi_context *va_context;
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struct vaapi_context va_context_storage;
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struct mp_image_pool *pool;
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int rt_format;
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struct mp_image_pool *sw_pool;
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};
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#define PE(av_codec_id, ff_profile, vdp_profile) \
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{AV_CODEC_ID_ ## av_codec_id, FF_PROFILE_ ## ff_profile, \
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VAProfile ## vdp_profile}
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static const struct hwdec_profile_entry profiles[] = {
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PE(MPEG2VIDEO, MPEG2_MAIN, MPEG2Main),
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PE(MPEG2VIDEO, MPEG2_SIMPLE, MPEG2Simple),
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PE(MPEG4, MPEG4_ADVANCED_SIMPLE, MPEG4AdvancedSimple),
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PE(MPEG4, MPEG4_MAIN, MPEG4Main),
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PE(MPEG4, MPEG4_SIMPLE, MPEG4Simple),
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PE(H264, H264_HIGH, H264High),
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PE(H264, H264_MAIN, H264Main),
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PE(H264, H264_BASELINE, H264Baseline),
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PE(VC1, VC1_ADVANCED, VC1Advanced),
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PE(VC1, VC1_MAIN, VC1Main),
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PE(VC1, VC1_SIMPLE, VC1Simple),
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PE(WMV3, VC1_ADVANCED, VC1Advanced),
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PE(WMV3, VC1_MAIN, VC1Main),
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PE(WMV3, VC1_SIMPLE, VC1Simple),
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{0}
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};
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static const char *str_va_profile(VAProfile profile)
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{
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switch (profile) {
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#define PROFILE(profile) \
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case VAProfile##profile: return "VAProfile" #profile
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PROFILE(MPEG2Simple);
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PROFILE(MPEG2Main);
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PROFILE(MPEG4Simple);
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PROFILE(MPEG4AdvancedSimple);
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PROFILE(MPEG4Main);
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PROFILE(H264Baseline);
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PROFILE(H264Main);
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PROFILE(H264High);
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PROFILE(VC1Simple);
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PROFILE(VC1Main);
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PROFILE(VC1Advanced);
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#undef PROFILE
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}
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return "<unknown>";
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}
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static int find_entrypoint(int format, VAEntrypoint *ep, int num_ep)
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{
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int entrypoint = -1;
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switch (format) {
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case IMGFMT_VAAPI: entrypoint = VAEntrypointVLD; break;
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}
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for (int n = 0; n < num_ep; n++) {
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if (ep[n] == entrypoint)
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return entrypoint;
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}
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return -1;
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}
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// We must allocate only surfaces that were passed to the decoder on creation.
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// We achieve this by reserving surfaces in the pool as needed.
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// Releasing surfaces is necessary after filling the surface id list so
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// that reserved surfaces can be reused for decoding.
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static bool preallocate_surfaces(struct lavc_ctx *ctx, int num, int w, int h,
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VASurfaceID out_surfaces[MAX_SURFACES])
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{
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struct priv *p = ctx->hwdec_priv;
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struct mp_image *reserve[MAX_SURFACES] = {0};
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bool res = true;
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if (num > MAX_SURFACES)
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return false;
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for (int n = 0; n < num; n++) {
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reserve[n] = mp_image_pool_get(p->pool, IMGFMT_VAAPI, w, h);
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out_surfaces[n] = va_surface_id(reserve[n]);
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if (out_surfaces[n] == VA_INVALID_ID) {
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MP_ERR(p, "Could not allocate surfaces.\n");
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res = false;
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break;
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}
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}
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for (int i = 0; i < num; i++)
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talloc_free(reserve[i]);
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return res;
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}
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static void destroy_decoder(struct lavc_ctx *ctx)
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{
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struct priv *p = ctx->hwdec_priv;
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va_lock(p->ctx);
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if (p->va_context->context_id != VA_INVALID_ID) {
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vaDestroyContext(p->display, p->va_context->context_id);
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p->va_context->context_id = VA_INVALID_ID;
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}
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if (p->va_context->config_id != VA_INVALID_ID) {
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vaDestroyConfig(p->display, p->va_context->config_id);
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p->va_context->config_id = VA_INVALID_ID;
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}
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va_unlock(p->ctx);
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mp_image_pool_clear(p->pool);
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}
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static bool has_profile(VAProfile *va_profiles, int num_profiles, VAProfile p)
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{
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for (int i = 0; i < num_profiles; i++) {
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if (va_profiles[i] == p)
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return true;
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}
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return false;
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}
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static int init_decoder(struct lavc_ctx *ctx, int fmt, int w, int h)
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{
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void *tmp = talloc_new(NULL);
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struct priv *p = ctx->hwdec_priv;
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VAStatus status;
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int res = -1;
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destroy_decoder(ctx);
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va_lock(p->ctx);
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const struct hwdec_profile_entry *pe = hwdec_find_profile(ctx, profiles);
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if (!pe) {
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MP_ERR(p, "Unsupported codec or profile.\n");
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goto error;
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}
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int num_profiles = vaMaxNumProfiles(p->display);
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VAProfile *va_profiles = talloc_zero_array(tmp, VAProfile, num_profiles);
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status = vaQueryConfigProfiles(p->display, va_profiles, &num_profiles);
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if (!CHECK_VA_STATUS(p, "vaQueryConfigProfiles()"))
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goto error;
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MP_DBG(p, "%d profiles available:\n", num_profiles);
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for (int i = 0; i < num_profiles; i++)
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MP_DBG(p, " %s\n", str_va_profile(va_profiles[i]));
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VAProfile va_profile = pe->hw_profile;
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if (!has_profile(va_profiles, num_profiles, va_profile)) {
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MP_ERR(p, "Decoder profile '%s' not available.\n",
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str_va_profile(va_profile));
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goto error;
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}
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MP_VERBOSE(p, "Using profile '%s'.\n", str_va_profile(va_profile));
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int num_surfaces = hwdec_get_max_refs(ctx) + ADDTIONAL_SURFACES;
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if (num_surfaces > MAX_SURFACES) {
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MP_ERR(p, "Internal error: too many surfaces.\n");
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goto error;
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}
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VASurfaceID surfaces[MAX_SURFACES];
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if (!preallocate_surfaces(ctx, num_surfaces, w, h, surfaces)) {
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MP_ERR(p, "Could not allocate surfaces.\n");
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goto error;
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}
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int num_ep = vaMaxNumEntrypoints(p->display);
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VAEntrypoint *ep = talloc_zero_array(tmp, VAEntrypoint, num_ep);
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status = vaQueryConfigEntrypoints(p->display, va_profile, ep, &num_ep);
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if (!CHECK_VA_STATUS(p, "vaQueryConfigEntrypoints()"))
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goto error;
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int entrypoint = find_entrypoint(IMGFMT_VAAPI, ep, num_ep);
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if (entrypoint < 0) {
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MP_ERR(p, "Could not find VA entrypoint.\n");
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goto error;
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}
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VAConfigAttrib attrib = {
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.type = VAConfigAttribRTFormat,
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};
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status = vaGetConfigAttributes(p->display, va_profile, entrypoint,
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&attrib, 1);
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if (!CHECK_VA_STATUS(p, "vaGetConfigAttributes()"))
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goto error;
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if ((attrib.value & p->rt_format) == 0) {
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MP_ERR(p, "Chroma format not supported.\n");
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goto error;
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}
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status = vaCreateConfig(p->display, va_profile, entrypoint, &attrib, 1,
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&p->va_context->config_id);
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if (!CHECK_VA_STATUS(p, "vaCreateConfig()"))
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goto error;
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status = vaCreateContext(p->display, p->va_context->config_id,
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w, h, VA_PROGRESSIVE,
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surfaces, num_surfaces,
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&p->va_context->context_id);
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if (!CHECK_VA_STATUS(p, "vaCreateContext()"))
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goto error;
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res = 0;
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error:
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va_unlock(p->ctx);
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talloc_free(tmp);
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return res;
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}
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static struct mp_image *allocate_image(struct lavc_ctx *ctx, int format,
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int w, int h)
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{
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struct priv *p = ctx->hwdec_priv;
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struct mp_image *img =
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mp_image_pool_get_no_alloc(p->pool, IMGFMT_VAAPI, w, h);
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if (!img)
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MP_ERR(p, "Insufficient number of surfaces.\n");
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return img;
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}
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static void destroy_va_dummy_ctx(struct priv *p)
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{
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va_destroy(p->ctx);
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p->ctx = NULL;
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p->display = NULL;
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if (p->x11_display)
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XCloseDisplay(p->x11_display);
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p->x11_display = NULL;
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}
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// Creates a "private" VADisplay, disconnected from the VO. We just create a
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// new X connection, because that's simpler. (We could also pass the X
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// connection along with struct mp_hwdec_info, if we wanted.)
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static bool create_va_dummy_ctx(struct priv *p)
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{
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p->x11_display = XOpenDisplay(NULL);
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if (!p->x11_display)
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goto destroy_ctx;
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VADisplay *display = vaGetDisplay(p->x11_display);
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if (!display)
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goto destroy_ctx;
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p->ctx = va_initialize(display, p->log);
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if (!p->ctx) {
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vaTerminate(display);
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goto destroy_ctx;
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}
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return true;
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destroy_ctx:
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destroy_va_dummy_ctx(p);
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return false;
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}
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static void uninit(struct lavc_ctx *ctx)
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{
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struct priv *p = ctx->hwdec_priv;
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if (!p)
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return;
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destroy_decoder(ctx);
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talloc_free(p->pool);
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p->pool = NULL;
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if (p->x11_display)
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destroy_va_dummy_ctx(p);
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talloc_free(p);
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ctx->hwdec_priv = NULL;
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}
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static int init_with_vactx(struct lavc_ctx *ctx, struct mp_vaapi_ctx *vactx)
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{
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struct priv *p = talloc_ptrtype(NULL, p);
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*p = (struct priv) {
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.log = mp_log_new(p, ctx->log, "vaapi"),
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.ctx = vactx,
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.va_context = &p->va_context_storage,
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.rt_format = VA_RT_FORMAT_YUV420
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};
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if (!p->ctx)
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create_va_dummy_ctx(p);
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if (!p->ctx) {
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talloc_free(p);
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return -1;
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}
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p->display = p->ctx->display;
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p->pool = talloc_steal(p, mp_image_pool_new(MAX_SURFACES));
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va_pool_set_allocator(p->pool, p->ctx, p->rt_format);
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p->sw_pool = talloc_steal(p, mp_image_pool_new(17));
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p->va_context->display = p->display;
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p->va_context->config_id = VA_INVALID_ID;
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p->va_context->context_id = VA_INVALID_ID;
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ctx->avctx->hwaccel_context = p->va_context;
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ctx->hwdec_priv = p;
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return 0;
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}
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static int init(struct lavc_ctx *ctx)
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{
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return init_with_vactx(ctx, ctx->hwdec_info->hwctx->vaapi_ctx);
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}
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static int probe(struct vd_lavc_hwdec *hwdec, struct mp_hwdec_info *info,
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const char *decoder)
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{
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hwdec_request_api(info, "vaapi");
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if (!info || !info->hwctx || !info->hwctx->vaapi_ctx)
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return HWDEC_ERR_NO_CTX;
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if (!hwdec_check_codec_support(decoder, profiles))
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return HWDEC_ERR_NO_CODEC;
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if (va_guess_if_emulated(info->hwctx->vaapi_ctx))
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return HWDEC_ERR_EMULATED;
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return 0;
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}
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static int probe_copy(struct vd_lavc_hwdec *hwdec, struct mp_hwdec_info *info,
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const char *decoder)
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{
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struct priv dummy = {mp_null_log};
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if (!create_va_dummy_ctx(&dummy))
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return HWDEC_ERR_NO_CTX;
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bool emulated = va_guess_if_emulated(dummy.ctx);
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destroy_va_dummy_ctx(&dummy);
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if (!hwdec_check_codec_support(decoder, profiles))
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return HWDEC_ERR_NO_CODEC;
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if (emulated)
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return HWDEC_ERR_EMULATED;
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return 0;
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}
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static int init_copy(struct lavc_ctx *ctx)
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{
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return init_with_vactx(ctx, NULL);
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}
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static struct mp_image *copy_image(struct lavc_ctx *ctx, struct mp_image *img)
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{
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struct priv *p = ctx->hwdec_priv;
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struct mp_image *simg = va_surface_download(img, p->sw_pool);
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if (simg) {
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talloc_free(img);
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return simg;
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}
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return img;
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}
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static void intel_shit_lock(struct lavc_ctx *ctx)
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{
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struct priv *p = ctx->hwdec_priv;
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va_lock(p->ctx);
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}
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static void intel_crap_unlock(struct lavc_ctx *ctx)
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{
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struct priv *p = ctx->hwdec_priv;
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va_unlock(p->ctx);
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}
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const struct vd_lavc_hwdec mp_vd_lavc_vaapi = {
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.type = HWDEC_VAAPI,
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.image_format = IMGFMT_VAAPI,
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.probe = probe,
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.init = init,
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.uninit = uninit,
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.init_decoder = init_decoder,
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.allocate_image = allocate_image,
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.lock = intel_shit_lock,
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.unlock = intel_crap_unlock,
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};
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const struct vd_lavc_hwdec mp_vd_lavc_vaapi_copy = {
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.type = HWDEC_VAAPI_COPY,
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.image_format = IMGFMT_VAAPI,
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.probe = probe_copy,
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.init = init_copy,
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.uninit = uninit,
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.init_decoder = init_decoder,
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.allocate_image = allocate_image,
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.process_image = copy_image,
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};
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